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	<title>Angmar blog RPG &#187; Gdyby słowa mówiły wszystko</title>
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		<title>Ach te słowa xD</title>
		<link>http://angmar.adminbros.com/?p=298</link>
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		<pubDate>Thu, 08 Jul 2010 19:54:45 +0000</pubDate>
		<dc:creator>ELENTARI</dc:creator>
				<category><![CDATA[Gdyby słowa mówiły wszystko]]></category>

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		<description><![CDATA[Jebane cioty z dzwoneczkami na szyi. Jak oni mnie wtedy wkurwiali! ~ Ozzy Osbourne o HIPPISACH. Bańki mydlane? Sharon, ja jestem Ozzy Osbourne, Książę Ciemności! (&#8230;) Potrzebuję zła, a nie jakichś pieprzonych baniek mydlanych! Chce zobaczyć wasze pierdolone dłonie w górze! ~ Ozzy Osbourne Ja Cię po prostu, kurwa, kocham. ~ Ozzy Osbourne do żony. [...]]]></description>
			<content:encoded><![CDATA[<p><em>Jebane cioty z dzwoneczkami na szyi. Jak oni mnie wtedy wkurwiali!</em><br />
~ Ozzy Osbourne o HIPPISACH.</p>
<p><em>Bańki mydlane? Sharon, ja jestem Ozzy Osbourne, Książę Ciemności!  (&#8230;) Potrzebuję zła, a nie jakichś pieprzonych baniek mydlanych!</p>
<p>Chce zobaczyć wasze pierdolone dłonie w górze!</em><br />
~ Ozzy Osbourne</p>
<p><em>Ja Cię po prostu, kurwa, kocham. </em><br />
~ Ozzy Osbourne do żony.</p>
<p><em>Jestem zaskoczony: moja córka nie wytatuowała sobie penisa na  przedramieniu.</em><br />
~ Ozzy o nowym tatuażu swojej córki</p>
<p><em>Kochanie, ktoś musi wyjść z tym pierdolonym psem na jebany spacer!</em><br />
~ Ozzy Osbourne do żony.</p>
<p><em>Mój zawód to jedyny, jaki mi przychodzi do głowy, w których im  bardziej najebany przychodzisz do pracy, tym bardziej publiczność się  cieszy. </em><br />
~ Ozzy w wywiadzie „Playboy”</p>
<p><em>Przez pewien czas chodziłem do psychiatry. To dopiero był dziwak!  Zadał mi kiedyś pytanie, czy się onanizuję, a ja mu na to: a czy pan  oddycha?</em></p>
<p><em>Lubimy wypić drinka, a jeszcze częściej pięć. </em><br />
~ Kirk Hammet</p>
<p><em>Nazwiemy ją „Wild Chicks And Fast Cars And Lots Of Drugs”&#8230;</em><br />
~ Lars Ulrich o płycie And Justice For All</p>
<p><em>Oglądanie narodzin mojej córki nie było gorsze od widoku patroszonego  jelenia, także byłem w stanie to wytrzymać. </em><br />
~ James Hetfield</p>
<p><em>Pierwszy raz grałem trzeźwy, kiedy po prostu zapomniałem się napić.  Cholera – pomyślałem – gram lepiej! </em><br />
~ James Hetfield</p>
<p><em>To świństwo mnie przeraża. No wiesz, bara, bara i nie żyjesz.</em><br />
~ James Hetfield o AIDS</p>
<p><em>Chce żebyś zaczął krzyczeć &#8222;kurwa&#8221; tak głośno jak tylko kurwa  potrafisz!</em><br />
~ Bob Rock do Larsa Ulricha podczas nagrywania albumu St. Anger</p>
<p><em>Metal wam w dupę!</em><br />
~ Cliff Burton (R.I.P)</p>
<p><em>Wiesz co? Biegając dzisiaj rano cały czas myślałem o tobie i jedyne  słowo, które przychodzi mi teraz do głowy to &#8222;kurwa&#8221;!</em><br />
~ Lars Ulrich do Jamesa Hetfielda</p>
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		<item>
		<title>Urlop we Wrocławiu &#8230;</title>
		<link>http://angmar.adminbros.com/?p=110</link>
		<comments>http://angmar.adminbros.com/?p=110#comments</comments>
		<pubDate>Sun, 23 Aug 2009 20:49:19 +0000</pubDate>
		<dc:creator>ELENTARI</dc:creator>
				<category><![CDATA[Gdyby słowa mówiły wszystko]]></category>

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		<description><![CDATA[Witam . Zaczęliśmy z &#8222;wife&#8221; mą urlop w mieście w którym na świat przyszedłem . Postanowiłem więc to uczcić instalując drukarkę igłową pod Ubuntu (pod XP sp1 nie dałem rady przez 3 h ). A tak poważnie dopiero dziś po dojechaniu na miejsce zaczynam &#8222;czuć&#8221; urlop, pomimo perspektywy pracy i &#8222;latania &#8221; po urzędach jakie [...]]]></description>
			<content:encoded><![CDATA[<p>Witam .<br />
Zaczęliśmy z &#8222;wife&#8221; mą urlop w mieście w którym na świat przyszedłem . Postanowiłem więc to uczcić instalując drukarkę igłową pod Ubuntu (pod XP sp1 nie dałem rady przez 3 h ).<br />
A tak poważnie dopiero dziś po dojechaniu na miejsce zaczynam &#8222;czuć&#8221; urlop, pomimo perspektywy pracy i &#8222;latania &#8221; po urzędach jakie się w jego trakcie zapowiada. Snotlinga po drodze odwiedziliśmy (ma się u Babci imienniczki dobrze) , trochę się nim nacieszywszy.<br />
A teraz po &#8222;zbadaniu &#8221; możliwości dostępu do sieci nareszcie odpoczywam ,a z tego co widzę i słyszę &#8222;my wife&#8221; chyba też.<br />
Od jutra zaczynamy więc deburdelizację  mieszkania  i życie towarzyskie urlopowe (mam nadzieję).<br />
Jak widać Elentari wpadła na urlopie w twórczy nastrój i płodzi wiadomości jedna za drugą &#8230;hehehe .<br />
Powoli ja też przymierzam się do spisania historii (tej samej zresztą ) ale z punktu widzenia Mirumoto Murai .<br />
Zobaczymy , czas pokaże. CU</p>
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		<item>
		<title>Dziecka nie ma chata wolna&#8230;</title>
		<link>http://angmar.adminbros.com/?p=94</link>
		<comments>http://angmar.adminbros.com/?p=94#comments</comments>
		<pubDate>Sat, 15 Aug 2009 12:26:28 +0000</pubDate>
		<dc:creator>ELENTARI</dc:creator>
				<category><![CDATA[Gdyby słowa mówiły wszystko]]></category>

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		<description><![CDATA[Witam . Normalnie boskie te wakacje .Pozbyliśmy się dziecka znów , tym razem przemieściła się do drugiej babci celem zamęczenia jej pytaniami . Babcia twierdzi oczywiście iż problemu nie ma ale będzie trzeba odwiedzić je po tygodniu i sprawdzić co tam . Z innych rzeczy , była odbyła się sesja w l5k u nas w [...]]]></description>
			<content:encoded><![CDATA[<p>Witam . Normalnie boskie te wakacje .Pozbyliśmy się dziecka znów , tym razem przemieściła się do drugiej babci celem zamęczenia jej pytaniami . Babcia twierdzi oczywiście iż problemu nie ma ale będzie trzeba odwiedzić je po tygodniu i sprawdzić co tam .<br />
Z innych rzeczy , była odbyła się sesja w l5k u nas w domu dzisiejszej nocy . Nie powiem miałem  nie grać ale zachęciło mnie postępowanie wyblinie ,hmm pozytywne  mistrza gry . Tak pozytywne to dobry pomysł . Sesja była niezła , parę kwiatków sesyjnych jak się komuś będzie chciało to może umieści . Jedyne zastrzeżenia jakie mam to takie iż cały czas mam postacią pierwszą rangę i ni jak nie mogę uzyskać drugiej pomimo uzbierania PD. Ale zobaczymy co z tego wyniknie .<br />
Czekam z niecierpliwością na urlop we Wrocławiu ,mimo iż będę tam non stop zajęty mam nadzieje w końcu na odpoczynek tego roku .<br />
Marudzę &#8230;  </p>
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		<item>
		<title>MechWarrior 4: Mercenaries Walkthrough/FAQ  &#8230; ku pamieci wrzucam sobie</title>
		<link>http://angmar.adminbros.com/?p=87</link>
		<comments>http://angmar.adminbros.com/?p=87#comments</comments>
		<pubDate>Fri, 07 Aug 2009 07:42:29 +0000</pubDate>
		<dc:creator>ELENTARI</dc:creator>
				<category><![CDATA[Gdyby słowa mówiły wszystko]]></category>

		<guid isPermaLink="false">http://angmar.adminbros.com/?p=87</guid>
		<description><![CDATA[Tia , aby nie zapomnieć jak grać poniewarz po wgraniu MekTek-a doszły nowe możliwości i może uda mi się na poziomie &#8222;Elite&#8221;skończyć grę jakąś nową maszyną z pakietu Mek Tek. Zobaczymy . MW4Mercs History and Mercenary Units Briefing The year is now 3066,and the political backdrop is the civil war between the Federated Commonwealth and [...]]]></description>
			<content:encoded><![CDATA[<p>Tia , aby nie zapomnieć jak grać poniewarz po wgraniu <a href="http://www.mektek.net/">MekTek-a </a>doszły nowe możliwości i może uda mi się na poziomie &#8222;Elite&#8221;skończyć grę jakąś nową maszyną z pakietu Mek Tek. Zobaczymy .</p>
<p><strong>MW4Mercs History and Mercenary Units Briefing</strong><br />
The year is now 3066,and the political backdrop is the civil war between the<br />
Federated Commonwealth and the Lyran Alliance.The strife began with Prince<br />
Victor Davion&#8217;s call to arms against his sister,Lyran Archon Katrina<br />
Steiner,following the assassination of their brother Arthur.</p>
<p>In this struggle,talented MechWarriors like yourself are in hot demand.The<br />
MRBC has just authorized your new company for mercenary work.The Big<br />
four&#8212;-Wolf&#8217;s Dragoons,Northwind Highlanders,Kell Hounds and Grey Death<br />
Legion&#8212;-one of you will be your sponsors and help you to fight along the<br />
war.<br />
(Picked and retyped from MechWarrior4:Mercenaries official Manual)</p>
<p>About the Mercernary Units,here is their rough data:</p>
<p>Wolf&#8217;s Dragoons:<br />
&#8222;Considered the definitive mercenary unit of the Inner Sphere, the Dragoons<br />
origin lie in Clan Space. Since their arrival in 3005 they have time and<br />
again proven themselves both deadly efficient and reliable. Commanders<br />
sponsored by Wolf&#8217;s Dragoons can expect to start with Clan level technology<br />
and have greater access to purchasing more.&#8221;<br />
They start the game with Clan technology.Start with 4500000 C-Bills,with 2<br />
Cougar,4 Flea and 2 Uller.They will always have 1 CLRM20,1 CSTRK4,1 CSTRK6<br />
and 1 CLBX10 in their armoury.</p>
<p>Kell Hounds:<br />
&#8222;The Kell Hounds are a top-rated mercenary unit that has grown to the size<br />
of a small, but formidable, military nation unto itself. Once staunch<br />
supporters of the Lyran Alliance throne, the Hounds have begun moving<br />
against the current archon, Katrina Steiner. Commanders sponsored by the<br />
Kell Hounds can expect better than average starting equipment and early<br />
access to Clan technology.&#8221;<br />
They have earlier access with Clan technology,but not as fast as Wolf&#8217;s<br />
Dragoons.Start with 5500000 C-Bills,with 1 Flea,1 Osiris and 2<br />
Wolfhound.They will always have 1 LRM20,1 SRM6,1 CSTRK4 and 1 AC10 in their<br />
armoury.</p>
<p>Northwind Highlanders:<br />
&#8222;This unit&#8217;s illustrious history dates back to early Terra. A mercenary unit<br />
founded on the precepts of steadfast loyalty and honor, the Highlanders<br />
enjoy a sterling reputation throughout the Inner Sphere. Commanders<br />
sponsored by the Highlanders can expect a higher rate of pay than average<br />
for all missions they complete.&#8221;<br />
They can have more paid for all payable missions than average paid.Start<br />
with 6500000 C-Bills,with 2 Chimera,2 Flea,2 Osiris and 2 Raven.They will<br />
always have 1 LRM20,1 SRM6,1 CSTRK4 and 1 AC10 in their armoury.</p>
<p>Grey Death Legion:<br />
&#8222;A regiment of great renown, the Gray Death Legion is undergoing substantial<br />
rebuilding following its recent decimation on Hesperus II. Alexander<br />
Carlyle, heir to the legion&#8217;s founder, has authorized Daniel Brewster to<br />
head the rebuilding. Commanders sponsored by the Gray Death Legion can<br />
expect more than average starting money and early access to powerful<br />
&#8216;Lostech&#8217; weapons.&#8221;<br />
They have some various Lost-tech weapons(IS&#8217;s old-fashioned weapons).Start<br />
with 1 Flea,1 Hellspawn,1 Osiris,1 Owens and 1 Raven.They will always have 2<br />
Lg X-PLs,2 Med X-PLs,2 Sm X-PLs,1 LRM10,1 LRM20,2 CSMRM10,1 CSMRM20,1 SRM6<br />
and 2 AC5 in their armoury.</p>
<p><strong>Weapons,Equipments Briefing</strong></p>
<p>There are 3 types of weapons in MW4Mercs(I didn&#8217;t play other before,so I<br />
don&#8217;t know about them):Energy weapons(red in colour),Missiles(in green) and<br />
Ballistics(in yellow).They can only mounted on a Mech if the same-coloured<br />
weapon bay is exist.On some Mech,there are some white-coloured weapon<br />
bay.They are known as Omni Rack which can mount any types of weapons<br />
on.Also,most of the Mechs have their own equipments to help them to<br />
fight,but some mech can have nothing(Like Argus,no equipment at all).All<br />
missiles and Ballistics always hold a ton of ammos,depending on what the<br />
weapons are.All the costs of the weapons are NOT FIXED in campaigns(their<br />
price are depending on the amount of that weapon in Free Market),and their<br />
cost are counted in the unit of C-Bills.</p>
<p>Energy weapons:The official manual form Microsoft Game Studios said that it<br />
is a firearm that emits a highly amplified beam of electromagnetic<br />
radiation(I hate physics>_<). Actually,It is the only weapon which needs no<br />
ammo(but lots of heat......If your Mech produces too much heat by all means<br />
it will shutdown),so that is good for a Mech to arm some.Additionally,except<br />
X-Pulse Lasers,all the energy weapons have Clan versions,for more<br />
damage,longer range(so they are called as ER----Extended Range),lighter<br />
tonnage(Small PLs isn't!),but more heat generates.How to choose,it's up to<br />
you.</p>
<p>Standard Lasers:I think it is a bit useless......coz it needs time to<br />
recycle,and it can't fire rapidly,if a target is moving then you can hardly<br />
hit them(even use zoom window on a Nightwind......this is a fact).But its<br />
less weight and 1-shot damage is good(for grounded targets?),so I prefer to<br />
arm some of them on your Mech for some tremendous damage(Clan Extended Range<br />
Lasers is good to use,although producing more heat).</p>
<p>Large Lasers/ER Large Lasers:(LGLAS/CERLGL in short)<br />
Range:650m(IS),800m(Clan)<br />
Damage:7.5(IS,Clan)<br />
Heat generates:6(IS),9(Clan)<br />
Tonnage:5(IS),4(Clan)<br />
Slot uses:2(IS,Clan)<br />
Recycle time:6(IS),5(Clan)<br />
Cost in game:438281(IS),492188(Clan)</p>
<p>Medium Lasers/ER Medium Lasers:(MDLAS/CERMDL in short)<br />
Range:350m(IS),400m(Clan)<br />
Damage:2(IS),2.45(Clan)<br />
Heat generates:1.5(IS),2.5(Clan)<br />
Tonnage:1(IS,Clan)<br />
Slot uses:1(IS,Clan)<br />
Recycle time:3(IS,Clan)<br />
Cost in game:115556(IS),149920(Clan)</p>
<p>Small Lasers/ER Small Lasers:(SMLAS/CERSML in short)<br />
Range:150m(IS),200m(Clan)<br />
Damage:1.25(IS),1.6(Clan)<br />
Heat generates:0.85(IS),1.5(Clan)<br />
Tonnage:0.5(IS,Clan)<br />
Slot uses:1(IS,Clan)<br />
Recycle time:2(IS,Clan)<br />
Cost in game:77160(IS),101120(Clan)</p>
<p>Pulse Lasers:There are two types of Pulse Lasers:Standard Pulse Lasers and<br />
X-Pulse Lasers.When I starded to play MW4Mercs,I usually use Large X-Pulse<br />
Lasers.But now,I would like to use Standards(after the calculation on<br />
damage*recycle time,Standards are better).It is firing like a machine<br />
gun,only the "ammos" are lasers.Actually,I think it is only:<br />
Autocannon tech+Laser tech=Pulse Lasers.Simple,isn't it?</p>
<p>Standard Pulse Lasers:Although I would like to use standard Large PLs,but I<br />
DON'T use the Large Pulse Laser from IS.Heavier,shorter range,lesser<br />
damage,so in my campaigns(I plays 8 campaigns),CLGPLS(Clan Extended Range<br />
Large Pulse Laser)will always out of stock.Med PLs and Sm PLs are also<br />
useful in 150-400m,so for my Fafnir,I would like to mount 2 Clan Med PLs or<br />
some Sm PLs on it to have additional firepower in short range.</p>
<p>Large Pulse Lasers/ER Large Pulse Lasers:(LGPLS/CLGPLS in short)<br />
Range:650m(IS),800m(Clan)<br />
Damage:4(IS),4.5(Clan)<br />
Heat generates:5(IS),5.6(Clan)<br />
Tonnage:7(IS),6(Clan)<br />
Slot uses:2(IS,Clan)<br />
Recycle time:0.75(IS,Clan)<br />
Cost in game:629200(IS),772333(Clan)</p>
<p>Medium Pulse Lasers/ER Medium Pulse Lasers(MDPLS/CMDPLS in short)<br />
Range:300m(IS),400m(Clan)<br />
Damage:1.1(IS),1.2(Clan)<br />
Heat generates:1.25(IS),1.35(Clan)<br />
Tonnage:2(IS,Clan)<br />
Slot uses:1(IS,Clan)<br />
Recycle time:0.5(IS,Clan)<br />
Cost in game:186615(IS),219333(Clan)</p>
<p>Small Pulse Laser/ER Small Pulse Lasers(SMPLS/CSMPLS in short)<br />
Range:150m(IS),200m(Clan)<br />
Damage:0.45(IS),0.55(Clan)<br />
Heat generates:0.4(IS),0.6(Clan)<br />
Tonnage:1(IS),1.5(Clan)<br />
Slot uses:1(IS,Clan)<br />
Recycle time:0.25(IS,Clan)<br />
Cost in game:122987(IS),155306(Clan)</p>
<p>X-Pulse Lasers:It is the only(?)weapon with no Clan versions,so it is the<br />
private ownership of IS......Its damage is better than Standard PLs,but it<br />
is the exchange for generating more heat and low recycle rate.The range of<br />
Lg X-PLs is slightly smaller,also.However,the stats for Med X-PLs and Sm<br />
X-PLs is better than Lg's,so I would like to use them more(the use on one of<br />
my Awesome is very terrible......Awwwww)</p>
<p>Large X-Pulse Laser(LGXPLS in short)<br />
Range:700m<br />
Damage:5.75<br />
Heat generates:7<br />
Tonnage:5<br />
Slot uses:2<br />
Recycle time:1.75<br />
Cost in game:545168</p>
<p>Medium Pulse Laser(MDXPLS in short)<br />
Range:450m<br />
Damage:2.25<br />
Heat generates:2.6<br />
Tonnage:3<br />
Slot uses:1<br />
Recycle time:0.75<br />
Cost in game:312003</p>
<p>Small X-Pulse Laser(SMXPLS in short)<br />
Range:250m<br />
Damage:0.8<br />
Heat generates:0.8<br />
Tonnage:1.5<br />
Slot uses:1<br />
Recycle time:0.3<br />
Cost in game:200686</p>
<p>Particle Projection Cannon(PPC in short):Er......how to explain about PPC<br />
isn't difficult,because it is called as "Cannon"......PPC is the most<br />
powerful energy weapon(But CERPPC is better than PPC),with longest<br />
range,most damage for 1-shot,and most heat produced(Is it a good property<br />
for a most powerful weapon?).For a Mech,if it can mount 4(Like Black<br />
Knight,Sunder or Gladiator and blablabla......),then it can destroy a light<br />
or even medium Mech in 1-shot salvo(if hit on Center Torso).Its<br />
"projection"is fast enough to hit-when-see,and the Mech being hit will have<br />
a short circult.But,like standard lasers,it is very inaccruate......</p>
<p>Particle Projection Cannon/ER Particle Projection Cannon(PPC/ER PPC in<br />
short)<br />
Range:850m(IS)/1000m(Clan)<br />
Damage:12(IS)/16(Clan)<br />
Heat generates:11(IS)/16(Clan)<br />
Tonnage:7(IS)/6(Clan)<br />
Slot uses:3(IS,Clan)<br />
Recycle time:6(IS),8(Clan)<br />
Cost in game:356738(IS),653333(Clan)</p>
<p>Flamer:Flamer!?Yes.When I first played MW4Mercs,I like to use Flamers(All of<br />
the Mech mounted Flamer still here).But now,I won't.Flamer is a good weapon<br />
on 1-on-1 combat,especially for enabling heat counters ,because it can<br />
increase enemy's Mech temperature,forcing it shutting down.But in a<br />
water-containing scene,it is useless.</p>
<p>Flamer/Clan Flamer(FLAMR/CFLAMR in short)<br />
Range:150m(IS,Clan)<br />
Damage:1(IS,Clan)<br />
Heat generates:4(IS,Clan)<br />
Tonnage:1(IS),0.5(Clan)<br />
Slot uses:2(IS,Clan)<br />
Recycle time:4(IS,Clan)<br />
Cost in game:14555(IS),29109(Clan)</p>
<p>Missile Weapons:They need ammo,of course.They are firearms launches a<br />
self-propelled explosive projectile(I hate physics>_<).There are 7 main<br />
types of missile weapons:Long-Range Missiles(LRM),Medium-Range<br />
Missiles(MRM),Short-Range Missiles(SRM),Arrow IV Missiles(ARWs),Narc<br />
Beacons(Narc),Flare Launcher(Is it a kind of missile at all?) and Aritillery<br />
Beacon.Except Arrow IVs,Flare Launcher and Aritillery Beacon,all other<br />
missile weapons have Clan version,but no ER this time......Not as powerful<br />
as Ballistics,but still have there usage:mainly for long-range<br />
sniping(1000m-1200m) or use in close combat(250m-400m).In campaigns,I would<br />
like to use Clan LRMs,IS MRMs,Clan and IS SRMs,and mostly use ARWs.</p>
<p>Long-Range Missiles(LRM in short):Although called as Long-Range,its range is<br />
only 1000m......cannot reach the range of 1200m.LRM is one kind of missile<br />
which can lock-on targets,which can spend the missiles in an efficient<br />
way(How to label "efficient way"?A Longbow can carries 6 CLRM20s,but it will<br />
soon out of ammo!).But,if using a Narc beacon,LRMs will be redirected to the<br />
target which a Narc beacon had been placed on,no need to lock-on.There are 4<br />
types of LRMs:LRM5,LRM10,LRM15 and LRM20.The higher the number which<br />
following LRM,more damage will be produced,and more missile will be used in<br />
a salvo.1 ton LRM ammo contains 240 missiles(but will be used up soon).</p>
<p>LRM5/Clan LRM5(CLRM5)<br />
Range:1000m(IS,Clan)<br />
Damage:4(IS,Clan)<br />
Heat generates:0.8(IS),1.2(Clan)<br />
Missiles per ton:240(48 salvos)<br />
Tonnage:3(IS),2(Clan)<br />
Slot uses:1(IS,Clan)<br />
Recycle time:4(IS),6(Clan)<br />
Cost in game:74078(IS),103704(Clan)</p>
<p>LRM10/Clan LRM10(CLRM10)<br />
Range:1000m(IS,Clan)<br />
Damage:8(IS,Clan)<br />
Heat generates:1.6(IS),2.4(Clan)<br />
Missile per ton:240(24 salvos)<br />
Tonnage:6(IS),3.5(Clan)<br />
Slot uses:1(IS,Clan)<br />
Recycle time:4(IS),6(Clan)<br />
Cost in game:148148(IS),237037(Clan)</p>
<p>LRM15/Clan LRM15(CLRM15)<br />
Range:1000m(IS,Clan)<br />
Damage:12(IS,Clan)<br />
Heat generates:2(IS),3(Clan)<br />
Missile per ton:240(16 salvos)<br />
Tonnage:8(IS),4.5(Clan)<br />
Slot uses:2(IS,Clan)<br />
Recycle time:4(IS),6(Clan)<br />
Cost in game:260000(IS),426667(Clan)</p>
<p>LRM20/Clan LRM20(CLRM20)<br />
Range:1000m(IS,Clan)<br />
Damage:16(IS,Clan)<br />
Heat generates:2.4(IS),3.6(Clan)<br />
Missile per ton:240(12 salvos)<br />
Tonnage:11(IS),6(Clan)<br />
Slot uses:2(IS,Clan)<br />
Recycle time:4(IS),6(Clan)<br />
Cost in game:344781(IS),579424(Clan)</p>
<p>Medium-Range Missiles(MRMs):For Missiles,MRMs are quite a big pain for<br />
enemies within 400m.Their damage,even for MRM10,its damage is also<br />
terrible.However,in exchange for their high damage,they use more missiles in<br />
a salvo.The Clan MRMs are all Clan Streak Missiles(CSMs):they have<br />
self-guidence warhead,so they can search targets by themselves,saving<br />
ammo.But their damage is lesser than the IS' MRMs,so,for believing "damage<br />
over all",I seldom use CSMRMs(But tons of CSMRMs are still destructive,like<br />
Kodiak.2 CSMRM40!).There are 4 types of MRMs:MRM10,MRM20,MRM30 and MRM40.The<br />
higher the number which following MRM,more damage will be produced,and more<br />
missile will be used in a salvo.1 ton MRM ammo contains 240 missiles(but<br />
will be used up soon,really).MRMs are not Narc-compatible but CSMRMs are.</p>
<p>MRM10/Clan MRM10(CSMRM10)<br />
Range:400m(IS,Clan)<br />
Damage:9(IS),7(Clan)<br />
Heat generates:2.4(IS,Clan)<br />
Missile per ton:240(24 salvos)<br />
Tonnage:5(IS,Clan)<br />
Slot uses:1(IS,Clan)<br />
Recycle time:5(IS),7(Clan)<br />
Cost in game:69127(IS),124800(Clan)</p>
<p>MRM20/Clan MRM20(CSMRM20)<br />
Range:400m(IS,Clan)<br />
Damage:18(IS),14(Clan)<br />
Heat generates:4.8(IS,Clan)<br />
Missile per ton:240(12 salvos)<br />
Tonnage:8(IS,Clan)<br />
Slot uses:2(IS,Clan)<br />
Recycle time:5(IS),7(Clan)<br />
Cost in game:172817(IS),312000(Clan)</p>
<p>MRM30/Clan MRM30(CSMRM30)<br />
Range:400m(IS,Clan)<br />
Damage:27(IS),21(Clan)<br />
Heat generates:6(IS,Clan)<br />
Missile per ton:240(8 salvos)<br />
Tonnage:11(IS,Clan)<br />
Slot uses:2(IS,Clan)<br />
Recycle time:5(IS),7(Clan)<br />
Cost in game:291722(IS),525132(Clan)</p>
<p>MRM40/Clan MRM40(CSMRM40)<br />
Range:400m(IS,Clan)<br />
Damage:36(IS),28(Clan)<br />
Heat generates:7.2(IS,Clan)<br />
Missile per ton:240(6 salvos)<br />
Tonnage:13(IS,Clan)<br />
Slot uses:3(IS,Clan)<br />
Recycle time:5(IS),7(Clan)<br />
Cost in game:447785(IS),804571(Clan)</p>
<p>Short-Range Missiles(SRMs):A former Britain Admiral said:"Speed is strongest<br />
defense."So,SRMs is a kind of speed weapon.Although range is shorter,damage<br />
is lesser,its recycle speed is more lesser than other missiles.Comparing<br />
with LRMs or MRMs,SRMs are more compatible with close combat.There are 3<br />
types of SRMs:SRM2,SRM4 and SRM6The higher the number which following<br />
SRM,more damage will be produced,and more missile will be used in a<br />
salvo..The Clan SRMs are all Clan Streak Missiles(CSSRMs,or CSTRKs):they<br />
have self-guidence warhead,so they can search targets by themselves,saving<br />
ammo.Only CSTRKs are Narc-compatible.So,for moving targets,even in short<br />
range,those IS' SRMs aren't very useful.Each ton of ammo carries 120<br />
missiles.</p>
<p>SRM2/Clan Streak SRM2(CSTRK2)<br />
Range:250m(IS,Clan)<br />
Damage:3250m(IS,Clan)<br />
Heat generates:0.4(IS),0.6(Clan)<br />
Missile per ton:120(60 salvos)<br />
Tonnage:2(IS,Clan)<br />
Slot uses:1(IS,Clan)<br />
Recycle time:2(IS),3(Clan)<br />
Cost in game:53625(IS),87841(Clan)</p>
<p>SRM4/Clan Streak SRM4(CSTRK4)<br />
Range:250m(IS,Clan)<br />
Damage:6(IS,Clan)<br />
Heat generates:0.6(IS),0.9(Clan)<br />
Missile per ton:120(30 salvos)<br />
Tonnage:3(IS,Clan)<br />
Slot uses:1(IS,Clan)<br />
Recycle time:2(IS),3(Clan)<br />
Cost in game:156000(IS),250000(Clan)</p>
<p>SRM6/Clan Streak SRM6(CSTRK6)<br />
Range:250m(IS,Clan)<br />
Damage:9(IS,Clan)<br />
Heat generates:0.8(IS),1.2(Clan)<br />
Missile per ton:120(20 salvos)<br />
Tonnage:4(IS,Clan)<br />
Slot uses:2(IS,Clan)<br />
Recycle time:2(IS),3(Clan)<br />
Cost in game:274219(IS),435059(Clan)</p>
<p>Arrow IV Missiles(ARWs):ARWs are another private ownership of IS.I think<br />
only ARWs can be called as missiles:Longer range,higher damage,and carries<br />
more ammo.ARWs is another kind of missile which can lock-on targets,but not<br />
Narc-compatible(needs to be tested),and you won't use it in an efficient<br />
way(Sometimes it will miss the targets and explode itself or crash on<br />
something and explodes).Anyway,ARWs are powerful missiles(especially Cluster<br />
Missiles).Although they are heavier than MRMs(which has similar damage),they<br />
have more ammos than MRMs.For example,ARW Thunderbolt have same damage as<br />
CSMRM30,but ARW can fire 15 missiles and CSMRM30 can fire only 8<br />
salvos.There are two types of ARWs:ARW Cluster MIssiles and ARW Thunderbolt<br />
Missiles.For Cluster Missiles,it will cause spalsh damages around the<br />
explosion point.An important note is that ARWs can't be destroyed by<br />
LAMS(Even can,it flys at an high speed so that you are hard to hit it).</p>
<p>Arrow IV Cluster Missile(ARW CLS)<br />
Range:1200m<br />
Damage:32<br />
Heat generates:7<br />
Missile per ton:15(15 shots)<br />
Tonnage:18<br />
Slot uses:3<br />
Recycle time:10<br />
Cost in game:1051111</p>
<p>Arrow IV Thunderbolt Missile(ARW TRT)<br />
Range:1200m<br />
Damage:28<br />
Heat generates:7<br />
Missile per ton:15(15 shots)<br />
Tonnage:14<br />
Slot uses:3<br />
Recycle time:6.5<br />
Cost in game:1010625</p>
<p>Narc Beacons(Narc):I think it is a very intresting weapon.Narc is a beacon<br />
which gives away the location of an enemy by emitting a targeting signal for<br />
missiles and artillery(I hate physics>_<).It can helps targeting for<br />
friendly missiles,especially LRMs,CSMRMs and CSTRKs.Missiles above will<br />
automatically "fly" to the nearest Narc beacon,but each Narc can only<br />
attract missiles for a short period of time.Those "Narced" Mechs will be<br />
attacked by missiles even they hasn't been locked-on.But for those<br />
target-locked-on missiles,they will still fly to the locked target but not<br />
Narced one.If Mech A mounts Narc and it has placed a Narc on Mech B,but then<br />
Mech A placed another Narc on Mech C,the Narc on Mech B will expire,no<br />
matter its expire time left.Both IS and Clan have their own Narc,but the<br />
Clan one is lighter.</p>
<p>Narc Beacon/Clan Narc Beacon(Narc/CNarc)<br />
Range:450m(IS),600m(Clan)<br />
Damage:0(IS,Clan)<br />
Heat generates:1(IS,Clan)<br />
Beacons per ton:6(IS,Clan)<br />
Tonnage:4(IS),2(Clan)<br />
Slot uses:1(IS,Clan)<br />
Recycle time:3(IS,Clan)<br />
Cost in game:15838(IS),21452(Clan)</p>
<p>Flare Launcher(Flare):Is it a "missile" which is another private ownership<br />
of IS?Needs to do some research.....Its uses is to enlight a dark place,of<br />
course.Useless since every Mech has Light Amplification(press "A" key).</p>
<p>Flare Launcher(Flare)<br />
Range:800m<br />
Damage:n/a<br />
Heat generates:2<br />
Flares per ton:300<br />
Tonnage:1<br />
Slot uses:1<br />
Recycle time:2<br />
Cost in game:12111</p>
<p>Artillery Beacon(ARTLRY):Wow!The most powerful 1-shot weapon in the game!And<br />
it is the proud of IS!But,It is also the most useless weapon in the<br />
game.Only 2 beacons per ton!So it can only show its power if it is used by<br />
Mech with Jump Jets and with "unlimited ammo" options or<br />
cheats......Unavailable to buy in campaigns.</p>
<p>Artillery Beacon(ARTLRY)<br />
Range:360m<br />
Damage:40<br />
Heat generates:5<br />
Flares per ton:2<br />
Tonnage:5<br />
Slot uses:1<br />
Recycle time:6<br />
Cost in game:750000</p>
<p>Ballistic Weapons:They need ammos,of course.They are firearms discharges a<br />
free-falling projectile(I hate physics>_<),usually explosive.There are 7<br />
main types of Ballistics:Standard ACs,LBX ACs,Rotary ACs,Ultra ACs,Gauss<br />
Rifles,Machine Guns and Long Tom.I found an intresting data on most<br />
Ballistics:The lower damage of the weapon,the greater range,more ammo it<br />
carries.The higher damage of the weapon,the shorter range,and less ammo it<br />
carries.That means,damage of the weapon is the indirect proportional of its<br />
range and ammo carries(I hate Maths too\_/).But,the Ballistics are the most<br />
powerful weapon in the game(excludes ARTLRY),and most of them can cause<br />
enemy Mech twists to another side.Because I always use Fafnir in<br />
campaigns,so Heavy Gauss Rifles is my best choice for Ballistics(For myself<br />
only!).</p>
<p>Standard Autocannons(ACs):They are another private ownership of IS.By the<br />
development of Ultra ACs,they are becoming useless.But,they still have their<br />
own benefits:Lesser tonnage and greater range.They have AC5,AC10 and AC20.</p>
<p>AC5<br />
Range:750m<br />
Damage:2<br />
Heat generates:0.2<br />
Ammo per ton:120<br />
Tonnage:8<br />
Slot uses:1<br />
Recycle time:1<br />
Cost in game:91875</p>
<p>AC10<br />
Range:600m<br />
Damage:9<br />
Heat generates:0.6<br />
Ammo per ton:36<br />
Tonnage:13<br />
Slot uses:2<br />
Recycle time:3<br />
Cost in game:290769</p>
<p>AC20<br />
Range:400m<br />
Damage:18<br />
Heat generates:1.8<br />
Ammo per ton:20<br />
Tonnage:16<br />
Slot uses:3<br />
Recycle time:5<br />
Cost in game:436590</p>
<p>Luxor Ballistic Autocannons(LBX ACs,or LBXs):I don't know what the name<br />
means......It is the 5th-6th powerful weapon in the game(LBX20),but this<br />
doesn't mean LBX10 is useless.LBXs can scatters ammos in an area,and its<br />
power usually used to head-shooting.One of my Fafnir mount 2 CLBX20(Clan LBX<br />
AC20),and it can KO another Fafnir in 2 salvos(On center torso)!Very<br />
powerful,indeed.The only weakness of LBXs are they only have a short<br />
range,and IS' LBXs is heavier.</p>
<p>LBX AC10/Clan LBX AC10(CLBX10)<br />
Range:450m(IS,Clan)<br />
Damage:14(IS,Clan)<br />
Heat generates:1(IS,Clan)<br />
Ammo per ton:36(IS,Clan)<br />
Tonnage:12(IS),10(Clan)<br />
Slot uses:2<br />
Recycle time:4(IS,Clan)<br />
Cost in game:425177(IS),510213(Clan)</p>
<p>LBX AC20/Clan LBX AC20(CLBX20)<br />
Range:300m(IS,Clan)<br />
Damage:28(IS,Clan)<br />
Heat generates:2(IS,Clan)<br />
Ammo per ton:20(IS,Clan)<br />
Tonnage:15(IS),12(Clan)<br />
Slot uses:3(IS,Clan)<br />
Recycle time:6(IS,Clan)<br />
Cost in game:908279(IS),1135348(Clan)</p>
<p>Rotary Autocannons(RACs):They are another private ownership of IS.They have<br />
2 types:RAC2 and RAC5.RAC2 have longer range and more ammo,but produces<br />
lesser damage.RAC5 is its converse.Fire rate is very high,just like Machine<br />
Gun,but if fires continously it will jam for a short while(about 6<br />
seconds).Suitable to use in medium range.Don't say it is useless.</p>
<p>RAC2<br />
Range:900 meters<br />
Damage:1.85<br />
Heat generates:0.15<br />
Ammo per ton:120<br />
Slot uses:2<br />
Tonnage:8<br />
Slot uses:2<br />
Recycle time:0.25<br />
Cost in game:334272</p>
<p>RAC5<br />
Range:550 meters<br />
Damage:2.35<br />
Heat generates:0.20<br />
Ammo per ton:60<br />
Tonnage:10 tons<br />
Slot uses:2<br />
Recycle time:0.3<br />
Cost in game:513907</p>
<p>Ultra Autocannons(ULTRs):I don't know why they are called as<br />
"ultra"......why it can't be replaced with"super"?Just kidding......They<br />
have ULTR2,ULTR5,ULTR10and ULTR20.ULTR2 have most ammo and range,but least<br />
damage.ULTR20 is the most powerful ULTRs,but have shortest range and least<br />
ammo.But I seldom use ULTR20,since it has lesser range than AC20,and<br />
heavier,I rather use 2 Heavy Gauss Rifles......I use CULTR2 most,one of my<br />
Fafnir mounted 8,very efficient against vehicles.</p>
<p>ULTR2/Clan ULTR2(CULTR2)<br />
Range:1000m(IS,Clan)<br />
Damage:1.25(IS,Clan)<br />
Heat generates:0.1(IS,Clan)<br />
Ammo per ton:240<br />
Tonnage:8(IS),6(Clan)<br />
Slot uses:1(IS,Clan)<br />
Recycle time:1(IS,Clan)<br />
Cost in game:94792(IS),126389(Clan)</p>
<p>ULTR5/Clan ULTR5(CULTR5)<br />
Range:600m(IS),750m(Clan)<br />
Damage:2(IS,Clan)<br />
Heat generates:0.15(IS,Clan)<br />
Ammo per ton:120<br />
Tonnage:10(IS),8(Clan)<br />
Slot uses:1(IS,Clan)<br />
Recycle time:1.5<br />
Cost in game:142222(IS),194444(Clan)</p>
<p>ULTR10/Clan ULTR10(CULTR10)<br />
Range:500m(IS,Clan)<br />
Damage:9(IS,Clan)<br />
Heat generates:0.75(IS,Clan)<br />
Ammo per ton:36<br />
Tonnage:16(IS),13(Clan)<br />
Slot uses:2(IS,Clan)<br />
Recycle time:4(IS,Clan)<br />
Cost in game:472500(IS),581538(Clan)</p>
<p>ULTR20/Clan ULTR20(CULTR20)<br />
Range:350m(IS,Clan)<br />
Damage:18(IS,Clan)<br />
Heat generates:1.5(IS,Clan)<br />
Ammo per ton:20<br />
Tonnage:20(IS),18(Clan)<br />
Slot uses:3(IS,Clan)<br />
Recycle time:6(IS,Clan)<br />
Cost in game:933120(IS),1036800(Clan)</p>
<p>Gauss Rifles:There are 3 kinds of Gauss Rifles:Light Gauss Rifle(LGAUSS,with<br />
longest range),Gauss Rifles(GAUSS,between LGAUSS and HGAUSS) and Heavy Gauss<br />
Rifle(HGAUSS,most powerful of all).Its projectiles goes very fast,and lesser<br />
heat generates.I have 3 Fafnirs carries different Gauss Rifles:1 with 2<br />
HGAUSSs,1 with 4 LGAUSSs,1 with 2 CGAUSSs(Clan GAUSS),all their combat<br />
efficiency is very good.Even carries 2 LGAUSS,the Mech is still powerful(for<br />
sniping).So,it can be a good choice for Omni Mechs.Only GAUSS have Clan<br />
versions and it is lighter than IS's,but all other data is the same.Their<br />
common weakness is about their weight.All are too heavy!</p>
<p>LGAUSS<br />
Range:1200m<br />
Damage:12<br />
Heat generates:0.8<br />
Ammo per ton:30<br />
Tonnage:13<br />
Slot uses:2<br />
Recycle time:6<br />
Cost in game:379077</p>
<p>GAUSS/CGAUSS<br />
Range:800m<br />
Damage:17(IS,Clan)<br />
Heat generates:1(IS,Clan)<br />
Ammo per ton:24<br />
Tonnage:16(IS),13(Clan)<br />
Slot uses:3(IS,Clan)<br />
Recycle time:8(IS,Clan)<br />
Cost in game:438580(IS),539791(Clan)</p>
<p>HGAUSS<br />
Range:600m<br />
Damage:25<br />
Heat generates:2<br />
Ammo per ton:16<br />
Tonnage:18<br />
Slot uses:4<br />
Recycle time:8<br />
Cost in game:658275</p>
<p>Machine Gun Arrays(MG):Useless if only have 1 or 2.I have to use about 30<br />
ammos to destroy a Myrimidon!Its range is very small,too.But it have very<br />
high fire rate,and it never jams,also produces no heat.Tons of MGs can kill<br />
a light Mech.However,Its ammo will soon be used up soon.So it can only show<br />
its power(groups,at least 5-6) if it is used by Mech with Jump Jets and with<br />
"unlimited ammo" options or cheats......Both IS and Clan have their MGs,but<br />
Clan's have more ammo and higher damage.</p>
<p>MG/Clan MG(CMG)<br />
Range:200m<br />
Damage:0.35(IS),0.4(Clan)<br />
Heat generates:0(IS,Clan)<br />
Ammo per ton:450(IS),600(Clan)<br />
Tonnage:2(IS,Clan)<br />
Slot uses:1(IS,Clan)<br />
Recycle time:0.3(IS,Clan)<br />
Cost in game:59168(IS),77280(Clan)</p>
<p>Long Tom Artillery(LNGTOM):This is another private ownership of IS.The 3rd<br />
powerful weapon in the game.Damage is high,range is high,but heat produces<br />
is high too.Useless for attacking fast-moving targets.Although it can<br />
produce splash damage,it is better to use Gauss Rifles.You can only get one<br />
LNGTOM at Eaton in campaign and unavaliable to buy.</p>
<p>LNGTOM<br />
Range:1000m<br />
Damage:35<br />
Heat generates:20<br />
Ammo per ton:18<br />
Tonnage:20<br />
Slot uses:3<br />
Recycle time:7<br />
Cost in game:489375</p>
<p>Mech Equipments:Divides into Armours,Internal Structure and Internal<br />
Equipments.</p>
<p>Types of Armour:There are 3 types.</p>
<p>Ferro Fibrous(FF):Armour which provides general protection.Absorbs all<br />
attacks.<br />
Reactive Armour(R):Effective against Ballistic weapons.Absorb Energy<br />
weapons' attack.<br />
Reflective Armour(Ref):Effective against Energy weapons.Absorb Ballistic<br />
weapons' attack.</p>
<p>Types of Internal Structure:There are 2 types.</p>
<p>Standard:Weighs heavier,absorb attacks like FF.<br />
Endo Steel:Weighs only half of Standards but absorb more damage.</p>
<p>Types of Internal Equipments:There are 8 types.</p>
<p>Light Amplification:Provides Night Vision.Internally mounted on Mechs.<br />
Electronic Counter-Measures(ECM):Decrease enemy Mech's sensor range.<br />
Beagle Active Probe(BAP):Increase your Mech's sensor range(up to 1200m).<br />
Jump Jets:Let the Mech fly for a short time to pass through  difficult<br />
terrains or avoid enemy from targeting.<br />
Laser Anti-Missile System(LAMS):Destroy LRMs,MRMs,SRMs by lasers of your<br />
Mech.<br />
Enhanced Optics:Increase the zoom window of your Mech.<br />
Identification Frendly or Foe Jammer(IFF Jammer):Let your Mech appears as<br />
neutral units at enemy's sensors.<br />
Advanced Gyro:Prevent your Mech being knocked down(Mech falls onto the<br />
ground and can't move for a while).</p>
<p><strong>Mechs,Vehicles,Turrets,Buildings and Mobile Enemies Briefing</strong></p>
<p>Note:For this part,sorry that I haven&#8217;t got enough time to finish it.I will<br />
write about 1 or 2 each time.And I will only put all basic,standard data for<br />
them.For advanced data&#8230;&#8230;I have to confirm that I have enough time to<br />
research&#8230;&#8230;</p>
<p>Mechs:</p>
<p>Light Class Mech:</p>
<p>Cougar<br />
Tonnage:35<br />
Technology:Clan<br />
Armour type,tonnage:FF,4.5<br />
Internal Structure:Endo Steel<br />
Max Speed:97kph<br />
Standard Equipments:BAP<br />
Standard weapon loadout:1 ER LgLas,1 ER MedLas,1 ER SmLas,2 CLRM10<br />
With Jump Jets:Yes<br />
Acceleration:19.26<br />
Deceleration:28.89<br />
Turn Rate:1.4<br />
Torso Twist(degrees):140<br />
Twist speed:80<br />
Having execllent firepower among the Light Mechs,but its speed,for Light<br />
Mech,is a bit slow.Try to increase its speed.</p>
<p>Flea<br />
Tonnage:20(lightest Mech in the game)<br />
Technology:IS<br />
Armour type,tonnage:FF,4.5<br />
Internal Structure:Standard<br />
Max Speed:132kph<br />
Standard Equipment:None<br />
Standard weapon loadout:2 SmLas,3 MG<br />
With Jump Jets:No<br />
Acceleration:45<br />
Deceleration:55<br />
Turn Rate:1.22<br />
Torso Twist(degrees):140<br />
Twist speed:80<br />
Poorly armed.Although it has very fast speed,it is the useless Mech in the<br />
game.Usually used as recons.How about arm it with 2 Med-X-PLs?</p>
<p>Osiris<br />
Tonnage:30<br />
Technology:IS<br />
Armour type,tonnage:FF,5<br />
Internal Structure:Endo Steel<br />
Max Speed:130kph<br />
Standard Equipment:None<br />
Standard weapon loadout:5 MedLas,1 SRM6,1 MG<br />
With Jump Jets:Yes<br />
Acceleration:34.72<br />
Deceleration:52.08<br />
Turn Rate:1.22<br />
Torso Twist(degrees):90<br />
Twist speed:70<br />
Having good firepower within 350m as it has 5 MedLas.If change them into 5<br />
ER MedLas,it will be better.I can say that SRM6 is useless.Change it.</p>
<p>Owens<br />
Tonnage:35<br />
Technology:IS<br />
Armour type,tonnage:FF,6.5<br />
Internal Structure:Endo Steel<br />
Max Speed:102kph<br />
Standard Equipment:None<br />
Standard weapon loadout:2 MedLas,2 LRM15<br />
With Jump Jets:No<br />
Acceleration:29.86<br />
Deceleration:44.79<br />
Turn Rate:1.22<br />
Torso Twist(degrees):90<br />
Twist speed:80<br />
Contains LRMs,so that it can attack targets at range.It&#8217;s better to change<br />
both LRM into Clan versions,to have more ammo.</p>
<p>Puma<br />
Tonnage:35<br />
Technology:Clan<br />
Armour type,tonnage:FF,7<br />
Internal Structure:Endo Steel<br />
Max Speed:83kph<br />
Standard Equipment:None<br />
Standard weapon loadout:2 ERPPC<br />
With Jump Jets:No<br />
Acceleration:19.26<br />
Deceleration:28.89<br />
Turn Rate:0.79<br />
Torso Twist(degrees):90<br />
Twist speed:60<br />
I don&#8217;t know why such a Mech can have firepower like a Medium.Having fierce<br />
firepower,especially when you first face it at Halloran.Can have faster<br />
speed&#8230;&#8230;</p>
<p>Raven<br />
Tonnage:35<br />
Technology:IS<br />
Armour type,tonnage:FF,6.5<br />
Internal Structure:Standard<br />
Max Speed:100kph<br />
Standard Equipment:BAP,ECM<br />
Standard weapon loadout:1 SmLas,2 SmPLs,1 LRM15,1 Narc<br />
With Jump Jets:No<br />
Acceleration:29.86<br />
Deceleration:44.79<br />
Turn Rate:1.4<br />
Torso Twist(degrees):360<br />
Twist speed:80<br />
Those weapons are old-fashioned,especiallly the SmLas.Try change all weapon<br />
into Clan versions.Also,increases its speed and equip more equipments is<br />
good.</p>
<p>Uller<br />
Tonnage:30<br />
Technology:IS<br />
Armour type,tonnage:FF,4.5<br />
Internal Structure:Endo Steel<br />
Max Speed:125kph<br />
Standard Equipment:ECM<br />
Standard weapon loadout:1 ER LgLas,1 ER MedLas,2 CLRM10<br />
With Jump Jets:No<br />
Acceleration:45<br />
Deceleration:55<br />
Turn Rate:1.22<br />
Torso Twist(degrees):140<br />
Twist speed:80<br />
A useless version of Cougar,isn&#8217;t it?Change that MedLas into LgLas will be<br />
better in firepower.Armour&#8230;&#8230;don&#8217;t care about it.It can&#8217;t upgrade too<br />
much.</p>
<p>Wolfhound<br />
Tonnage:35<br />
Technology:IS<br />
Armour type,tonnage:Ref,10<br />
Internal Structure:Standard<br />
Max Speed:100kph<br />
Standard Equipment:None<br />
Standard weapon loadout:1 Lg X-PLs,2 MedPLs<br />
With Jump Jets:No<br />
Acceleration:29.86<br />
Deceleration:44.79<br />
Turn Rate:1.4<br />
Torso Twist(degrees):120<br />
Twist speed:70<br />
Looks like have heavy armour,but it isn&#8217;t.Change armour back into FF and it<br />
will be.Weapons&#8230;&#8230;Use CLGPLS instead of X-PLs,and use Clan Lasers.</p>
<p>Medium Mechs:</p>
<p>Bushwacker<br />
Tonnage:55<br />
Technology:IS<br />
Armour type,tonnage:FF,8.5<br />
Internal Structure:Standard<br />
Max Speed:85kph<br />
Standard Equipment:None<br />
Standard weapon loadout:2 MedPLs,1 LRM5, 1 LRM10,1 AC10<br />
With Jump Jets:No<br />
Acceleration:15.74<br />
Deceleration:23.61<br />
Turn Rate:0.79<br />
Torso Twist(degrees):120<br />
Twist speed:70<br />
A standard Medium battlemech.Has quite fast speed- and quite good firepower<br />
among Mediums.If can,try to arm it with ARWs and use CLGPLS.</p>
<p>Chimera<br />
Tonnage:40<br />
Technology:IS<br />
Armour type,tonnage:Ref,9.5<br />
Internal Structure:Endo Steel<br />
Max Speed:102kph<br />
Standard Equipment:None<br />
Standard weapon loadout:1 LgLas,1 MedLas,1 MRM20,1 MG<br />
With Jump Jets:Yes<br />
Acceleration:18.43<br />
Deceleration:27.64<br />
Turn Rate:1.32<br />
Torso Twist(degrees):120<br />
Twist speed:70<br />
An useless Medium Mech.Firepower is too weak,just like Lights.I hate to use<br />
this Mech.Great improvments needed or it will only looks like a Light Mech.</p>
<p>Hellhound<br />
Tonnage:50<br />
Technology:Clan<br />
Armour type,tonnage:FF,8.5<br />
Internal Structure:Standard<br />
Max Speed:98kph<br />
Standard Equipment:None<br />
Standard weapon loadout:2 ER LgLas,1 CSTRK6,1 CLBX10<br />
With Jump Jets:No<br />
Acceleration:34.72<br />
Deceleration:52.08<br />
Turn Rate:1.22<br />
Torso Twist(degrees):120<br />
Twist speed:70<br />
A Mech which fits to fight in short range.It&#8217;s not too good that its<br />
Long-ranged weapon is only those 2 ER LgLas.Try to mount more Long-ranged<br />
weapon like CLGPLS.</p>
<p>Hellspawn<br />
Tonnage:45<br />
Technology:IS<br />
Armour type,tonnage:FF,8<br />
Internal Structure:Endo Steel<br />
Max Speed:106kph<br />
Standard Equipment:ECM<br />
Standard weapon loadout:3 MedPLs,2 SRM6<br />
With Jump Jets:Yes<br />
Acceleration:17.59<br />
Deceleration:26.39<br />
Turn Rate:1.05<br />
Torso Twist(degrees):120<br />
Twist speed:70<br />
A pretty good Mech.Its weakness is lacks of Long-ranged fire.I prefer to<br />
change those MedPLs into Med X-PLs,and mount some LRM.</p>
<p>Ryoken<br />
Tonnage:55<br />
Technology:Clan<br />
Armour type,tonnage:FF,8.5<br />
Internal Structure:Endo Steel<br />
Max Speed:85kph<br />
Standard Equipment:BAP<br />
Standard weapon loadout:2 ER LgLas,2 ER MedLas,2 CLRM15<br />
With Jump Jets:No<br />
Acceleration:15.74<br />
Deceleration:23.61<br />
Turn Rate:0.79<br />
Torso Twist(degrees):140<br />
Twist speed:90<br />
A Medium Mech which can be a missile boat.Although can mount 4 CLRM20,it<br />
lacks tonnage to fit some Lasers.Try not to use CLRM20 only.</p>
<p>Shadow Cat<br />
Tonnage:45<br />
Technology:Clan<br />
Armour type,tonnage:FF,9<br />
Internal Structure:Endo Steel<br />
Max Speed:102kph<br />
Standard Equipment:None<br />
Standard weapon loadout:1 ER LgLas,1 ER SmLas,3 ER MedPLs,1 CSTRK6,2 CMG<br />
With Jump Jets:Yes<br />
Acceleration:17.96<br />
Deceleration:26.94<br />
Turn Rate:1.13<br />
Torso Twist(degrees):120<br />
Twist speed:70<br />
The most powerful Medium Mech in speed,armour and firepower.Most people<br />
consider it is the best Mech in its grade.Prefer to change LgLas and 1<br />
MedPLs into CLGPLS.</p>
<p>Uziel<br />
Tonnage:50<br />
Technology:IS<br />
Armour type,tonnage:FF,8<br />
Internal Structure:Endo Steel<br />
Max Speed:95kph<br />
Standard Equipment:None<br />
Standard weapon loadout:2 PPC,1 SRM6,2 MG<br />
With Jump Jets:Yes<br />
Acceleration:7.78<br />
Deceleration:11.67<br />
Turn Rate:0.91<br />
Torso Twist(degrees):120<br />
Twist speed:70<br />
Nothing to say.Just change the 2 PPC into 2 ERPPC.For missiles,I suggest to<br />
use LRMs or MRMs.Also,upgrading its speed can makes it can duel with<br />
Heavies.</p>
<p>Heavy Mechs:</p>
<p>Argus<br />
Tonnage:60<br />
Technology:IS<br />
Armour type,tonnage:Ref,12<br />
Internal Structure:Endo Steel<br />
Max Speed:82kph<br />
Standard Equipments:None<br />
Standard weapon loadout:2 MedLas,1 LRM10,1 MG,2 ULTR5<br />
With Jump Jets:No<br />
Acceleration:11.81<br />
Deceleration:17.71<br />
Turn Rate:0.79<br />
Torso Twist(degrees):120<br />
Twist speed:70<br />
A quite powerful Mech at first half of campaign if you don&#8217;t take<br />
care,especially equips with 2 CLGPLS and 1 ARW CLS.However,it lacks<br />
supporting equipments,makes it hard to attack when the target is within<br />
1200m.Speed upgrade recommended.</p>
<p>Black Knight<br />
Tonnage:75<br />
Technology:IS<br />
Armour type,tonnage:FF,13<br />
Internal Structure:Endo Steel<br />
Max Speed:75kph<br />
Standard Equipments:None<br />
Standard weapon loadout:2 LgLas,1 MedLas,2 PPC<br />
With Jump Jets:No<br />
Acceleration:7.41<br />
Deceleration:11.11<br />
Turn Rate:0.44<br />
Torso Twist(degrees):120<br />
Twist speed:90<br />
Excellent Main Battle Mech with firepower likes Assaults,and quite fast in<br />
speed among Heavies.Actually,it can duel with Assaults.Although it can<br />
mounts Jump Jets,it is NOT recommended.Can Just mount 4 ERPPC on and 1 Med<br />
X-PLs.</p>
<p>Catapult<br />
Tonnage:65<br />
Technology:IS<br />
Armour type,tonnage:R,12.5<br />
Internal Structure:Endo Steel<br />
Max Speed:76kph<br />
Standard Equipments:BAP<br />
Standard weapon loadout:1 LgLas,1 SmPLs,2 LRM20<br />
With Jump Jets:Yes<br />
Acceleration:9.22<br />
Deceleration:11.83<br />
Turn Rate:0.49<br />
Torso Twist(degrees):100<br />
Twist speed:60<br />
Excellent fire support Mech.With the help of BAP,it can attack enemies at<br />
1200m.If you want heavy fire support,just mount 2 ARW TRT and  ER MedPLs or<br />
Med X-PLs on.</p>
<p>Loki<br />
Tonnage:65<br />
Technology:Clan<br />
Armour type,tonnage:FF,9.5<br />
Internal Structure:Standard<br />
Max Speed:83kph<br />
Standard Equipments:ECM,LAMS<br />
Standard weapon loadout:4 ER MedLas,1 CSTRK6,2 CLBX10<br />
With Jump Jets:No<br />
Acceleration:12.99<br />
Deceleration:19.48<br />
Turn Rate:0.52<br />
Torso Twist(degrees):140<br />
Twist speed:60<br />
Try not to duel with it within 0-400m or you will see the powerfulness of<br />
LBX.Its customizion is very easy,easy to have good firepower,but armour<br />
isn&#8217;t thick enough.For me,arm 2 ERPPC,1 CLGPLS and 1 CLRM20 is enough.</p>
<p>Mad Cat<br />
Tonnage:75<br />
Technology:Clan<br />
Armour type,tonnage:FF,11.5<br />
Internal Structure:Endo Steel<br />
Max Speed:80kph<br />
Standard Equipments:None<br />
Standard weapon loadout:2 ER LgLas,4 ER MedPLs,2 CMG,2 CLRM10<br />
With Jump Jets:No<br />
Acceleration:7.64<br />
Deceleration:11.46<br />
Turn Rate:0.39<br />
Torso Twist(degrees):100<br />
Twist speed:60<br />
A Mech fits combat for all range.The Missile Bay is quite big,so try to arm<br />
ARWs for great punches.If you like,mount Enhanced Optics for<br />
aim-sniping.Also,use BAP.</p>
<p>Nova Cat<br />
Tonnage:70<br />
Technology:Clan<br />
Armour type,tonnage:Ref,14<br />
Internal Structure:Endo Steel<br />
Max Speed:73kph<br />
Standard Equipments:None<br />
Standard weapon loadout:2 ERPPC,3 ER LgLas<br />
With Jump Jets:No<br />
Acceleration:9.78<br />
Deceleration:14.67<br />
Turn Rate:0.44<br />
Torso Twist(degrees):100<br />
Twist speed:60<br />
Have firepower like Black Knight,and its speed is faster.There is a quite<br />
large Omni Bay,but actually you won&#8217;t need them because 4 ERPPC,1 Med X-PLs<br />
and 1 CLGPLS is enough.With its speed,it can easily destroy a Mad Cat MKII.</p>
<p>Thanatos<br />
Tonnage:75<br />
Technology:IS<br />
Armour type,tonnage:FF,13<br />
Internal Structure:Endo Steel<br />
Max Speed:75<br />
Standard Equipments:ECM<br />
Standard weapon loadout:3 MedPLs,1 MRM20,1 LBX20<br />
With Jump Jets:Yes<br />
Acceleration:5.75<br />
Deceleration:8.27<br />
Turn Rate:0.44<br />
Torso Twist(degrees):360<br />
Twist speed:70<br />
Again,don&#8217;t go too close with it or you will see the powerfulness of LBX20<br />
and MRM20.To customize it,just mount 2 ER LgLas,1 RAC2 and 1 ARW CLS will be<br />
very good.Jump Jets can be included.</p>
<p>Thor<br />
Tonnage:70<br />
Technology:Clan<br />
Armour type,tonnage:FF,10.5<br />
Internal Structure:Standard<br />
Max Speed:85kph<br />
Standard Equipments:None<br />
Standard weapon loadout:4 ER MedLas,1 CLRM15,2 CULTR5<br />
With Jump Jets:Yes<br />
Acceleration:11.81<br />
Deceleration:17.71<br />
Turn Rate:0.44<br />
Torso Twist(degrees):360<br />
Twist speed:45<br />
Just looks like Loki,easily confused&#8230;&#8230;not so a big threat,though.But is<br />
it real?No.Ultra AC5 will easily shoot out from the cockpit.For<br />
Lasers&#8230;&#8230;Nothing to worry.I can use 2 HGAUSS to destroy it outright.It<br />
can have no time to fight back!</p>
<p>Vulture<br />
Tonnage:60<br />
Technology:Clan<br />
Armour type,tonnage:R,12<br />
Internal Structure:Standard<br />
Max Speed:80kph<br />
Standard Equipments:None<br />
Standard weapon loadout:4 ER MedPLs,2 CLRM20<br />
With Jump Jets:No<br />
Acceleration:7.87<br />
Deceleration:11.81<br />
Turn Rate:0.52<br />
Torso Twist(degrees):360<br />
Twist speed:45<br />
To duel with it,just don&#8217;t go into the range of MedPLs.To customize it,just<br />
like Catapult,4 CLRM20 and 1 ER LgLas.Mounting Enhanced Optics will help you<br />
to fight,like Mad Cat.</p>
<p>Assault Mechs:</p>
<p>Atlas<br />
Tonnage:100<br />
Technology:IS<br />
Armour type,tonnage:FF,18<br />
Internal Structure:Standard<br />
Max Speed:51kph<br />
Standard Equipments:ECM,LAMS,IFF Jammer<br />
Standard weapon loadout:1 GAUSS,1 LRM15,3 SmLas,2 PPC<br />
With Jump Jets:No<br />
Acceleration:4.38<br />
Deceleration:6.56<br />
Turn Rate:0.35<br />
Torso Twist(degrees):80<br />
Twist speed:50<br />
It is called as the most powerul Mech in the game.It is true,as I have to<br />
use 2-3 twin HGAUSS salvo to destroy it.The main weapon isn&#8217;t too<br />
powerful,though.To make it more powerful,for me,use 5 CLGPLS,1 RAC2 and/or 2<br />
CLRM20.Actually,you can customize it yourself,as Atlas it always powerful,no<br />
matter what weapons it mounts.</p>
<p>Awesome<br />
Tonnage:80<br />
Technology:IS<br />
Armour type,tonnage:FF,15<br />
Internal Structure:Standard<br />
Max Speed:70kph<br />
Standard Equipments:None<br />
Standard weapon loadout:3 PPC,2 MedLas,1 SRM4<br />
With Jump Jets:No<br />
Acceleration:7.41<br />
Deceleration:6.56<br />
Turn Rate:0.35<br />
Torso Twist(degrees):80<br />
Twist speed:60<br />
I think it is the weaknest Assault Mech in the game&#8230;&#8230;Although it walks<br />
fast,its firepower isn&#8217;t good enough,even it can mount 3 ERPPC.It lacks of<br />
armour,too.If you get Hamptmann or Gladiator or others,forget it.</p>
<p>Daishi<br />
Tonnage:100<br />
Technology:Clan<br />
Armour type,tonnage:FF,18<br />
Internal Structure:Standard<br />
Max Speed:51kph<br />
Standard Equipments:None<br />
Standard weapon loadout:4 ER LgLas,2 CULTR5,1 CLRM20<br />
With Jump Jets:No<br />
Acceleration:4.06<br />
Deceleration:6.09<br />
Turn Rate:0.35<br />
Torso Twist(degrees):80<br />
Twist speed:50<br />
I think it is the &#8222;absolutely&#8221; 2nd powerful Mech in the game.Its firepower<br />
is tremendous,if arms with 6 CLGPLS,1 salvo can destroy a<br />
DemolisherII.Nothing to say,BUT don&#8217;t arm it with HGAUSS.It is useless.</p>
<p>Fafnir<br />
Tonnage:100<br />
Technology:IS<br />
Armour type,tonnage:FF,18<br />
Internal Structure:Standard<br />
Max Speed:53kph<br />
Standard Equipments:None<br />
Standard weapon loadout:2 HGAUSS,2 LgLas,3 MedLas<br />
With Jump Jets:No<br />
Acceleration:2<br />
Deceleration:3<br />
Turn Rate:0.26<br />
Torso Twist(degrees):80<br />
Twist speed:50<br />
The &#8222;absolutely&#8221; most powerful Mech in the game.2 HGAUSS can bring a<br />
nightmare to its enemies,and its LgLas can let Fafnir to have some extra<br />
fire support.To customize it,KEEPING 2 HGAUSS is recommended,and mount 3<br />
CLGPLS is OK,or change 2 CLGPLS into 2 ERPPC.</p>
<p>Gladiator<br />
Tonnage:95<br />
Technology:Clan<br />
Armour type,tonnage:FF,18<br />
Internal Structure:Standard<br />
Max Speed:57kph<br />
Standard Equipments:ECM<br />
Standard weapon loadout:1 ER LgLas,1 ER MedLas,1 ERPPC,1 CULTR20<br />
With Jump Jets:Yes<br />
Acceleration:16.45<br />
Deceleration:24.64<br />
Turn Rate:0.44<br />
Torso Twist(degrees):90<br />
Twist speed:50<br />
Its looking isn&#8217;t too good&#8230;&#8230;It is powerful in 350m,though.So,again,don&#8217;t<br />
stand too close at it,or that hell Ultra AC20 can destroy you outright.I<br />
don&#8217;t like it,and I rather use Hamptmann,though I heard a method to<br />
customize it and make it can destroy a Daishi in 2 hit&#8230;&#8230;</p>
<p>Hamptmann<br />
Tonnage:95<br />
Technology:IS<br />
Armour type,tonnage:FF,18<br />
Internal Structure:Standard<br />
Max Speed:58kph<br />
Standard Equipments:LAMS<br />
Standard weapon loadout:2 LgLas,1 SmLas,2 MedPLs,1 LRM15,1 LBX20<br />
With Jump Jets:No<br />
Acceleration:4.06<br />
Deceleration:6.09<br />
Turn Rate:0.44<br />
Torso Twist(degrees):80<br />
Twist speed:50<br />
I am becoming annoyed&#8230;&#8230;Don&#8217;t stand too close at Hamptmann!A quite good<br />
Mech,but lacks heavy punches at over-eyesight range.To solve this<br />
problem,mount 1 ARW CLS,3 ERPPC and 1 CLGPLS and its firepower will be<br />
better.I don&#8217;t know why Nondi Steiner doesn&#8217;t as wise as me&#8230;&#8230;(laughing<br />
wickly)</p>
<p>Longbow<br />
Tonnage:85<br />
Technology:IS<br />
Armour type,tonnage:FF,16<br />
Internal Structure:Standard<br />
Max Speed:69kph<br />
Standard Equipments:BAP,LAMS<br />
Standard weapon loadout:2 LRM20,1 LRM15,1 LRM10,3 MedLas<br />
With Jump Jets:No<br />
Acceleration:4.75<br />
Deceleration:8.63<br />
Turn Rate:0.44<br />
Torso Twist(degrees):80<br />
Twist speed:50<br />
An excellent fast Assault Mech at long-range.Though it can mount 6 CLRM20,it<br />
lacks extra firepower to fight when ammos are used up&#8230;&#8230;Rumours that<br />
there is a method to make it more powerful than 6 CLRM20&#8230;&#8230;Tests needed.</p>
<p>Mad Cat MKII<br />
Tonnage:90<br />
Technology:Clan<br />
Armour type,tonnage:FF,13.5<br />
Internal Structure:Endo Steel<br />
Max Speed:65kph<br />
Standard Equipments:None<br />
Standard weapon loadout:2 CLRM20,4 ER MedLas,2 CGAUSS<br />
With Jump Jets:Yes<br />
Acceleration:5.6<br />
Deceleration:8.39<br />
Turn Rate:0.39<br />
Torso Twist(degrees):80<br />
Twist speed:50<br />
An useless Mech even it is the &#8222;Mark II&#8221; of Mad Cat.Needless to say more.But<br />
you can try to make it into a powerful Mech&#8230;&#8230;</p>
<p>Mauler<br />
Tonnage:90<br />
Technology:IS<br />
Armour type,tonnage:R,13<br />
Internal Structure:Standard<br />
Max Speed:65kph<br />
Standard Equipments:None<br />
Standard weapon loadout:4 MedLas,2 LRM10,2ULTR2<br />
With Jump Jets:No<br />
Acceleration:5.75<br />
Deceleration:8.63<br />
Turn Rate:0.44<br />
Torso Twist(degrees):80<br />
Twist speed:50<br />
Useless if haven&#8217;t been modified.I think 2 ARW CLS and 2 CLGPLS can get the<br />
point,or you can change ARWs into CGAUSS.A good-looking Mech,right?&#8230;&#8230;</p>
<p>Sunder<br />
Tonnage:90<br />
Technology:IS<br />
Armour type,tonnage:FF,16.5<br />
Internal Structure:Endo Steel<br />
Max Speed:69kph<br />
Standard Equipments:None<br />
Standard weapon loadout:4 LgLas,2 MedLas,1 LBX20<br />
With Jump Jets:No<br />
Acceleration:5.75<br />
Deceleration:8.63<br />
Turn Rate:0.35<br />
Torso Twist(degrees):120<br />
Twist speed:50<br />
I won&#8217;t say it again(can I?)!Don&#8217;t stand too close with it!But actually it<br />
have the weapons simliar to Daishi.So,even with thinner armour,it is 4th<br />
powerful Mech in the game(but it may be replaced with Hamptmann<br />
now&#8230;&#8230;).Arm it with 6 CLGPLS and 1 ARW CLS is excellent.</p>
<p>Templar<br />
Tonnage:85<br />
Technology:IS<br />
Armour type,tonnage:FF,13<br />
Internal Structure:Standard<br />
Max Speed:69kph<br />
Standard Equipments:LAMS<br />
Standard weapon loadout:2 Lg X-PLs,2 LGAUSS<br />
With Jump Jets:No<br />
Acceleration:9.41<br />
Deceleration:15.11<br />
Turn Rate:0.44<br />
Torso Twist(degrees):100<br />
Twist speed:50<br />
A bit useless as I have already get Fafnir,Atlas and blablabla when I get it<br />
at Talon.Still powerful at 1200m,but DON&#8217;T use Lg-X-PLs.Use CLGPLS<br />
instead,and AVOID to mount Jump Jets.Use CGAUSS may be better.</p>
<p>Victor<br />
Tonnage:80<br />
Technology:IS<br />
Armour type,tonnage:FF,15<br />
Internal Structure:Standard<br />
Max Speed:72<br />
Standard Equipments:LAMS<br />
Standard weapon loadout:1 HGAUSS,1 GAUSS,2 MedPLs,1 SRM4<br />
With Jump Jets:No<br />
Acceleration:8.41<br />
Deceleration:13.61<br />
Turn Rate:0.44<br />
Torso Twist(degrees):100<br />
Twist speed:50<br />
Useless,but DON&#8217;T underestimate the powerfulness of 2 Gauss Rifles,So DON&#8217;T<br />
stand at them within 0-600m!It is powerful in 0-600m,but it lacks long-range<br />
weapon,so you know what to do.</p>
<p>Ground Vehicles:<br />
Note:To punch them out faster,try to hit them on their turret.</p>
<p>Myrimidons<br />
Type:Tracked Medium Tanks<br />
Max Speed:72kph<br />
Body Armour:2<br />
Turret Armour:2<br />
Weapons:1 PPC,1 SRM6<br />
Pretty strong,since their weapon is quite powerful and body armour is quite<br />
thick(usually have to take out all its health to destroy it).Try to destroy<br />
them at 900-1200m.</p>
<p>LRM Carriers<br />
Type:Wheeled Mobile Missile Launchers<br />
Max Speed:53kph<br />
Body Armour:2<br />
Turret Armour:2<br />
Weapons:3 LRM10<br />
A threat at Long-Range,but lacks close-combat weapons.You know what to do.</p>
<p>Demolisher IIs<br />
Type:Tracked Heavy Tanks<br />
Max Speed:43kph<br />
Body Armour:15<br />
Turret Armour:15<br />
Weapons:1 AC20,1 LBX20,1 MG<br />
The strongest non-Mech ground unit in the game,but its only weakness is:it<br />
lacks of Long-Range weapons.Destroy them at range of 500-1200m(but make sure<br />
that you won&#8217;t walk too near them).</p>
<p>Vedettes<br />
Type:Tracked Light Tanks<br />
Max Speed:82kph<br />
Body Armour:2<br />
Turret Armour:2<br />
Weapons:1 ULTR5,1 MG<br />
A fast tank.Just go towards them and punch them out as they lack heavy<br />
punches,or destroy them at range of 800m-1200m.</p>
<p>Bulldogs<br />
Type:Tracked Medium Tanks<br />
Max Speed:65kph<br />
Body Armour:2<br />
Turret Armour:2<br />
Weapons:1 LgLas,1 MG,1 SRM2<br />
The most common tank.Not a great threat at all ranges if there is only<br />
1.Just destroy them at any range.</p>
<p>SRM Carriers<br />
Type:Wheeled Mobile Missile Launchers<br />
Max Speed:82kph<br />
Body Armour:2<br />
Turret Armour:n/a<br />
Weapons:3 SRM6<br />
The brother of LRM Carriers.Its weakness is just the opposite of LRM<br />
Carriers.Very easy to destroy them by any means.</p>
<p>Quad Panzers<br />
Type:Tracked Light Tanks<br />
Max Speed:82kph<br />
Body Armour:2<br />
Turret Armour:2<br />
Weapons:4 LgPLs<br />
Not a real threat,but if you are not careful you will be badly hurt,as 4<br />
LgPLs can be quite painful to any Mech.Take them out at 700-1200m range.</p>
<p>Harassers<br />
Type:Light Hovercrafts<br />
Max Speed:97kph<br />
Body Armour:1<br />
Turret Armour:1<br />
Weapons:3 SRM4<br />
Useless.Like Peregines,they can only attack at range of 250m and they can<br />
produce very small damage.Take them out at 300-1200m.</p>
<p>Condors<br />
Type:Medium Hovercrafts<br />
Max Speed:86kph<br />
Body Armour:1<br />
Turret Armour:1<br />
Weapons:2 MedLas,1 AC5,1 MG<br />
A heavlier armed version of Harassers,but still no use though they can<br />
attack at 750m.Destroy them at long range.</p>
<p>Turret Control APC<br />
Type:Tracked Light Vehicles<br />
Max Speed:?<br />
Body Armour:1<br />
Turret Armour:1<br />
Weapons:n/a<br />
Controls some turrets near it.Just take them out at long range to disable<br />
those Turrets around and avoiding being attacked by those turrets.</p>
<p>Magis<br />
Type:Tracked Light Tanks<br />
Max Speed:?<br />
Body Armour:?<br />
Turret Armour:?<br />
Weapons:2 LgLas,2 MG<br />
A very rare vehicle and mysterious vehicle.Firepower isn&#8217;t good(though they<br />
have 2 LgLas,but I haven&#8217;t seen they fire at my Mech),and poorly<br />
armoured.Take them away outright.</p>
<p>Mobile APUs<br />
Type:Tracked Medium Vehicle<br />
Max Speed:?<br />
Body Armour:?<br />
Turret Armour:?<br />
Weapons:?<br />
It usually lurk beside Dropships,if you can destroy it first it may bring<br />
great damage to that Dropship.</p>
<p>Other unarmed and neutral(or friendly) vehicles in the game you will meet<br />
are:buses,vans,cars,Cargo vehicles,Limos,fuel trucks(if you destroy them<br />
they will explode),Artillery Launchers,Humvees,Panel<br />
trucks,Combines,Swiftwinds, ammo carriers(like fuel trucks,if you destroy<br />
them they will explode),bulldozers,etc.</p>
<p>If you have any others,please mail me.</p>
<p>Water Units:</p>
<p>Reynolds<br />
Type:Destroyer<br />
Max Speed:95kph<br />
Body Armour:120<br />
Turret Armour:n/a<br />
Weapons:2 LRM20,4 LngTom<br />
One of the destroyer you will meet at Halloran V(Offshore).I seldom see they<br />
fire LngTom.Though slow in speed,it is heavily armoured and heavily armed.If<br />
your Mech is fast enough or contains LAMS,no need to worry the missiles.</p>
<p>Arbold<br />
Type:Destroyer<br />
Max Speed:95kph<br />
Body Armour:120<br />
Turret Armour:n/a<br />
Weapons:2 LRM20,4 LngTom<br />
One of the destroyer you will meet at Halloran V(Offshore A).I seldom see<br />
they fire LngTom.Though slow in speed,it is heavily armoured and heavily<br />
armed.If your Mech is fast enough or contains LAMS,no need to worry the<br />
missiles.</p>
<p>Harrington<br />
Type:Destroyer<br />
Max Speed:95kph<br />
Body Armour:120<br />
Turret Armour:n/a<br />
Weapons:2 LRM20,4 LngTom<br />
One of the destroyer you will meet at Halloran V(Offshore A).I seldom see<br />
they fire LngTom.Though slow in speed,it is heavily armoured and heavily<br />
armed.If your Mech is fast enough or contains LAMS,no need to worry the<br />
missiles.</p>
<p>Patrol Boats<br />
Type:Speedboats<br />
Max Speed:95kph<br />
Body Armour:1<br />
Turret armour:n/a<br />
Weapons:1 ULTR5<br />
Fast armed speedboat.Not a real threat,so they are useless.Can take them out<br />
very fast.</p>
<p>Barge<br />
Type:Cargo Ships<br />
Max Speed:?<br />
Body Armour:1?<br />
Turret Armour:n/a<br />
Weapons:n/a<br />
A moving target only.Can sink them very fast.</p>
<p>Air Units:<br />
Note:If they are being hit and fall onto the ground,even &#8222;landed&#8221; on your<br />
Mech,no need to worry,as that hit causes no damage,nor the explosions will.</p>
<p>Peregines<br />
Type:Choppers<br />
Max Speed:126kph<br />
Body Armour:1<br />
Turret Armour:n/a<br />
Weapons:1 MG?,1 SRM4<br />
Useless.They have to move towards targets to attack,but then they will fall<br />
onto the ground because of their light armour.Take them out at long range.</p>
<p>Nightwinds<br />
Type:Choppers<br />
Max Speed:108kph<br />
Body Armour:6<br />
Turret Armour:n/a<br />
Weapons:1 LgPLs,2 LRM10<br />
A quite powerful plane.Since it can attack at 1000m,and their firepower can<br />
be a nightmare if there are many of them.Take them out quick,or you will<br />
suffer.</p>
<p>Nightshades<br />
Type:Fighters<br />
Max Speed:300kph<br />
Body Armour:1<br />
Turret Armour:n/a<br />
Weapons:SRMs<br />
They are fast fighters,making them hard to be targeted.But like<br />
Peregines,they have the same problem.So,crush them down at long range.</p>
<p>Stilettos<br />
Type:Fighter Bombers<br />
Max Speed:300kph<br />
Body Armour:1<br />
Turret Armour:n/a<br />
Weapons:1 ULTR2,Bombs<br />
Another fast fighters.Their benefits are just like Nightshade&#8217;s,and they can<br />
attack long range,but the punch isn&#8217;t too great.Sometimes they will carry<br />
some bombs for fire support and their bombs are quite powerful.Maintain good<br />
watch at them.</p>
<p>Shilones<br />
Type:Bombers<br />
Max Speed:300kph<br />
Body Armour:1<br />
Turret Armour:n/a<br />
Weapons:Bombs<br />
A very rare plane and it can only attack you when it is upon you.You know<br />
what to do.</p>
<p>A type of unarmed and neutral,friendly or enemy is Transport Helicopter.If<br />
it is enemy,just shoot it down at any range.</p>
<p>Dropships:<br />
Note:If you attack Dropships&#8217; engine nozzle,it can bring more damage to that<br />
Dropship.</p>
<p>Hrothgars<br />
Type:&#8221;Spheroid&#8221; grade Dropships<br />
Max Speed:n/a<br />
Body Armour:190<br />
Turret Armour:n/a<br />
Weapons:4 PPC,4 Gauss,4 LgLas<br />
A real threat if you meet it.4 PPC can attack enemy at 850m,4 Gauss can<br />
attack at 800m,and 4 LgLas 650m.Also,it is impervious to many<br />
attack.Concertrate fire on them&#8212;&#8212;attack at fast speed,keep moving,and<br />
produce heavy punches.</p>
<p>Overlords<br />
Type:&#8221;Spheroid&#8221; grade Dropships<br />
Max Speed:n/a<br />
Body Armour:<br />
Turret Armour:<br />
Weapons:4 LGAUSS,4 CGAUSS,various Lasers(Most likely is LgLas&#8230;&#8230;)<br />
The strongest target in the game.The weakness of Hrothgars had been<br />
solved,and its weapons had been upgraded a lot.4 LGAUSS can attack at<br />
1200m,so using ARWs are not safe too.Same as Hrothgars,concertrate fire on<br />
them&#8212;&#8212;attack at fast speed,keep moving,and produce heavy punches.</p>
<p>Talon<br />
Type:&#8221;Aerodyne&#8221; grade Dropship<br />
Max Speed:n/a<br />
Body Armour:90<br />
Turret Armour:n/a<br />
Weapons:4 LgLas,4 ER LgLas,3 LRM10<br />
Your dropship.You don&#8217;t need to duel with any one of them.</p>
<p>Turrets:<br />
Note:If you see some turrets,then there will be something like Turret<br />
Control APC,Turret Control Tower or Generator.Take them away at long range<br />
to disable those turrets.BUT,Strong Point Defense and Guard Tower aren&#8217;t<br />
need them,so be careful.</p>
<p>For this part,sorry that I don&#8217;t know why my game don&#8217;t show their data for<br />
me&#8230;&#8230;So I will only put seeable and most possible weapon data to you,if<br />
you have any additional data,please mail me.</p>
<p>Laser Turret(based)<br />
Weapon:2 ER LgLas<br />
Quite powerful and dangerous.Take them away at long range.</p>
<p>Laser Turret(standard)<br />
Weapon:1 ER LgLas?<br />
As same as above.Nuff said.</p>
<p>Missile Turret:<br />
Weapon:1 LRM15?<br />
Like Laser Turret,but use missiles instead of Lasers.Their missiles are very<br />
inaccurate,so move fast towards them to crump them.</p>
<p>Mobile Turret<br />
Weapon:1 ULTR5?<br />
A moveable turret(I doubt it can&#8217;t).Its movement is depends of the existance<br />
of the Turret Control APC,so you know what to do.</p>
<p>Calliope Turret<br />
Weapon:2 LRM15,2 ER LgPLs<br />
A powerful and very dangerous turret,as their LRM15 shots are quite<br />
accurate.Their Lasers are also powerful,so try to take them out as far as<br />
possible.</p>
<p>Strong Point Defense<br />
Weapon:1 Gauss,1 LRM15?,etc<br />
I think it can&#8217;t bear the name of &#8222;strong&#8221;,becauss it can be destroyed by 2<br />
HGAUSS salvo&#8230;&#8230;Excellent firepower,but their weapons are very<br />
inaccruate&#8230;&#8230;</p>
<p>Guard Tower<br />
Weapon:1 ER MedLas<br />
I seldom see they fire any weapon at all&#8230;&#8230;</p>
<p><strong>Suggestions on customizing a &#8216;Mech(In depth)</strong></p>
<p>To customize a Mech,for me,it is better to have all kinds of weapons to<br />
mount on.If it can&#8217;t,use the most powerful weapons of the existed<br />
types.Maximum armour and speed are a defensive measure,while adding heat<br />
sinks or ammos are for efficient attack.If tons left after max armour and<br />
their number in 1st decimal place isn&#8217;t 0 or 5(I hate Maths>_<),then take<br />
out some armour until its number is 0 or 5.For weapons,I like weapons which<br />
can have rapid-rated fire.<br />
Here are my some suggestions:</p>
<p>For Light Mechs,most of them can't carry heavy weapons.So,use tonnages to<br />
equip more equipments,max armour,and max speed to let them survive or<br />
executing Hit-and-Run(I think using Jump Jets will be good).If it can<br />
carries heavy weapons(like Cougar,Owens,Osiris and Uller and blablabla),add<br />
more heat sinks instead,so your Mech won't shutdown easily.Also,changing<br />
some weapons of a Mech is also good.<br />
Since Light Mechs are usually used for recons,so just keep their high speed<br />
and adding amounts of ammo(if can).</p>
<p>Here are some of my examples:<br />
Osiris:Change all MedLasers into SmPLs.Get rid of the MG.Change SRM6 into<br />
CSTRK6.Max speed and armour.<br />
Flea:Strip all weapons.Loadup 2 Med X-PLs.Max armour and speed.<br />
OR Strip all weapons.Loadup 1 CULTR2 and 2 ER Sm Lasers.<br />
Note for Wolfhound:It is better to use FF than Ref.<br />
More......</p>
<p>For Medium Mechs,they can carry heavier weapons.To keeping their<br />
firepower,add ammos and heat sinks.By contrast,you can change some weapons<br />
for more ammos(Like LRM15 change into CLRM15,to have spare 720 missiles)or<br />
having more firepower.If some of them carries IS's weapons,which have same<br />
data as Clan's but heavier,change it!<br />
If the Mech have LAMS,mount it.From Medium Mechs and higher,the use of<br />
Missiles will be much more than Light's.I think you don't want your Mech has<br />
any missiles from LRM20 or MRMs fly to you,and you had to punch out.Speed is<br />
also important for Mediums,so you can increase their speed if possible.If<br />
some tons are left,max armour or heat sinks.<br />
So,the conclusion of customizing Light and Medium Mechs is:Max<br />
armour->Loadup weapons->Arm equipments->Max the speed.If you want,you can<br />
add heat sinks.</p>
<p>Here are some of my examples:<br />
Hellspawn:Strip all weapons.Mount 3Med X-PLs and SRMs or LRMs as you<br />
like(For more heat sinks and armours,I won&#8217;t mount them).Mount all<br />
equipments and max speed,armour and heat sinks.<br />
Uziel:Change 2 PPCs into 2 ERPPCs.Add heat sinks.Change 2 MGs into 2<br />
CMGs.Change SRM6 into CSTRK6.<br />
More&#8230;&#8230;</p>
<p>From Heavy Mechs,including destructive firepower,the defensive measure is<br />
also important.I think a Mech with armour with only yellow colour isn&#8217;t<br />
enough.If it does,max armour or change ALL armour into FF.If it is still<br />
yellow after max armour,then try to increase the speed.Bar indicates<br />
firepower for Heavy may become long green bar or even touch the side.That&#8217;s<br />
normal,nothing to worry.LAMS is still the first choice of equipments,and<br />
Advanced Gyro also important.If the Mech have Jump Jets but it uses lots of<br />
tons,then remove it.<br />
Those Mech which their main weapon is Missiles(Like Catapult)or weapons with<br />
1000m range,BAP must be mounted or you are hard to detect those enemy in<br />
1000m-1200m.If you are playing sniping,then Enhanced Optics is<br />
needed.Actually,zoom window can help you to choose where you want to hit.I<br />
use this method to knock out Nako Toyoma in 1 hit(I used Fafnir,2 HGAUSS,see<br />
&#8222;Solaris&#8221; part below).<br />
About weapon,you can actually mount anything you like.1 thing to remind is<br />
bewareing not enough heat sinks.Also,if there are some tons left after<br />
mounted weapons,equipments,max armour(actually it usually will be none<br />
left),max speed.</p>
<p>Here are some of my examples:<br />
Nova Cat:Strip all weapons except those 2 ERPPCs.Change armour into FF and<br />
max armour.Loadup 2 more ERPPCs,1 Med X-PLs and 1 CLGPLS.Max speed.If some<br />
tons left,mount equipments.<br />
Argus:Change armour into FF and max it.Loadup 2 CLGPLS and 1 ARW CLS.Add<br />
speed,then add ammo or heat sinks(If some tons left).<br />
Catapult:Change armour into FF and Max it.Loadup 4 CLRM20and 1<br />
CLGPLS.Keeping BAP and Jump Jets.<br />
More&#8230;&#8230;</p>
<p>For Assault Mechs(I use them most),it is not necessary to increase their<br />
speed(May be this is their charactstics!).Instead,any deadly weapons should<br />
be load up.Also,Max armour and adding heat sinks are the most important<br />
procedure.In Assault class,all weapons can be loaded up,so,use your own<br />
creativity(but take care of the heat sinks!),mount any deadly weapon you can<br />
think of.In addition,ranged weapons(Like ARW CLS or LGAUSS) are<br />
recommended.Preventing lack of fire in short range,Lasers from 450m-150m is<br />
also needed.<br />
LAMS is still important even it can&#8217;t destroy ARWs.If you can,mount<br />
BAP,Advanced Gyro and/or ECM.If you are playing multiplayer,IFF Jammer is<br />
also necessary,BUT Jump Jets are not recommended as Assault Mech isn&#8217;t agile<br />
enough to execute Death from Above.However,some Assault Mechs can also<br />
adding speed to have sudden assault on enemies,just like one of my Daishi.<br />
So,the conclusion for costumizing Heavy and Assault Mechs is:Max<br />
armour->Loadup weapons->Arm equipments->Add heat sinks.If you want,you can<br />
max the speed.</p>
<p>Here are some of my examples:<br />
Daishi(for fast attack):Strip all weapons and remove all heat sinks.Loadup 6<br />
CLGPLS and,if you wish,loadup a CLRM20.Use heat sinks removed to max speed<br />
and armour.If tons left,add heat sinks.(P.S.I think I can destroy a<br />
DemolisherII by 1 salvo.)<br />
Fafnir(for sniping):Remove all heat sinks and loadup 4 LGAUSS.Then do<br />
anything you like(I mounted a CLGPLS to fit the tons).<br />
Hamptmann:Remove all heat sinks.Loadup 3 ERPPC,1 CLGPLS and 1 ARW CLS.Add<br />
ammo for ARW.Max armour.Add heat sinks and/or max speed.<br />
Awesome:Take out all heat sinks.Loadup as many Med X-PLs as you can.Max<br />
armour and heat sinks.(Very awesome,isn&#8217;t it?)</p>
<p>If there are any comments on above suggestions,or have some own<br />
suggestions,please send e-mail to XFafnir@hotmail.com.</p>
<p>(Suggestions but more general)<br />
There may have some common thoughts to customize a Mech:<br />
1.Long-Range Weapons overall.<br />
2.Medium-Range Weapons overall.<br />
3.Short-Range Weapons overall.<br />
4.Fast-Reloading Weapons overall.<br />
5.High-Damage Weapons overall.<br />
6.Ammo-Depending Weapons overall.</p>
<p>I tell you,THEY ARE WRONG!!A well-customized Mech have to care about all<br />
range,attack speed,ammo and heat.If you had played MechCommander2 (I played<br />
it at now) you should know the golden rule:A Mech won&#8217;t fire Long-Range<br />
Weapons at short range.Those High-Damage Weapons are usually used at<br />
Short-Range,so it equals to rule 3.Fast-Reloading Weapons will spend ammo<br />
and produce heat very fast,so don&#8217;t make them as main weapon or you&#8217;ll<br />
easily run out of ammo or suffer from overheating.Mechs only fit for<br />
Medium-Range combat will be a sitting duck from Long-Range attack.Those<br />
weapons which needs ammo are strong,but will run out of ammo if you aren&#8217;t<br />
careful.So,the golden rule to customize a Mech are:<br />
1.Avoid your Mech can only suit a fixed-range battle.Try to make it suit for<br />
all-range battle.<br />
2.Besides using Fast-Reloading,Ammo-Depending or High-Damage<br />
Weapons,ordanary weapons,i.e. Energy Weapons,also have to be mounted.<br />
3.For some left tonnage,it had to be added to heat sinks,ammos,additional<br />
equipments and/or aromurs.Don&#8217;t think a full weapon loadout is very<br />
powerful,it will be the weakness of your Mech,however.</p>
<p>Here are some of my REAL examples:</p>
<p>1:Fafnir.<br />
Fafnir&#8217;s benefits are on its huge Ballistic Bays so that it can fit 2<br />
HGAUSS.It also owns a large size of Energy Bays.However,it doesn&#8217;t have any<br />
Missile Bays,and it&#8217;s the worst thing of Fafnir:No Long-Range Attack.Is it<br />
real?No.We can aid it by Ballistics or Energies.However,how to choose?It&#8217;s<br />
depending on your mission.</p>
<p>If you are playing dogfights,I will recommend:<br />
a)2 HGAUSS,various Lasers(can be ER or not),add Armour,Heat Sinks,then Ammo.<br />
b)2 CULTR20,various Lasers(can be ER or not),add Armour,Heat Sinks,then<br />
Ammo.</p>
<p>If you are playing Medium- to Long-Range fighting,I will recommend:<br />
a)4 RAC2,3 ER LgPLs,add Heat Sinks,Armour,then Ammo.<br />
b)5 ER LgPLs,Max speed,add Heat Sinks,Armour(note that LAMS should be<br />
mounted).<br />
c)2 CGauss,3 ER LgPLs,add Heat Sinks,Armour,then Ammo.</p>
<p>If you are playing Long-Range sniping,I will recommend:<br />
a)8 CULTR2,various Lasers(Long-Range will be better),add Ammo,Armour,then<br />
Heat Sinks(if using Lasers).<br />
b)4 LGauss(can arm some Lasers),add Ammo,Armour,then Heat Sinks(if any<br />
Lasers exist).<br />
c)2 ERPPC,3 ER LgPLs,add Heat Sinks,Armour(LAMS should be exist).</p>
<p>2.Daishi.<br />
Daishi can be said as the strongest Mech in the game.It has a large-sized<br />
Omni Bays(1 4-slot,2 2-slot),2 2-slot Energy Bays,2 3-slot Ballistic Bays<br />
and 1 2-sized Missile Bays.Also,its armour is very strong,too.I think no<br />
Mech will be as strong as it(except Fafnie).Despite of its slow speed,it can<br />
REALLY mount ANY weapons for ANY battle.Here are some of my suggestion:</p>
<p>If you are playing dogfights,I will recommend:<br />
a)10 CSTRK6,various Lasers(can be ER or not),add Ammo,Armour,then Heat<br />
Sinks.<br />
b)2-3 CULTR20,mount various Lasers if you want(can be ER or not),add<br />
Armour,Heat Sinks,then Ammo(but usually there won&#8217;t have tons left).</p>
<p>If you are playing Medium- to Long-Range fighting,I will recommend:<br />
a)6 RAC2,various ER Lasers,add Ammo,Heat Sinks,then Armour.I used this Mech<br />
to win a record of 23 kills,11 deaths in Multiplayer Battle(Team Battle at<br />
SandDunes,No heat and Unlimited Ammo).<br />
b)6 ER LgPLs,2-4 CMG if you want,Max speed,add Heat Sinks,Armour(note that<br />
LAMS should be mounted).<br />
c)2 CGauss,4 ER LgPLs or 4+ ER LgLas,add Heat Sinks,Armour,then Ammo.</p>
<p>If you are playing Long-Range sniping,I will recommend:<br />
a)8 CULTR2,various Lasers(Long-Range will be better),add Ammo,Armour,then<br />
Heat Sinks(if using Lasers).<br />
b)5 CLRM20(can arm some Lasers),add Ammo,Armour,then Heat Sinks(if any<br />
Lasers exist).Actually if I use this Mech I rather use Longbow.Lol&#8230;&#8230;</p>
<p><strong>General Tactics</strong></p>
<p>Well,general tatics isn&#8217;t hard to write&#8230;&#8230;because of this,and saving<br />
time,I will try to write as less words as possable,but I will try to make<br />
you understand.</p>
<p>Firstly,keep fast-moving.It is the most important thing,because if you don&#8217;t<br />
move or move slowly,you will be only a fixed target,and waste materials<br />
later.Try to move as fast as you can.<br />
Secondly,try to use lancemates(I think it is for campaigns and Instant<br />
Actions only).Bringing lancemates can let you having more fire support,and<br />
needn&#8217;t to fight alone(But some missions need to do alone,like those on<br />
Styk).<br />
Thirdly,try to use Jump Jets.Using Jump Jets can let enemy hard to target<br />
you,and if you can land on enemy Mech&#8217;s head,it can do serious damage(One of<br />
my Hellspawn destroys a Medium Mech by stepping on its head twice,sometimes<br />
one only.It is also called as Death from Above).<br />
Fourthly,try to use passive sensors(Press Ctrl+R).Running passive can let<br />
enemy Mech can only detect you by 250m range.If you use ECM,then you can<br />
only be detected by 200m range.<br />
Fifthly,try to memorize datas of all enemies.Concepts of Chiense:Knowing<br />
your enemies,winning continously.<br />
Sixthly,if you think enemy Mech is more powerful than you(like a Hellspawn<br />
facing an Argus),hit their legs instead of their Center Torso(When Center<br />
Torso remains no hit point the Mech will explode),as legs&#8217; hit points is<br />
lesser than the Center Torso&#8217;s.This may be time-consuming,but if you make<br />
that Mech Crippled then you can run away or Destroy another leg to make it<br />
kiss the ground.</p>
<p>For Multiplayer games,I also have some additional words.</p>
<p>1.Use high-damage weapons as much as possible(But of coarse,avoiding to<br />
disobey the Golden Rule).I have a Hamptmann,got 3 ARW CLS and 1 ER<br />
MedLas.2-5 salvo takes out a Longbow!And about 3 salvo to toast a Gladiator!<br />
2.Stay further from the main battlefield.Using my Hamptmann,my causalty is<br />
lower than 10%(unless somebody spotted me).<br />
3.If you need dogfights,DON&#8217;T STOP!Avoid JUMPING or TURNING!When your speed<br />
is slow down,you&#8217;ll be an easy target to ANY Mech.Using my Longbow,I had<br />
been 1-shot kill for many times.</p>
<p><strong><em>Walkthrough</em></strong></p>
<p>Although I have no enough time to play MW4Mercs and drop down notes,I will<br />
try to provide the basic datas you need.For the EXACT number and varities of<br />
enemies&#8230;&#8230;I will add them later&#8230;&#8230;</p>
<p>At all time of the game,you will be called as Spectre,no matter what your<br />
name you typed before.Also,I play this game in Regular level.</p>
<p>The mission objectives have 3 types:Primary,Secondary and Optional.<br />
Primary Objectives(#) is objective MUST be finished,of course.<br />
Secondary Objectives($) are attached objectives against Primaries.Always<br />
have special rewards,mostly C-bills.But sometimes it didn&#8217;t,like<br />
Styk-Reinforcement,the reward is +3 Noblity point.<br />
Optional Objectives(or Discreationary Objectives)(@) is either choose one<br />
objective to do,or can be ignored.Usually have no great effects on that<br />
mission.<br />
Example for &#8222;either choose one objective to do&#8221; is HesperusII-Mech Works<br />
Attack,you can either destroy the Weapon Intergration Lab,or just go to Nav<br />
Delta.<br />
Example for &#8222;can be ignored&#8221; objectives is Talon-Night Op,you can choose not<br />
to keep stealth(But better not.Why?See below).</p>
<p>After each mission,you will always get something.Nobility point will be<br />
added when you do the mission very well,especially for &#8222;protect something&#8221;<br />
missions.Infamy point will be added if you do something very bad,like that<br />
in Styk-Assassination.Increasing Infamy isn&#8217;t so good at all.Salvage will<br />
not always the same,or may have none.And I don&#8217;t know how to get<br />
them&#8230;&#8230;So please help.For many missions,you can get some points(?)on<br />
Stenier and Davion list,this means how good cooperation you and they are.</p>
<p>Oh yes,try don&#8217;t let your lancemates KIA(Killed in Action) or MIA(Missed in<br />
Action).It is not good(I tried that when Mustang and Hannibal were<br />
KIA&#8230;&#8230;I reloaded).If it happens,then I suggest you to reload the game if<br />
that guy is an excellent Lance Commander.If a Mech shows &#8222;Damaged&#8221; or<br />
&#8222;Crippled&#8221;,then you can repair them at MechLab.If it shows<br />
&#8222;Destroyed&#8221;&#8230;&#8230;I can&#8217;t say anything&#8230;&#8230;Every lancemates will increase<br />
their skills if they are on the field.So,ignoring drop fee,you can send more<br />
lancemates onto the field.</p>
<p>I have played 8 campaigns,all are finished and all roads had been go<br />
through.I think I have to start another 4 to write this FAQ&#8230;&#8230;The order<br />
of this Mission Walkthrough isn&#8217;t fixed,you can do anyone first as you<br />
like.Here we go!</p>
<p>&#8212;&#8212;&#8212;&#8212;-<br />
Outreach<br />
&#8212;&#8212;&#8212;&#8212;-<br />
The star system where you start the game and qualified as a MechWarrior.No<br />
missions can be played here.</p>
<p>&#8212;&#8212;&#8212;<br />
Eaton<br />
&#8212;&#8212;&#8212;<br />
Location: Lyran Alliance<br />
Eaton is primarily a desert world, with sparse vegetation and craggy, rocky<br />
hills broken up by occasional areas of denser forest as well. Like many<br />
planets in the Inner Sphere, Eaton is currently wracked by civil war, with<br />
the Skye separatist movement agitating against the current government. The<br />
governer of the planet is offering excellent pay for missions against the<br />
rebels; unsurpringly, the rebels are hiring as well.<br />
The terrain of this world really depends on the mission you&#8217;re on. Sure, it<br />
can be arid and brown along Merc Alley (and you get about three missions<br />
there), but if you&#8217;re hired to defend the Governor&#8217;s Mansion, well, he<br />
certainly keeps his lawn watered.  Maybe it&#8217;s his proximity to the river,<br />
but his old English-looking country house is surrounded by green. Not that<br />
it will stay green when you make a few scorch marks with the remains of<br />
enemy &#8216;Mechs. And that&#8217;s likely. The governor doesn&#8217;t have what you&#8217;d call a<br />
unanimous mandate from the people on Eaton. There&#8217;s bound to be a scuffle or<br />
two on this front lawn.</p>
<p>Mission:Merc Alley<br />
Pay:1250000 C-Bills<br />
Objectives:<br />
#Stop the Lyran convoys by eliminating their escorts.<br />
#Eliminate all Lyran Forces in this area.<br />
Threat Level:Light<br />
Heat Sink Efficiency:85%<br />
Employer:Skye Separaists<br />
Alignment:Neutral<br />
Type of Mission:Convoy Capture<br />
Company Profile Changes:Steiner-1,Davion+2,Infamy+3<br />
Note:Very easy mission.You can just eliminate all resistance by Light<br />
Mech(But not Flea) because there will be no Mech.</p>
<p>Go towards Nav Alpha.You will encounter some vehicles like Vedettes,LRM<br />
Carriers(Be careful,they can attack at range of 1000m),Bulldogs and<br />
Harassers,easy job,BUT don&#8217;t destroy the vehicles marked as green(neutral)<br />
unit on your radar.When taking out them,Castle will inform you that 5-6<br />
enemy choppers(Nightwind) and 5-6 Medium Tanks(Myrimidons) are going to your<br />
location.Myrimidons are pretty strong,concertrate fire on them,then take out<br />
all choppers.Once all vehicles had been destroyed,mission will over.</p>
<p>Mission:Merc Alley A<br />
Pay:1350000 C-Bills<br />
Objectives:<br />
#Stop the Lyran convoys by eliminating their escorts.<br />
#Eliminate all Lyran Forces in this area.<br />
Threat Level:Light<br />
Heat Sink Efficiency:85%<br />
Employer:Skye Separaists<br />
Alignment:Neutral<br />
Type of Mission:Convoy Capture<br />
Company Profile Changes:Steiner-2,Davion+1,Infamy+5<br />
Note:This mission is a bit harder.You must eliminate all resistance by using<br />
strong Light Mechs or Medium Mechs because there will be 2 Mechs.</p>
<p>Go towards Nav Alpha.You will encounter 2 Demolisher IIs first,take them out<br />
fast.Then rush towards Nav Alpha and destroy all vehicles<br />
(Vedettes,Harassers, Bulldogs,LRM Carriers and Condors?) first(stop them<br />
from attacking you when taking out the Mechs).Sometimes later,5-6 Nightwinds<br />
will come and attack you,but your Allies will also send some Nightwinds to<br />
help you.When friendly Nightwinds arrived,concertrate fire on that 2<br />
Mechs(Chimera and Argus),then attack those choppers.Once all enemies had<br />
been destroyed,mission will over.</p>
<p>Mission:Merc Alley B<br />
Pay:1475000 C-Bills<br />
Objectives:<br />
#Stop the Lyran convoys by eliminating their escorts.<br />
#Eliminate all Lyran Forces in this area.<br />
Threat Level:Medium<br />
Heat Sink Efficiency:85%<br />
Employer:Skye Separaists<br />
Alignment:Neutral<br />
Type of Mission:Convoy Capture<br />
Company Profile Changes:Steiner-3,Davion+2,Infamy+7<br />
Note:I will hide some important informations first&#8230;&#8230;(laughing<br />
wickly)Send your best Mechs to go for this run.</p>
<p>As same as last time,just go towards Nav Alpha,when a Catapult,an Argus,a<br />
Hellspawn and an Uziel will go towards you.Concertarate fire on them and<br />
destroy them as soon as possible.Suddenly,you will lose radio contact with<br />
Castle,because the transmission had been jammed.Meanwhile,some more enemies<br />
will come,including 4-5 Demolisher IIs,a Mauler,an Argus and 2<br />
Catapults.After you destroy some more enemies,the objective box will appear<br />
as follows(When I first saw this box,I was scared!):</p>
<p>#Disengage from the Lyran Ambush at Nav Beta or destroy all Lyran Mechs.<br />
#Failed:It&#8217;s a trap! There is no Lyran convoy.</p>
<p>Then,you will know this is a trap from Lyran Alliance.You can choose to<br />
disengage or destroy all enemies.The danger for staying is:your<br />
lance(including you) may be destroyed.So,I prefer to escape.In either<br />
cases,the mission will over.<br />
Note:If you destroy all Mechs,then you will get an Argus and a Catapult<br />
afterwards(but both are Crippled).</p>
<p>Mission:Bandit Hideaway<br />
Pay:3750000 C-Bills<br />
Objectives:<br />
#Eliminate all base defenders.<br />
#Destroy all buildings in the base.<br />
$Destroy all fleeing vehicles(additional 150k).<br />
Threat Level:Medium<br />
Heat Sink Efficiency:105%<br />
Employer:Skye Separaists<br />
Alignment:Davion<br />
Type of Mission:Night Assault<br />
Company Profile Changes:Steiner-2,Davion+3,Infamy+7<br />
Note:Send all your best Mech and Lancemates,like Arguses,Catapult and<br />
blablabla.But strong Light Mechs is alright.BEWARE OF THOSE TURRETS.You will<br />
always get a Catapult and the only Long Tom Artillery in the Campaign.</p>
<p>Go to Nav Alpha,while many friendly vehicles(Myrimidons,Demolisher IIs,Quad<br />
Panzers,etc) are duelling with enemy vehicles(Demolisher IIs,Quad<br />
Panzers,LRM Carriers,Bulldogs,etc).When helping friendly vehicles to<br />
fight,take out as many Laser Turrets as you can.Then,an Argus and 2 Osirises<br />
will become active.Destroy them as soon as possible because enemy Nightwinds<br />
and Peregines will come and attack you.Also,Neutral vehicles will flee<br />
away.Take them out fast to get additional 150k.After destroy all enemy<br />
vehicles,choppers,turrets and Mechs,take out all objective buildings with<br />
the help of friendly.When no objetive buildings stand,mission will over.</p>
<p>Mission:Governor&#8217;s Mansion<br />
Pay:3125000 C-Bills<br />
Objectives:<br />
#Protect the Mansion at Nav Alpha.<br />
#Destroy all Steiner forces in this area.<br />
$Protect all Mansions along the river(additional 500000 C-Bills).<br />
Threat Level:Medium<br />
Heat Sink Efficiency:100%<br />
Employer:Skye Separaists<br />
Alignment:Neutral<br />
Type of Mission:VIP Defense<br />
Company Profile Changes:Steiner-2,Davion+5,Nobility+7<br />
Note:Send ALL your best,fast Mech and Lancemates(Flea is okay too),like<br />
Arguses,Catapult and blablabla.Always keep at max speed.If you can protect<br />
all  Mansions from destruction,you will get additional 500000<br />
C-Bills.Long-Range weapons recommended.</p>
<p>A quite easy but complicated mission.Go towards Nav Gamma first,and destroy<br />
all Harassers and Condors you see.Then go to Nav Beta to fight against first<br />
wave of Mech.They have 1 Wolfhound,1 Flea,1 Osiris and 1 Raven.When you are<br />
fighting them another lance of 2 Flea,1 Osiris and 1 Raven will come to join<br />
the attack,so concertrate fire on each Mech of First lance,then the<br />
second.When you fight against the second Lance,Castle will inform you that a<br />
third Lance is coming.The third,and the last,also is the most powerful<br />
lance,contains 1 Uziel,1 Cougar and 2 Osiris.I think you will be damaged a<br />
lot and out of ammo at now,but use all your power to defeat them.Once last<br />
Mech kisses the ground,the mission is over.</p>
<p>Mission:Revolution<br />
Pay:3450000 C-Bills<br />
Objectives:<br />
#Go to Nav Beta and eliminate all enemies there.<br />
$Protect the Mobile Field Base at Nav Alpha(additional 150000 C-Bills).<br />
Threat Level:Medium<br />
Heat Sink Efficiency:100%<br />
Employer:Skye Separaists<br />
Alignment:Davion<br />
Type of Mission:Hold Battle Line<br />
Company Profile Changes:Steiner-2,Davion+5,Nobility+3<br />
Note:Send all your best Mech and Lancemates,like Arguses,Catapult and<br />
blablabla.LIGHT MECH IS AVOIDED.You will salvage a Black Knight and a Loki<br />
afterwards(but may not earn back the Mech you lost&#8230;&#8230;).</p>
<p>The most difficult mission in Eaton.When you start,go towards Nav Alpha.Some<br />
Nightwinds will attack the Mobile Field Base,when they saw you they will<br />
launch tons of nasty missiles at you.Shoot them down,and you can use the<br />
Mobile Field Base afterwards.After some repair and rearm,all people go to<br />
Nav Beta and start the tough fight.There are 1 Argus,1 Bushwacker and 2<br />
Wolfhound.Take them out fast togather with Black Six Lance,because some<br />
Peregines,Myrimidons,and some Quad Panzers,LRM Carriers,plus 1 Black<br />
Knight,1 Loki,1 Argus and 1 Wolfhound will reinforce the first<br />
Lance.Concertrate fire on those Heavy Mechs and Vehicles,then destroy<br />
ohers.Once last red spot on your radar disapperars,the mission is over.</p>
<p>You have finished the Eaton Campaign!<br />
Eaton Summary:<br />
Merc Alley->Merc Alley A->Merc Alley B&#8212;>Bandit Hideaway-><br />
                             \________________________/      \______<br />
Governor&#8217;s Mansion->Revolution<br />
_____________________/</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Halloran V<br />
&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Location: Federated Commonwealth<br />
Much of Halloran V resembles the tundra regions of Terra. With expanses of<br />
ice and snow a common sight, the planet is largely composed of mountainous<br />
terrain and forested regions. Oil rigs dot the coastline. The Transpax and<br />
Corvatti Corporations both have a number of facilities on Halloran V and<br />
frequently hire mercenary units for protection and escort duty. Recent<br />
reports place Burr&#8217;s Black Cobras on-planet, although additional employment<br />
opportunities may still be present.<br />
Much of Halloran V is oil country. The rigs are spread throughout the<br />
coastal areas and the inland tundra. Much of the work you&#8217;ll find here is<br />
financed by the petroleum interests: protection, escorts, and raids that<br />
spoil the protective services of other &#8216;Mech lances.</p>
<p>Mission:Offshore<br />
Pay:1750000 C-Bills<br />
Objectives:<br />
#Protect all Oil Rigs at Nav Alpha.<br />
#Protect all Oil Rigs at Nav Beta.<br />
$Protect all Fuel Industry&#8217;s Buildings and Vehicles(Additional 500000<br />
C-Bills)<br />
Threat Level:Light<br />
Heat Sink Efficiency:110%<br />
Employer:Transpax Cooperation<br />
Alignment:Neutral<br />
Type of Mission:Coastal Defense<br />
Company Profile Changes:Steiner+3,Nobility+3<br />
Note:Due to the high heat efficiency of this mission and mostly fights on<br />
water,more heat sinks can be avoided.Fast Light or Medium Mechs<br />
recommended.Heavy Mechs with Long-Range weapon also works good.</p>
<p>An easy mission.Go down to Nav Alpha and sink Barges and Patrol Boats<br />
there.Then go to Nav Beta with full throttle,because there will be 3<br />
Harassers and 3 Condors are going to welcome you with bullets.When 3<br />
Harassers rush towards you the Condors will move to Nav Gamma and blast off<br />
the oil tanks there.Destroy all Harassers as soon as possible,then follow<br />
the Condors and bomb them.If they reach Nav Delta and shoot,you lose 500000<br />
C-Bills.When all hovercrafts are destroyed,Castle will inform that Destroyer<br />
Reynolds arrives at the Harbour,and called Nightshades to support.Shoot down<br />
all Nightshades,and let Reyonlds sleeps with Titanic to end the mission<br />
before it destroys any Oil Rigs.Jump Jets works well on it.I used Jump Jets<br />
to step on it,and its was damaged for nearly 75% of its health!</p>
<p>Mission:Checkpoint<br />
Pay:2115000 C-Bills<br />
Objectives:<br />
#Destroy Tents and hostiles at Nav Alpha.<br />
#Destroy hostiles at Nav Beta.<br />
#Destroy hostiles at Nav Gamma.<br />
Threat Level:Light<br />
Heat Sink Efficiency:110%<br />
Employer:Transpax Cooperation<br />
Alignment:Neutral<br />
Type of Mission:Search and Destroy<br />
Company Profile Changes:Steiner+1,Infamy+1<br />
Note:Strong Light Mech,fast Medium Mechs or Heavy Mechs with Close-Range or<br />
Long-Range weapon works well.You will always get a Hellspawn.</p>
<p>Go stright to Nav Alpha.Take out the Turret Control APC at range to disable<br />
those Mobile Turrets,then start to duel with 2-3 SRM Carriers,3-4 Bulldogs<br />
and 1 Owens.After that,shoot out the tents.Move towards Nav Beta,when some<br />
Peregines interrupt your action(Sometimes I saw Nightwinds inetead),take<br />
them out too.At Nav Beta there are 1 Owens,1 Mobile HQ,1 Turret Control<br />
APC(take it out first)and 2 Mobile Turrets.Take them out,of course.When you<br />
are going to Nav Gamma,1 Owens and 1 Puma(duel it with care) will come to<br />
welcome you.Let them kiss the ground,and blast 2-3 LRM Carriers,2-3 Bulldogs<br />
and the Mobile HQ there.When there are no red spots on your radar,mission<br />
will over.</p>
<p>Mission:Offshore A<br />
Pay:2000000 C-Bills<br />
Objectives:<br />
#Protect all Oil Rigs at Nav Alpha.<br />
#Protect all Oil Rigs at Nav Beta.<br />
$Protect all Fuel Industry&#8217;s Buildings and Vehicles(Additional 500000<br />
C-Bills)<br />
Threat Level:Light<br />
Heat Sink Efficiency:110%<br />
Employer:Transpax Cooperation<br />
Alignment:Neutral<br />
Type of Mission:Coastal Defense<br />
Company Profile Changes:Steiner+3,Nobility+4<br />
Note:Due to the high heat efficiency of this mission and mostly fights on<br />
water,more heat sinks can be avoided.Fast Light or Medium Mechs<br />
recommended.Heavy Mechs with Long-Range weapon also works good.</p>
<p>As same as last time,there are Patrol Boats go towards Nav Alpha.Destroy<br />
them,then Castle will tell you that both Destroyers,Arbold and<br />
Harrington,had come into this harbour,and Harpy had sent some Stilettos to<br />
come and help.Go towards Nav Beta,and destroy the Harassers and Condors.This<br />
time Condors won&#8217;t go to Nav Delta,so that 500000 C-Bills bonus can be<br />
safe.When all hovercrafts destroyed,Arbold will appear and the Stilettos<br />
will help you to sink it.Call your Lancemates to attack Arbold,and when you<br />
see Harrington,sink it by yourself first,because when Arbold sinks those<br />
Stilettos will leave for repair and rearm.If Harrigton sinks(I use 3 ARW CLS<br />
missiles and shots of CLGPLS to sink it),sink Arbold to end this<br />
mission.Otherwise,if you sink Arbold first,then you have to use lots of<br />
power to sink Harrington.</p>
<p>Mission:Industry Raid<br />
Pay:2455000 C-Bills<br />
Objectives:<br />
#Destroy the generator at Nav Beta.<br />
#Destroy the large factory at Nav Gamma.<br />
#Destroy the factory at Nav Gamma.<br />
#Search and destroy the Fuel Supply.<br />
@Let Black Cobra&#8217;s Mechs to disengage.<br />
@Destroy all Black Cobra&#8217;s Mechs.<br />
Threat Level:Medium<br />
Heat Sink Efficiency:110%<br />
Employer:Corvatti<br />
Alignment:Steiner<br />
Type of Mission:Industrial Satobarge<br />
Company Profile Changes:Steiner+3,Infamy+13<br />
Note:Long-Range weapons needed.Medium and Heavy Mechs recommended.LIGHT<br />
MECHS ARE AVOIDED.</p>
<p>As the main enterance has 2 Calliope Turrets,so Castle suggests you go to<br />
Nav Alpha and destroy the generator first.Once you are at Nav Alpha,walk<br />
slowly towards Nav Beta and use Passive Sensors.You must see the generator,<br />
if you see it,destroy it and use Active Sensors again.Those Myrimidons and<br />
Quad Panzers will come to welcome you,finish them fast because Black Cobra&#8217;s<br />
Mechs(2 Bushwacker and 2 Chimera) will rush to Nav Beta and attack you.After<br />
finishing off those vehicles,concertrate fire on those Mechs to destroy<br />
them,or you can go to finish all Primary Objectives.Once all Primary<br />
Objectives are finished,you can choose to let them to disengage or destroy<br />
them all.In either cases it will end this mission.But for better salvage,I<br />
prefer to destroy them all.</p>
<p>Mission:Escort<br />
Pay:2220000 C-Bills<br />
Objectives:<br />
#Escort convoys to Nav Alpha.<br />
#Escort convoys to Nav Beta.<br />
#Escort convoys to Nav Gamma.<br />
#Escort convoys to Nav Delta.<br />
#Protect the base from attackers.<br />
Threat Level:Light<br />
Heat Sink Efficiency:100%<br />
Employer:Corvatti<br />
Alignment:Steiner<br />
Type of Mission:Convoy escort<br />
Company Profile Changes:Steiner+7,Nobility+2,Davion-2<br />
Note:Close-Range weapons needed.Medium and Heavy Mechs recommended,but<br />
fast,strong Light Mech are okay too.</p>
<p>This mission is more difficult than others,because you have to protect 3<br />
Artillery Launchers.They are unarmed,and if 1 of them had been<br />
destroyed,mission will fail,so you have to keep near to them.At Nav<br />
Alpha,there will be no enemies.But when they are going to Nav Beta,1 Owens<br />
will become active and run down.Concertrate fire on it and don&#8217;t let it<br />
explodes beside a convoy.After that Owens had been destroyed,go to Nav Beta<br />
and destroy all Vedettes(4-5) there.Then move at full throttle to Nav Gamma<br />
and duel with 1 Owens,1 Hellhound and 1 Chimera with your Lancemates.When<br />
they all had kissed the ground,go to Nav Delta,having repair and rearm<br />
there.With the help of the friendly Hrothgar,destroy 1 Owens,1 Hellhound and<br />
1 Chimera which coming towards the base.When the last Mech downed,mission<br />
ends.</p>
<p>Mission:Offshore B<br />
Pay:2000000 C-Bills<br />
Objectives:<br />
#Protect all Oil Rigs at Nav Alpha.<br />
#Protect all Oil Rigs at Nav Beta.<br />
$Protect all Fuel Industry&#8217;s Buildings and Vehicles(Additional 500000<br />
C-Bills)<br />
Threat Level:Light<br />
Heat Sink Efficiency:110%<br />
Employer:Transpax Cooperation<br />
Alignment:Neutral<br />
Type of Mission:Coastal Defense<br />
Company Profile Changes:Steiner+3,Nobility+4<br />
Note:Due to the high heat efficiency of this mission and mostly fights on<br />
water,more heat sinks can be avoided.Medium Mechs and Heavy Mechs are<br />
recommended.</p>
<p>As usual,some Patrol Boats will go to Nav Alpha.After destroying them,move<br />
to Nav Beta.As usual,there are 3 Harassers and 3 Condors,punch them out.But<br />
then Castle will inform you that enemy Mechs(1 Argus,1 Uziel,1 Bushwacker<br />
and 1 Wolfhound) from Black Cobras will invade the harbour.In addition,enemy<br />
planes(6-8 Nightwinds and 5-8 Nightshades) will also come to support.But<br />
now,you won&#8217;t have any air support,so destroy those planes(which disturbs<br />
you from attacking Mechs)first,then the Mechs.Let your Lancemates have free<br />
engagement will be good.Concertrate fire on 1 Mech is also good too.Once all<br />
enemies sink with Titanic,the mission will be over.<br />
Note:If you play Eaton first,then you can send all Heavy Mechs to run for<br />
this job.I have 2 Argus,1 Black Knight,1 Loki,2 Catapult to play this for my<br />
nearest game.</p>
<p>You have finished the Halloran V Campaign!<br />
Halloran V Summary:<br />
Offshore->Checkpoint->Offshore B&#8212;>Industry Raid-><br />
                             \___________________/      \____<br />
Escort->Offshore B<br />
_________/</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8211;<br />
Solaris VII<br />
&#8212;&#8212;&#8212;&#8212;&#8211;<br />
Location: Lyran Alliance<br />
Solaris VII mixes attributes from several entertainment centers of ancient<br />
Terra. When battling on Solaris, while you¿¿re often fighting for your life,<br />
you are first and foremost entertaining the masses. Artificial battle<br />
environments are recreated in vast indoor arenas located in the heart of<br />
Solaris City. The districts around these arenas are bathed in artificial<br />
light from innumerable signs and advertisements. The businesses run 24/7 and<br />
anything can be found for a price. Compete in three famous battle arenas on<br />
Solaris &#8211; the Coliseum (Steiner Stadium), the Factory, and the Jungle &#8211; and<br />
all offer opportunity for budding MechWarriors to make a name for<br />
themselves.<br />
One of the grandest new features of Mercs is that you can make money not<br />
only as a soldier of fortune, but as a &#8216;Mech-athlete. The battlegrounds of<br />
Solaris VII make merc jocks into sporting jocks, with &#8216;Mech battles not only<br />
for profit, but audience gratification. It&#8217;s a free for all, a battle<br />
royale, and there can only be one winner in the end. Even if you form an<br />
alliance with another &#8216;Mech jock, it&#8217;s sure to be temporary.<br />
There are three very different arenas on Solaris VII: the Jungle, the<br />
Factory, and the Coliseum. You don&#8217;t get a mission briefing here, you get<br />
the cheers of the crowd and a hilariously shmoozy sports commentary.<br />
If you thought New Exford was wet, wait till you see The Jungle. Half of<br />
your action with your fellow &#8216;Mech jocks will take place waist-deep in<br />
water. Your &#8216;Mech&#8217;s waist, that is. The Factory is the &#8216;Mech aesthetic<br />
cubed. Stark metal walls house piles of disused machinery, which is what the<br />
losing &#8216;Mechs are about to become.<br />
The ultimate sporting arena, though, is the Coliseum, based, of course on<br />
the ancient Roman structure of the same name. It&#8217;s the natural place for a<br />
gladiator, and this one has some special features not found in the old<br />
model. This is not your flat piece of sandy earth in the middle, though.<br />
What&#8217;s more boring than a level playing field? The decidedly uneven terrain<br />
includes trees, minor hills, and classic arches that can be used for<br />
shields, hide outs, or target practice. As if you didn&#8217;t have enough to<br />
shoot at.</p>
<p>Solaris&#8230;&#8230;Actually it is not a mission area,but a place to let you earn<br />
very fast and serious money and fame.It is a planet for gladiator<br />
games,which is a very popular game throughout the IS.If you want thousands<br />
of rabid fans cheering at you,or you don&#8217;t afraid people jeering at you,go<br />
to Solaris.</p>
<p>There are 3 type of arenas in Solaris:Jungle,Factory and Colliseum<br />
arenas.And there are 4 weight classes:Light,Medium,Heavy and Assault<br />
Classes.The higher the class,more money you will get,and more<br />
dangerous.Also,you can choose to dedicate the victory to House Davion or<br />
House Steiner,to boost your approval rate in the eyes of the House you had<br />
chosen(Lights+1,Mediums+2,Heavys+3,Assaults+4,Championships+5,Grand<br />
Championship+6).<br />
You can always play Classes between Light and Assault(but sometimes I played<br />
many Assault Class and it doesn&#8217;t let me to play more),but not those<br />
Championships,as they can only play once.<br />
When you go to Solaris for first time,you can only play Light class,and only<br />
Jungle arena(I first go to Solaris after finishing Eaton and Halloran).As<br />
you finish Jungle-Light,you can play other arenas and higher classes(after<br />
playing some more Star Systems).All matches contain 8-10 Mechs(includes you)<br />
excludes Championships,which contain 14-16 Mechs.All classes can only use<br />
Mechs of that class,except those Championships,which all Mechs can be<br />
used(But I think you won&#8217;t mad enough to use a Flea in Grand<br />
Championship,right?).</p>
<p>Solaris Summary:<br />
3 Light Matches(All 3 arenas)->3 Medium Matches(All 3 arenas)->3 Heavy<br />
Matches(All 3 arenas)->3 Assault Matches(All 3 arenas)->3 Championship<br />
Matches(All 3 arenas)->1 Grand Championship Match(Colleseum arena)</p>
<p>OK,now is the rules of Solaris.There is only one rule&#8212;&#8212;Try to be the<br />
last one Mech standing on the field by all means.You have to destroy at<br />
least 1 Mech in each game to qualify to higher level.There are no lancemates<br />
or friendly to help you.You are fighting all alone&#8212;&#8212;except for one<br />
case.Sometimes an unnamed pilot will help you to fight,and your radar will<br />
show that Mech is friendly.I found a method to find friendly&#8212;&#8212;hit rate<br />
is 50-70%.When the match starts,attack your nearest enemy hardly.If one of<br />
the part of that Mech becomes brink red,there may have a radio call from<br />
other pilots,says he/she will help you.That Mech will still appears friendly<br />
until he/she has been killed,you shoot at him/her or he/she is the last Mech<br />
stands before you.</p>
<p>There are 2 kinds of pilot in Solaris:unnamed pilots and nameds<br />
pilot.Unnamed pilots are usually with standard configuation of that Mech,can<br />
be harmful if you don&#8217;t care.As mensioned above,one of them may become your<br />
friends&#8212;&#8212;for a short while.Their number will become less as you going<br />
up.</p>
<p>Named pilots are experts,or even eilte pilots controlling a Mech.They are<br />
always dangerous.A list(not completed)below will show the Mech configuation<br />
and the pilot name,also their skills(I think) and the classes they will<br />
join:</p>
<p>Nako Toyoma<br />
His/her Mech:Fafnir(2 HGAUSS,2 ER LgLas)<br />
Classes he/she will join:Assault,Championships,Grand Championship<br />
May be it is the only Fafnir in those matches(but I saw Elle Neils has<br />
Fafnir too.Also,I will always use Fafnir in those matches).He(?) is a<br />
dangerous pilot,though it is not so aggressive as others(Hey,is it right?I<br />
met him last time and he concertrate fire on my Fafnir!),his Fafnir can use<br />
its twin HGAUSS to SLUG TO YOUR CENTER TORSO TO PUNCH YOU OUT.So,keep moving<br />
when facing him.But one time I saw him standing on a cliff but without<br />
moving(at that time I stand below him but he didn&#8217;t attack me),so I switched<br />
on zoom window and target at his Center Torso,and shoot&#8230;&#8230;by 2 HGAUSS,and<br />
knocked him out by 1 hit(his CT is brown and that time is in Grand<br />
Championship)&#8230;&#8230;Also,because his skills and his Fafnir,he is a<br />
strengthened pilot and he can KO some enemy before he goes down.Kill him at<br />
long range.</p>
<p>Fen Cheng<br />
His/her Mech:Vulture(2 ARW TRT)<br />
Classes he/she will join:Heavy,Championships<br />
A powerful Mech and pilot.He(?) will try to knock you out first,and his<br />
Vulture can really do it.2 ARW TRT will be a great pain to any Mech,and the<br />
worst thing of all is,it can&#8217;t be destroyed by LAMS.But,I had mensioned,ARWs<br />
are very inaccruate,and needs time to recycle.It is also the weakness of<br />
it:It has no other weapons,so you can hit him hard when his ARWs are<br />
recycling,though I can destroy it very fast by my Fafnir and<br />
Argus&#8230;&#8230;Sometimes later(counting),RUN FOR YOUR LIFE AND ESCAPE FROM THESE<br />
MISSILES!</p>
<p>Gus Polliard<br />
His/her Mech:Uller(Standard)<br />
Classes he/she will join:Light<br />
His Uller isn&#8217;t too strong,but he is strong,though.I saw his Uller was being<br />
attacked by a Flea,a Osiris and a Raven,his Uller also badly damaged,but he<br />
hadn&#8217;t been kicked out of the game.Good pilot,isn&#8217;t he?Just keep moving,then<br />
you won&#8217;t be hurt badly.</p>
<p>Terrance Munson<br />
His/her Mech:Wolfhound(1 ERPPC,2 SmLas);Uziel(1 CLRM20,2 CLBX10);Black<br />
Knight(Standard);Mad Cat MarkII(Standard)<br />
Classes he/she will join:Light,Medium,Heavy,Assault<br />
A quite good pilot,but he made bad Mech choices.If his Wolfhound&#8217;s Right<br />
Arm(where is the ERPPC mounted) has been torn off,then he lose big<br />
punches,and become a sitting duck.For his Uziel&#8230;&#8230;It&#8217;s ammo depending,so<br />
try to take it out at the end of the match.If you really want to duel<br />
it,DON&#8217;T STAND SO CLOSE TO HIM.For his Black Knight and Mad Cat<br />
MarkII&#8230;&#8230;They lacks great punches,especially you are using a Fafnir<br />
against his Mad Cat MarkII&#8230;&#8230;But they are still powerful under his<br />
skill,though.</p>
<p>Li Song<br />
His/her Mech:Wolfhound(1 ERPPC,2 SmLas);Uziel(1 CLRM20,2 CLBX10)<br />
Classes he/she will join:Medium<br />
Like Terrance,but she isn&#8217;t a good pilot.Method to duel with it just like<br />
Terrance&#8217;s.</p>
<p>Marcus Wilder<br />
His/her Mech:Cougar(Standard);Shadow Cat(1 ER LgLas,1 CULTR20);Thor(1<br />
CLBX20,2 CLBX10);Mad Cat MarkII(6 CMG,2 LGAUSS);Thor(1 CLBX10,2 CLBX20)<br />
Classes he/she will join:Light,Medium,Heavy,Assault,Championships<br />
His skill using Cougar is very bad&#8230;&#8230;Nuff said.He uses Shadow Cat as his<br />
Medium Mech.Good,but not too much.I think its main weapon is that Ultra,so<br />
keep distance from it.After you destroy that deadly Ultra,you can kill him<br />
by any means.For his Thor and Mad Cat MarkII,they are ammo-depending,so duel<br />
as late as possible.A note for his Thor:He will always try to shot you by<br />
his LBXs if you stand too close,so aware.Oh yes,I have some question:why he<br />
will so mad enough to use MGs in Assault circult and I can see it destroy<br />
2-3 Assault Mechs so easily?Also,why he doesn&#8217;t use any Assault Mech in<br />
Championships but he can stay very long?</p>
<p>Peter Dexter<br />
His/her Mech:Cougar(1 CLRM15,1 CLRM20);Ryoken(4 CLRM20);Atlas(1 ERPPC,1<br />
CSTRK6,2 CLBX10);Nova Cat(For Colliseum-Championship only,2 ERPPC)<br />
Classes he/she will join:Light,Medium,Assault,Championships,Grand<br />
Championship<br />
Peter is an old Solaris warrior,he rejoins those battle when you play the<br />
games.He is an elite pilot,and quite good for Mech choices.His Cougar and<br />
Ryoken is very dangerous,even you use LAMS(I don&#8217; think you can shoot down<br />
ALL 7 missiles and 16 missiles respectively,even using PLs).Their speed is<br />
fast too,making they become hard-hitting.At Assault classes and<br />
Championships(I don&#8217;t see him at Heavy classes,or I may have),he drives a<br />
Atlas.Having good armour(3 HGAUSS salvo and sometimes more),but poor<br />
firepower.Even his firepower isn&#8217;t too strong,DON&#8217;T UNDERESTIMATE THE<br />
POWERFULNESS OF 2 CLBX10 PLUS 1 ERPPC.Don&#8217;t stand too close to him,then it&#8217;s<br />
a simple work for you.I don&#8217;t know why he uses Nova Cat to play Championship<br />
at Colliseum,he has already got an Atlas!Not very dangerous,but still be<br />
careful of his skill.</p>
<p>Alex Haight<br />
His/her Mech:Cougar(1 CLRM15,1 CLRM20);Shadow Cat(1 ER LgLas,1<br />
CULTR20);Loki(3 ER MedPLs,5 CLRM10);Mauler(6 CULTR5)<br />
Classes he/she will join:Light,Medium,Heavy,Assault,Championships,Grand<br />
Championship<br />
With Peter,Alex is also an elite pilot.His Cougar is just like Peter&#8217;s,but<br />
his skill is pretty better than Peter using that Cougar,so be careful.His<br />
Shadow Cat is also like Marcus&#8217; ,again,his skill is better than Marcus.He<br />
will try to rush towards you and use his Ultra punching you,SO KEEP DISTANCE<br />
TO HIM.For his Loki(very similar to Thor,it make me confused),he try to use<br />
it as a missile boat and has some additional firepower when it has no<br />
ammo,so try to duel it as late as possible,then you won&#8217;t be hurt badly(or<br />
destroy it first with LAMS).In Assault and Championships he rides on a<br />
Mauler,but it&#8217;s not a great threat.120&#215;6 ammos will soon be used up,so try<br />
to duel with him at last of the game.6 CULTR5 is powerful,though,so aware.</p>
<p>Ellie Neils<br />
His/her Mech:Black Knight(3 ERPPC);Fafnir(2 HGAUSS,2 ER LgLas)<br />
Classes he/she will join:Heavy,Assault<br />
He uses quite good Mech,but his skill are a bit bad.I try that I stand about<br />
150m against his Fafnir,but he can&#8217;t attack me by his HGAUSS!Too bad.Knock<br />
him out fast,so that you won&#8217;t be hit by its INACCRUATE SHOTS.</p>
<p>Robert Yearly<br />
His/her Mech:Catapult(1 ER LgLas,1 LgX-PLs);Sunder(1 HGAUSS,1 ERPPC,2 ER<br />
MedLas,1 CLRM20)<br />
Classes he/she will join:Heavy,Assault,Championships,Grand Championship<br />
For his Catapult,he ignores Catapult&#8217;s charaisctics:Missile bays.Instead,he<br />
uses Laser only.His Laser are not so powerful,as their recycle rate aren&#8217;t<br />
very fast.Also,its armour isn&#8217;t too thick,so just destroy it outright.His<br />
Sunder is a great pain,even with my Fafnir(Max armoured),when I duel him,my<br />
Center Torso shows brink red soon!But,he tries to use HGAUSS for main<br />
weapon,so just keep moving and shoot.If you can escapes from his deadly 450m<br />
fire,everything becomes easy.</p>
<p>Riccardo Vecci<br />
His/her Mech:Daishi(2 CLRM20,2 CLBX20,2 CSTRK6)<br />
Classes he/she will join:Assault,Championships,Grand Championship<br />
Riccardo is an expert and EXTREMELY AGGRESSIVE pilot,and he will use his<br />
Daishi keeping SHOOT AT YOU CONTINUIOUSLY!Actually,his deadly weapon is only<br />
those LBXs,so destroy them first then you can just run away,or kill him<br />
outright.</p>
<p>Samantha Coleman<br />
His/her Mech:Sunder(1 HGAUSS,1 ERPPC,2 ER MedLas,1 CLRM20)<br />
Classes he/she will join:Assault,Championships,Grand Championship<br />
Another EXTREMELY AGGRESIVE pilot.He will always use his HGAUSS to shoot at<br />
your Center Torso,like Robert.Methods to duel him are just like Robert&#8217;s,as<br />
their Mech are EXACTLY the same.</p>
<p>Alice Newkirk<br />
His/her Mech:Nova Cat(2 ERPPC);Daishi(6 CULTR5)<br />
Classes he/she will join:Heavy,Assault,Championships,Grand Championship?<br />
Poor Nova Cat!It has only get 2 ERPPC,I don&#8217;t know how it can destroy any<br />
Heavy Mechs&#8230;&#8230;Her Daishi depends on ammo.I think its ammo are around<br />
240&#215;6,so just duel her as late as possible,when she lacks of ammo.</p>
<p>Miria Stewart<br />
His/her Mech:Black Knight(3 ERPPC);Atlas(1 ERPPC,1 CSTRK6,2 CLBX10)<br />
Classes he/she will join:Heavy,Assault<br />
Her Black Knight is just like Ellie&#8217;s.No need to say more.Her skill of using<br />
Atlas is very bad,I tried that I stand beside her,but she didn&#8217;t shoot<br />
me!Anyway,DON&#8217;T UNDERESTIMATE THE POWERFULNESS OF 2 CLBX10 PLUS 1 ERPPC.</p>
<p>Kayla Tirrel<br />
His/her Mech:Templar(2 CGAUSS,1 ER LgLas,2 ER MedLas)<br />
Classes he/she will join:Assault,Championships,Grand Championship<br />
Average pilot.For her Templar,you should met it at Wernke(Mech Works),so<br />
nothing say about it,but be careful,those CGAUSS may become a nightmare to<br />
your Mech.</p>
<p>Michael Rose<br />
His/her Mech:Templar(2 CGAUSS,1 ER LgLas,2 ER MedLas)<br />
Classes he/she will join:Assault,Championships,Grand Championship<br />
A photocopy of Kayla.Very similar,the greatest difference is their skills.I<br />
can hardly saw Michael on the field after destroying some Mechs&#8230;&#8230;</p>
<p>Srin Odessa<br />
His/her Mech:Daishi(1 HGAUSS,6 CULTR2)<br />
Classes he/she will join:Assault,Championships,Grand Championship<br />
Srin is the Champion on last year,so that he(?)can go into Assault Class<br />
outright.His(?)skill is:Elite Level!Just like Peter and Alex.As he(?)was<br />
called as latest Champion,you SHOULD TAKE CARE ON HIM CAREFULLY.HGAUSS and<br />
CULTR2s can bring you a nightmare,and he(?)always try to ignore your<br />
shots.Like other Mechs on Solaris,it is ammo-depending.Try to ignore him at<br />
the start of the match.</p>
<p>Some more pilots will (may) come&#8230;&#8230;</p>
<p>Except Hamptmann,Gladiator,Longbow and Victor by my rough observation,almost<br />
all Mechs I listed above at part 5 will appear in Solaris as Unnamed or<br />
Named Pilot.But except these,there are some more Mech that are NOT listed<br />
above will appear too.Here are some additional Mechs(all are Mechs in Mech<br />
Paks) and their configuation:</p>
<p>Hunchback(Medium Mech):FF9.5,2 MedLas,1 SRM6,1 LBX20,with ECM and IFF Jammer<br />
Cauldron-Born(Heavy Mech):FF12.5,2 ER MedLas,2 CLRM15,2 CLBX10,with Enhanced<br />
Optics<br />
Dragon(Heavy Mech):FF8.5,1 AC5,1 LRM15,1 HGAUSS,1 MedLas<br />
Highlander(Assault Mech):FF16,1 GAUSS,1 HGAUSS,2 LgLas,with LAMS and Jump<br />
Jets<br />
Kodiak(Assault Mech):FF18,4 ER MedLas,2 CSMRM40,1 CLBX20,with Jump Jets<br />
Masakari(Assault Mech):FF13.5,2 ERPPC,1 CLRM15,1 CLRM20,1 CULTR5,with<br />
Enhanced Optics</p>
<p>Solaris Arenas:For entering each arenas,you have to pay 1/10 C-Bills of that<br />
arena&#8217;s prize.</p>
<p>Jungle Arena<br />
Cathay Sector, Solaris City<br />
This indoor arena provides stark contrasts in its battlefield. Tropical<br />
flora is cultivated and sustained in a sort of high tech greenhouse fashion.<br />
The arena obstacles are laid out in appealing patterns, giving the effect of<br />
a mammoth, indoor Japanese rock garden. Waterworks irrigate the arena with<br />
small geysers and simulated springs of various size. Contrasting the lush<br />
vegetation that fills the arena are the same metallic walls that enclose the<br />
Factory and the numerous camera towers. Large Concrete walls are also<br />
periodically placed within the arena to provide more sustainable cover than<br />
the vegetation provides, and increase aesthetic appeal where needed. It<br />
shares the holocast lighting system that illuminates the Factory arena. It<br />
is roughly square, about 1500 meters to a side.</p>
<p>There are 2 types of Jungle Arena:One of them has 2 pools of water and have<br />
some hills(A1),when another one has 2 big islands,and filled with water for<br />
left areas(A2).</p>
<p>Jungle-Light<br />
Prize:1500000 C-Bills<br />
Entry Fee:150000 C-Bills<br />
Arena type:A1</p>
<p>Jungle-Medium<br />
Prize:2000000 C-Bills<br />
Entry Fee:200000 C-Bills<br />
Arena type:A2</p>
<p>Jungle-Heavy<br />
Prize:2500000 C-Bills<br />
Entry Fee:250000 C-Bills<br />
Arena type:A1</p>
<p>Jungle-Assault<br />
Prize:3000000 C-Bills<br />
Entry Fee:300000 C-Bills<br />
Arena type:A2</p>
<p>Jungle-Championship<br />
Prize:3500000 C-Bills<br />
Entry Fee:350000 C-Bills<br />
Arena type:A1</p>
<p>Factory Arena<br />
Montenegro Sector, Solaris City<br />
This arena&#8217;s battlefield is enclosed by mammoth metal walls often festooned<br />
with graffiti and advertisements. A holocast lighting system that keeps<br />
every section well-lit and visible to the numerous camera posts. Within<br />
these walls a vast sprawl of heavy industrial machines and reinforced<br />
earthworks has been crafted into a multilevel battlefield. For some matches<br />
molten slag pits are added. The arena is roughly square, measuring roughly<br />
1000 meters to a side. The overall visual impression of the arena is a blend<br />
of earthworks and metal. Tall industrial walls create maze-like<br />
environments.</p>
<p>There are 2 types of Factory Arena:One of them have 1 pool of water(A1),when<br />
another one has a flatland on a round-topped hill,and a valley around the<br />
hill(I hate geography>_<)(A2).</p>
<p>Factory-Light<br />
Prize:1500000 C-Bills<br />
Entry Fee:150000 C-Bills<br />
Arena type:A1</p>
<p>Factory-Medium<br />
Prize:2000000 C-Bills<br />
Entry Fee:200000 C-Bills<br />
Arena type:A2</p>
<p>Factory-Heavy<br />
Prize:2500000 C-Bills<br />
Entry Fee:250000 C-Bills<br />
Arena type:A1</p>
<p>Factory-Assault<br />
Prize:3000000 C-Bills<br />
Entry Fee:300000 C-Bills<br />
Arena type:A2</p>
<p>Factory-Championship<br />
Prize:3500000 C-Bills<br />
Entry Fee:350000 C-Bills<br />
Arena type:A1</p>
<p>Colliseum Arena<br />
Aka Steiner Stadium<br />
Silesia Sector, Solaris City</p>
<p>This classic open-air design was built in painstaking detail on the<br />
architectural style of ancient Rome. Its headline feature, unique among all<br />
stadiums, is its detonator grid and ferroglass shielding which allows for<br />
live viewing of the battles. Unlike the other arenas the Coliseum uses<br />
little in the way of battlefield cover and obstacles. At most a few columns<br />
or pillars are raised from the arena floor depending on the class of match<br />
about to be fought. Unlike the Factory and Jungle which portray the Mech<br />
fights as techno extravaganzas reminiscent of ancient Las Vegas, the<br />
Coliseum portrays the conflicts as high class sport for refined people of<br />
substance. The ornate walls are free of gaudy advertisements and in place of<br />
holocast overhead lighting it boasts only the open sky. It is considered the<br />
most prestigious of venues for Mech combat on Solaris. It is roughly oval<br />
(angular section are used on each end) measuring 1500 by 1000 meters.</p>
<p>There are 2 types of Colliseum Arena:One of them is a flat land with 3-5<br />
Arches and pillars(A1),when another one has a rectangular area in the center<br />
of this arena,with a river runs around it and separates the arena into 3<br />
parts:center rectangular area,river and outer land around the river(A2).<br />
Note:Colliseums has more prize than other 2 Arenas,but more dangerous,of<br />
course."What you had paid then what you will get",like Chinese's ideas.</p>
<p>Colliseum-Light<br />
Prize:2000000 C-Bills<br />
Entry Fee:200000 C-Bills<br />
Arena type:A1</p>
<p>Colliseum-Medium<br />
Prize:2500000 C-Bills<br />
Entry Fee:250000 C-Bills<br />
Arena type:A2</p>
<p>Colliseum-Heavy<br />
Prize:3000000 C-Bills<br />
Entry Fee:300000 C-Bills<br />
Arena type:A1</p>
<p>Colliseum-Assault<br />
Prize:3500000 C-Bills<br />
Entry Fee:350000 C-Bills<br />
Arena type:A2</p>
<p>Colliseum-Championship<br />
Prize:4000000 C-Bills<br />
Entry Fee:400000 C-Bills<br />
Arena type:A1</p>
<p>Grand Championship<br />
Prize:4500000 C-Bills<br />
Entry Fee:450000 C-Bills<br />
Arena type:A2</p>
<p>Then,here is the tactics on Solaris.They are very simple:<br />
1.If you can,mount ECM on your Mech and use passive sensors in the<br />
games.Then,you can only be spotted by range of 250m-200m.Also,enemy can't<br />
lock missiles on you(At New exford you will know this).<br />
2.At Solaris,MAX ARMOUR IS MOST IMPORTANT.So,always max armour on your<br />
Mech.But by contrast,heavy firepower is also important too.So,customizing<br />
Mechs should follow the rule below:<br />
Max Armour->Arm weapons->Add heak sinks or speed.<br />
3.ALWAYS KEEP SPEED AT FULL THORTTLE or USING JUMP JETS FREQUENTLY.It can<br />
make you being hard-hitting by most weapons.In addition,you should change<br />
your direction of the Mech&#8217;s movement,BUT don&#8217;t move backwards!<br />
4.Prepare lots of Mech of that class.Then,if one of your Mech had been<br />
destroyed,then you still have spare Mechs to fight again(This situation<br />
mostly happens above Heavy Classes,but mostly if you defeat you will<br />
reload,right?).Also,save some money to buy more powerful Mechs at free<br />
market,and customize it,so that you can use it for the remaining Campaigns.</p>
<p>&#8212;&#8212;-<br />
Styk<br />
&#8212;&#8212;-<br />
Location: Chaos March<br />
Styk has long been a source of conflict between House Liao and House Davion.<br />
Currently the planet and its sister world Gan Singh have used the turmoil<br />
surrounding the Federated Commonwealth civil war to free themselves of the<br />
previous Davion-backed government, forming the independent Styk Commonality.<br />
However, there is serious concern about the stability of the newly-formed<br />
state. In terms of mercenary employment opportunities, Styk is rich indeed:<br />
Lindon&#8217;s Battalion is one of several groups known to be on station, although<br />
recent reports suggest a Capellan offensive in force could be giving them<br />
some trouble. Both sides in the conflict are likely anxious to bolster their<br />
forces with some soldiers for hire.<br />
Much of the terrain of Styk is moderate, pleasant, and green, and its cities<br />
slick and prosperous. No dripping jungles like New Exford, just verdant<br />
rolling hills. But don&#8217;t let the weather fool you. There is plenty of<br />
political trouble here, and all the outward efforts at diplomacy cloak a<br />
dark truth of assassination and backroom brutality. But these conditions,<br />
and the piles of money that go with them, make fertile ground for anyone in<br />
the mercenary trade.</p>
<p>Mission:Reinforcement<br />
Pay:4860000 C-Bills<br />
Objectives:<br />
#Defeat enemies at Nav Alpha.<br />
#Protect the base at Nav Beta from Destruction.<br />
$Save Hammer Lance from destruction(+3 Nobility Point).<br />
Threat Level:Heavy<br />
Heat Sink Efficiency:100%<br />
Employer:Styk Commonality<br />
Alignment:Neutral<br />
Type of Mission:Reinforcement<br />
Company Profile Changes:Nobility+8<br />
Note:Send ALL your best Heavy or Medium Mechs and Lancemates.Always keep at<br />
max speed.Long-Range weapons recommended.</p>
<p>When you start for a while,you can see Watch Dog One(A badly damaged Raven)<br />
is chased by many vehicles.Let Watch Dog leaves this area and fight against<br />
those Myrimidons,Bulldogs and Vedettes,or ignore them and let friendly<br />
Stilettos to blast them off.In both cases,rush to Nav Alpha and destroy all<br />
enemies there(2 Bushwacker and 2 Thanatos) with Hammer Lance(2 Uziel and 2<br />
Chimera),if you can save them you will gain 3 Nobility points,and they will<br />
help you at &#8222;Peace Talks&#8221;.</p>
<p>After that,rush to Nav Beta and duel with assault team formed by Patrol<br />
Boats,Condors,2 Bushwacker and 2 Thanatos.There are some Turrets which<br />
prepare to help you.So,very simple:crush all enemies you see.</p>
<p>Mission:Assassination<br />
Pay:5325000 C-Bills<br />
Objectives:<br />
#Go to Nav Alpha.<br />
#Destroy Chopper Prime at Nav Alpha.<br />
#Go to Nav Beta.<br />
#Destroy Limo Prime at Nav Beta.<br />
#Go to Nav Gamma.<br />
#Destroy Mech Prime at Nav Gamma.<br />
#Go to Nav Delta for extraction.<br />
Threat Level:Heavy<br />
Heat Sink Efficiency:100%<br />
Employer:Capellan Contact<br />
Alignment:Neutral<br />
Type of Mission:Turncoat<br />
Company Profile Changes:Nobility-5,Davion-2,Infamy+20<br />
Note:Send your best,fast Heavy or Medium Mech,like Arguses,Catapult and<br />
blablabla.Always keep at max speed.Long-Range weapons recommended.Thost<br />
targets will try to leave the mission area,if this happens,your mission<br />
fails.High-Infamy required.If you do this mission,you can&#8217;t do Peace Talks<br />
afterwards.</p>
<p>Move to Nav Alpha.On your radar,you may see Chopper Prime even you are not<br />
at Nav Alpha,so you can shoot it down outright.If you do this,those 4<br />
Nightwinds will attack you,so after shoot down Chopper Prime,proceed to Nav<br />
Beta,those Nightwinds can&#8217;t chase you(I used Argus at 85kph).Then you reach<br />
Nav Beta,you will see Limo Prime on your radar.Limo Prime is heavily<br />
guarded:2-4 Bulldogs,2 Uziel,some DemolisherIIs.They can be very dangerous<br />
at short range,so snipe the Limo at Long Range and rush to Nav Gamma with<br />
your life.</p>
<p>When you reach Nav Gamma,Mech Prime will appear(A Dragon,with 1 AC5,1<br />
LRM15,1 HGAUSS and 1 MedLas,FF8.5).Those Uziels will see you and attack<br />
you,so work fast.When you destroy Mech Prime,rush to Nav Delta and end the<br />
mission.In this area you may see 2 Commonality Police(Chimera) with<br />
Bulldogs.Not a big threat,but you won&#8217;t want to duel with them,right?So<br />
ignore them and it won&#8217;t affect your mission.</p>
<p>Mission:Peace Talks<br />
Pay:2350000 C-Bills<br />
Objectives:<br />
#Minimize civilian causalties.<br />
#Protect Convoy at Nav Alpha until it lift off.<br />
#Escort Convoy to Nav Beta.<br />
#Escort Convoy to Nav Gamma.<br />
#Secure extraction point at Nav Delta.<br />
$Destroy all chasing Mechs.<br />
Threat Level:Medium<br />
Heat Sink Efficiency:95%<br />
Employer:Styk Commonality<br />
Alignment:Neutral<br />
Type of Mission:Honor Guard<br />
Company Profile Changes:Nobility+13,Infamy+(If any civilian was killed)<br />
Note:Send your best,fast Heavy Mech.Always keep at max speed.Short-Range<br />
weapons recommended.High-Nobility required.If you do this mission,you can&#8217;t<br />
do Assassination afterwards.</p>
<p>Your Mech stand still,only can move your torsos,and only outside camera<br />
activated,all weapons are locked,because you are guarding a peace talks.</p>
<p>However,those bad guys will use one of the limo as a suicide bomb,which<br />
bombed the remainding limo,1 Bulldog and 2 Commonality Police(2 Chimera.You<br />
can see that Chimeras are not so powerful&#8230;&#8230;),then use Mechs and vehicles<br />
to attack the city.Fortunately,the president hasn&#8217;t been killed(if he died<br />
then we needn&#8217;t to waste time:P),and those Commonalities will ask you to<br />
protect the Convoy until it lift off.Also,he adviced you that DON&#8217;T HARM ANY<br />
CILIVIAN.If you do,you gain Infamy point.</p>
<p>Start to duel with 1 Osiris,1 Argus and 1 Bushwacker(before then fire at<br />
you).The Osiris will come up first,so kill it outright.Argus and Bushwacker<br />
will be a great pain,especially you are alone.One point to remember:If all<br />
Mechs has been destroyed,the Convoy will lift off.In the city there are many<br />
enemies:Those 3 Mech,then 2-3 SRM Carrier,and 3-4 Vedettes.At Nav Delta<br />
there are 1 Osiris and 1 Raven.So,I prefer that &#8222;guide&#8221; those 3 Mechs out of<br />
Nav Alpha,and start to search vehicles to kill.</p>
<p>When those 3 Mechs were downed,the Convoy will lift off and start to fly to<br />
Nav Delta,so your work should be fast.You SHOULD destroy all enemies in this<br />
area so that the Convoy will be safe.When the Convoy is approaching Nav<br />
Delta,2 Argus and 1 Thanatos will come into the city to kill the Convoy.If<br />
you are damaged a lot,you can just go to Nav Delta,if not,you may go to kill<br />
them.In addition,if you saved Hammer Lance at last mission,they will ride on<br />
1 Uziel and 1 Bushwacker(as I see) and help you to engage the enemy.If you<br />
hadn&#8217;t saved them,you will be alone.Either case will end the mission,but<br />
remember:try to get good salvage.</p>
<p>Mission:Evacuation<br />
Pay:0 C-Bills<br />
Objectives:<br />
#All Limo Convoy Occupants must be survive.<br />
#Escort Convoy to Nav Alpha.<br />
#Escort Convoy to Nav Beta.<br />
#Escort Convoy to the spaceport at Nav Gamma.<br />
Threat Level:Heavy<br />
Heat Sink Efficiency:95%<br />
Employer:Peace Delegates<br />
Alignment:Neutral<br />
Type of Mission:Convoy Evacuation<br />
Company Profile Changes:Nobility+15,Infamy-3<br />
Note:Send all your best,fast Heavy Mech.Always keep at max speed.Short-Range<br />
weapons recommended.Only avaliable after beating &#8222;Peace Talks&#8221;.</p>
<p>Your eyes aren&#8217;t defected:Yes,this mission has no C-Bills reward.More worse<br />
is:You have to pay Drop Fee and your Mechs may be damaged.However,this<br />
mission can raise your Nobility,that&#8217;s may be good for you(if you aren&#8217;t<br />
going to be a bandit&#8212;&#8212;With high Infamy&#8230;&#8230;).</p>
<p>At Nav Alpha you will see 2 Bulldog,1 DemolisherII and 1 Argus.Waste that<br />
Argus first(from now on,I prefer that waste the Mech first when you see a<br />
enemy gorup with vehicles and Mechs),then blow up the tanks.Oh yes,be<br />
careful of DemoII&#8217;s fire.Afterward,rush towards Nav Beta,and you will see 1<br />
Argus,2 Mobile Turret(search for the Control APC) on the road.Not a big<br />
threat if you disabled the turrets first.Then Castle will tell you that the<br />
Dropship at Nav Gamma is in pre-flight powerup(can&#8217;t fire any weapons),when<br />
some Mechs are attacking it,it is being a sitting duck.So,move to Nav Gamma<br />
ASAP.On the way you will see another group of enemies(still lead by 1 Argus<br />
and 1 DemoII),bust them out fast and move to Nav Gamma to duel with 2<br />
Catapult and 1-2 Thanatos.After beating them,wait for the Limos to reach Nav<br />
Gamma.</p>
<p>You have finished Styk Campaign!<br />
Reinforcement&#8212;&#8212;>Peace Talks&#8212;&#8212;>Evacuation<br />
            \&#8212;&#8212;>Assassination</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
Talon/Wernke<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
Location: Federated Commonwealth<br />
The Talon/Wernke system boasts two planets of significance to the Federated<br />
Commonwealth. Talon, a relatively barren and rocky world, has numerous<br />
mineral deposits of considerable value. Wernke, a fertile agricultural<br />
planet, is well-matched to Talon, providing much-needed food and water<br />
resources. Kallon Industries has a substantial investment in the system,<br />
maintaining a &#8216;Mech production facility on Talon.<br />
These two planets might be twins, but they are certainly not identical.<br />
Talon is bare and austere, but its surface hides a wealth of minerals.<br />
Kallon Industries builds their &#8216;Mechs here. Wernke has a very different kind<br />
of wealth as a fertile agricultural planet with plenty of food and water for<br />
both planets in the system. Factory workers and miners have to eat, after<br />
all.</p>
<p>Mission:Blackout<br />
Pay:8050000 C-Bills<br />
Objectives:<br />
#Destroy HGP Transmitter at Nav Beta.<br />
#Destroy all enemies.<br />
$Destroy all fleeing vehicles and buildings(Additional 800000 C-Bills).<br />
Threat Level:Heavy<br />
Heat Sink Efficiency:180%<br />
Employer:Steiner Military<br />
Alignment:Steiner<br />
Type of Mission:Comm Relay Satobarge<br />
Company Profile Changes:Steiner+9,Infamy+21<br />
Note:Send ALL your best Heavy Mechs and Lancemates,like Thanatos,Black<br />
Knight and blablabla.If you have any Assault Mechs,send them too.Always keep<br />
at max speed.Long-Range weapons recommended.</p>
<p>If you don&#8217;t take out that helly HGP Transmitter,then you won&#8217;t be able to<br />
lock on ANY target,and your radar will also JAMMED!You can see nothing on<br />
your radar but only lancemates!So be careful.When you walk towards Nav<br />
Alpha,you will find some Quad Panzers,waste them.But then,you will find<br />
there are Calliopes everywhere!Also,you will encounter some enemy Mechs (At<br />
least 1 Awesome,Black Knight,Catapult,Hellspawn),order your lancemates<br />
engaging nearest target,then move fast to destroy the HGP at long<br />
range.After the HGP was down,retern and engage any enemy you<br />
see.Also,destroy all vehicles which is shown as neutral in your radar,and<br />
waste all buildings you see.If every enemies was displaced,mission will<br />
over.</p>
<p>Mission:Moonlight<br />
Pay:8050000 C-Bills<br />
Objectives:<br />
#Investigate Davion Supply Depot at Nav Alpha.<br />
#Destroy the Mercenary Dropship.<br />
#Destroy all enemies at Nav Alpha.<br />
#Destroy all Black Cobras&#8217; Mechs.<br />
Threat Level:Heavy<br />
Heat Sink Efficiency:180%<br />
Employer:Kallon Industries<br />
Alignment:Davion<br />
Type of Mission:Long-Range Recon<br />
Company Profile Changes:Steiner-6,Davion+11<br />
Note:Send ALL your best Heavy Mechs and Lancemates,like Black<br />
Knight,Thanatos and blablabla.If you have any Assault Mechs,send them<br />
too.Always keep at max speed.Long-Range weapons are LESS<br />
recommended.Fast-reloading weapons works good.</p>
<p>After you started for a little time,you will find an Uller runs toward<br />
you.Waste it,and rush to Nav Alpha with your lancemates.There are<br />
UNCOUNTABLE vehicles there,waiting to blast you.Also,there are at least 2<br />
Uziel,so call your lances take them out first,then let them to have free<br />
engagement.There are Bulldogs,SRM Carriers,LRM<br />
Carriers,DemolisherIIs,Harassers,Condors,and may be also Quad Panzers,so be<br />
careful,they can crush you out.You will also spot a Mercenary Dropship(a<br />
Hrothgar actually),destroy it(after wasting those 2 Mobile APU beside<br />
it).Afterwards,those Black Cobras will play with you.There are 1 Thor(Driven<br />
by Burr,the lance commander and leader of Black Cobras),1-2 Argus,2-3<br />
Uziel,2-3 Ryoken,2-3 Chimera.Let your lancemates concertrating fire on them<br />
to waste them all fast.I found that you will most likely &#8222;eat&#8221; the fires<br />
from that Thor,so destroy it first.After all Black Cobras&#8217; Mech was<br />
down,mission ends.</p>
<p>Mission:Night Op<br />
Pay:5250000 C-Bills<br />
Objectives:<br />
#Scan the factory at Nav Alpha.<br />
#Scan the factory at Nav Beta.<br />
#Scan the factory at Nav Gamma.<br />
@Keeping undected by the enemies.<br />
#Go to Nav Epsilon for Extraction.<br />
Threat Level:Medium(I suspect that Castle had trapped you&#8230;&#8230;)<br />
Heat Sink Efficiency:180%<br />
Employer:Steiner Military<br />
Alignment:Steiner<br />
Type of Mission:Stealth Recon<br />
Company Profile Changes:Steiner+11,Infamy+8<br />
Note:Send your best Heavy Mechs or Assault Mechs,MAX ARMOUR AND SPEED.If<br />
your Mech has ECM,mount it on.Tremendous firepower also needed.</p>
<p>A very hard mission.Just like that at HesperusII,but MUCH more harder(about<br />
+200%.Haha).You have to keep yourselves away from ANY enemy Mechs,because<br />
they will call reinforcements if they spot you.</p>
<p>Switch to Passive Sensors first.If you want to keep stealth,DON&#8217;T FIRE AT<br />
ANY MECHS.You can spot 1 Catapult and 1 Dragon.Try to track their patrol<br />
trail,and avoid to meet them.If you are nearly to be spotted,there will be a<br />
short message on the screen.DON&#8217;T shutdown your Mech when it happens,it&#8217;s<br />
useless.I tried this:When I reach Nav Alpha,I shutdown my Mech and start<br />
scanning.Then,I was spotted by enemy,and mission fails(their HIGHLY<br />
INACCRUATE shots destroyed that factory but I haven&#8217;t finished scanning).I<br />
prefer to run away ASAP at Max Speed.</p>
<p>If you are spotted by enemy,there will be many Mechs coming up:1-2<br />
Hellspawn,2-3 Cougar,1-2 Loki,2-4 Chimera,1-3 Uziel,and that Catapult and<br />
Dragon.You won&#8217;t want to duel with them,right?But this is the hard point.If<br />
you try to duel them,your percentage of suscess&#8230;&#8230;about 10-20%.For<br />
stealth,you may not need to duel them,but the percentage of<br />
suscess&#8230;&#8230;below 15%.You may be spotted after you scanned Nav<br />
Alpha.Anyway,the tactics of this stage is:Run->Hide->Run and so on.After<br />
scanning Nav Alpha,rush to Nav Beta and Gamma and scan them.Work fast,or you<br />
will get shot from those Calloipes.Then,rush to Nav Epsilon for your life.</p>
<p>Mission:Country Life<br />
Pay:9678000 C-Bills<br />
Objectives:<br />
#Defend the Communcation Center at Nav Alpha.<br />
#Destroy enough enemies forcing them to retreat.<br />
$Protect all buildings in the base(Additional 950000 C-Bills).<br />
Threat Level:Heavy<br />
Heat Sink Efficiency:100%<br />
Employer:Davion Military<br />
Alignment:Davion<br />
Type of Mission:Relay Station Defense<br />
Company Profile Changes:Steiner-10,Davion+10,Nobility+5<br />
Note:Send ALL your best Heavy Mechs(especially fire-support Mech) and<br />
Lancemates,like Black Knight,Catapult and blablabla.If you have any Assault<br />
Mechs,you MUST send them too.Always keep at max speed.Long-Range weapons<br />
recommended.Fast-reloading or Short-Range weapons works good too.</p>
<p>Rush to Nav Alpha and bust those Nightwinds and Peregines there.Then move<br />
towards another side of the base to waste other choppers.Move to Nav Beta<br />
immediately,and destroy many Mechs there as you can(a forward lance for<br />
Steiners,2 Raven and 2 Hellspawn),because if they all had been<br />
destroyed,then you won&#8217;t to duel with them afterwards.After that,more enemy<br />
will come.A standard Assault Lance:2-3 Atlas,2-3 Awesome,1-2 Argus,2-3<br />
Catapult,and 1-3 Thanatos.If you don&#8217;t destroy the Forward Scout Lance,they<br />
will return and attack you.Those Atlas will bring you a great pain,so<br />
concertrate fire on them to waste them ASAP,then order them concertrating<br />
fire ON EACH MECH,or some of your Lancemates will be destroyed.Defeat all<br />
Mechs in this area to end this mission.<br />
(I used 1 Fafnir,2 Atlas,1 Hamptmann and 4 Daishi to play this sometimes<br />
ago&#8212;&#8212;Full Assault Lance.This stage only last for about 5 minutes.)</p>
<p>Mission:Mech Works<br />
Pay:10285000 C-Bills<br />
Objectives:<br />
#Destroy the Listening Post at Nav Alpha.<br />
#Destroy the Factory at Nav Beta.<br />
#Destroy the Factory at Nav Gamma.<br />
#Destroy all Davion forces in this area.<br />
$Destroy all Templars(Additional 1000000 C-Bills).<br />
Threat Level:Very Heavy<br />
Heat Sink Efficiency:180%<br />
Employer:Steiner Military<br />
Alignment:Steiner<br />
Type of Mission:Mech Works Assault<br />
Company Profile Changes:Steiner+15,Davion-15<br />
Note:Send ALL your best Heavy Mechs and Lancemates,like Arguses,Catapult and<br />
blablabla.If you have any Assault Mechs,send them too.Always keep at max<br />
speed.Long-Range weapons recommended.Fast-reloading or Short-Range weapons<br />
works good too.IMPORTANT:If you do this mission,YOU WON&#8217;T GET ANY DAVION<br />
CONTRACTS ANYMORE.</p>
<p>You and your lance will start at Nav Alpha.Except that Listening Post,There<br />
are 3-5 Calloipes,3-4 Cougar,5-8 Quad Panzer,2-3 Thanatos,2-3 Hellehound and<br />
some Stilettos which will raid your Lances.Waste them all fast,before they<br />
can cause serious damage on you.Of course,destroy that Turret Control Tower<br />
first to disable those Calloipes first.</p>
<p>When you clear Nav Alpha,go to duel with an Assault Lance containing<br />
Victor,Catapult and Vulture.When dueling them,Castle will tell you that<br />
those 4 Templars also become active!That means there are 2 Assault<br />
Lance.Before those 4 Templars arrive,you should destroy the first Lance,so<br />
you can duel with them then.The worst thing of all is:There are a third<br />
Lance coming from Nav Delta.There are Templars and Vultures in it,so be<br />
careful.Being attacked by 6 Templars won&#8217;t be good for you.After wasting<br />
them all,you can destroy those Calliopes at range.To complete this<br />
mission,you can just destroy those Factories,or you may go to Nav Delta to<br />
clash the Templar Prototype first.It has 2 CGAUSS,1 ER LgLas and 2 ER<br />
MedLas,so take care.After all enemies are taken down,mission overs.</p>
<p>Mission:Mech Works Defense<br />
Pay:11716000 C-Bills<br />
Objectives:<br />
#Defend the Listening Post at Nav Alpha.<br />
#Defend the Factory at Nav Beta.<br />
#Defend the Factory at Nav Gamma.<br />
#Destroy all Steiner forces in this area.<br />
$Defend all Templars(Additional 1000000 C-Bills).<br />
Threat Level:Very Heavy<br />
Heat Sink Efficiency:180%<br />
Employer:Kallon Industries<br />
Alignment:Davion<br />
Type of Mission:Mech Works Defense<br />
Company Profile Changes:Steiner-10,Davion+15,Nobility+7<br />
Note:Send ALL your best Heavy Mechs and Lancemates,like Arguses,Catapult and<br />
blablabla.If you have any Assault Mechs,send them too.Always keep at max<br />
speed.Long-Range weapons recommended.Fast-reloading or Short-Range weapons<br />
works good too.IMPORTANT:If you do this mission,YOU WON&#8217;T GET ANY STEINER<br />
CONTRACTS ANYMORE.</p>
<p>A photocopy of Mechs Works,but you have to protect the Mech Works instead.At<br />
first you and your Lances will land on Nav Alpha.There will have some<br />
Hellhounds,Ryokens and Cougars? attacking the Listening Post,crash them out<br />
fast.By my observation,when their causalties reach a certain level they will<br />
retreat automatically,so punch as many Mech as you can,then back to base at<br />
FULL THROTTLE.</p>
<p>When you back to the base,the tough fight begins.Calliopes and Templars will<br />
help you to strike back.If you want to get additional 1000000 C-Bills,don&#8217;t<br />
let them suicide!:-)You will encounter 3 REAL ASSAULT LANCES in this<br />
stage.First,waste Hamptmanns and Highlanders(1 GAUSS,1 HGAUSS,2<br />
LgLas,FF16,with LAMS and Jump Jets)first,then clash some DemolisherIIs and<br />
Gladiators near Nav Beta.After that,enemy Nightshades(or Nightwinds) will<br />
come to support the last Lance:Hamptmanns and Highlanders(again!).Use all<br />
your power to punch them out.When all Enemies are destroyed,mission will<br />
end.</p>
<p>You have finished the Talon/Wernke Campaign!<br />
Talon/Wernke Summary:<br />
Blackout->Night Op->Mech Works<br />
        \\                   \<br />
         +&#8211;>Moonlight-+&#8211;>Country Life->Mech Works Defense</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
HesperusII<br />
&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
Location: Lyran Alliance<br />
Hesperus II is the home of Defiance Industries, whose factories have been<br />
producing &#8216;Mechs since the age of the Star League. Its mountainous landscape<br />
has been burnt and scored by savage fighting for control of the factory<br />
complex. The Gray Death Legion has recently finished a very costly campaign<br />
to keep the facilities in Lyran hands.<br />
The bold, mountainous landscape of Hesperus II is almost immaterial; it&#8217;s<br />
the industry that matters here. This is the world where &#8216;Mechs have been<br />
built forever, along with plenty of other lethal products. You might be<br />
hired to assault a munitions plant in broad daylight with your entire lance,<br />
or to sneak up on an industrial base in the dead of night, when merely being<br />
spotted will mean mission failure. It&#8217;s in Lyran hands,or now.</p>
<p>Mission:Escort<br />
Pay:6135000 C-Bills<br />
Objectives:<br />
#Escort the convoys to Nav Alpha.<br />
#Escort the convoys to Nav Beta.<br />
#Escort the convoys to Nav Zeta.<br />
#Destroy all enemies in this area.<br />
#Escort the convoys to the checkpoint at Nav Gamma.<br />
Threat Level:Heavy<br />
Heat Sink Efficiency:100%<br />
Employer:Defiance Industries<br />
Alignment:Steiner<br />
Type of Mission:Convoy Escort<br />
Company Profile Changes:Steiner+9,Nobility+4<br />
Note:Send ALL your best,fast Heavy Mechs and Lancemates.If you have any<br />
Assault Mechs,send them too,but make sure its speed can follow you.Always<br />
keep at max speed(or speed around 70kph).Fast-reloading or Short-Range<br />
weapons works good.</p>
<p>After starting,move along those Convoys and call those Lancemates to follow<br />
you.When you nearly reach Nav Alpha,a Shadow Cat will use its Jump Jets to<br />
attack you.Run towards it and waste it.Castle will later tell you that there<br />
are 2 Mechs following the Convoys(2 Thanatos actually),punch them out with<br />
your Lancemates.After reaching Nav Alpha,you will see a bridge.DON&#8217;T GO NEAR<br />
IT,because enemy will bomb the bridge,and those Convoys will continue moving<br />
to Nav Beta via Nav Zeta.It will be a great danger to those Convoys,because<br />
there are 1 Cougar(It won&#8217;t active until the bridge bombed or you attack<br />
it),1 Shadow Cat and 4 Bulldogs along the road.If you try to trace the<br />
Convoys&#8217; way,then will soon be destroyed(I tried before).</p>
<p>So,after reaching Nav Alpha,order your Lancemates to follow you,and order<br />
them to fight against that &#8222;Jumping&#8221; Shadow Cat.That Cougar is hidden behind<br />
the hill on your left,if it saw you,it won&#8217;t move,though(very funny,silly<br />
and stupid,isn&#8217;t it?).Use salvos to destroy it.As mensioned,it will become<br />
active if you don&#8217;t destroy it.Clear that Shadow Cat,Cougar and Bulldogs,and<br />
walk along the road,until you see 2 DemolisherII.Bust them,and you will see<br />
the bridge again.Now you can go near it,to make those Convoys move towards<br />
Nav Zeta(If you didn&#8217;t destroy all enemy from Nav Alpha to Nav Zeta you have<br />
to turn back to protect them).If you had destroyed EXACTLY all enemies as I<br />
told before,just move towards Nav Gamma.You will see a lake on your<br />
right,and there are some Condors and Harassers plus 2 Bushwacker,waiting for<br />
you and those Convoys.Take them out,or &#8222;lead&#8221; them to Nav Gamma.At Nav Gamma<br />
there are 1 Argus,2 Bulldog and 2 Mobile Turret,friendly.If those Convoys<br />
reach Nav Gamma and all enemy have been destroyed and those Convoys reach<br />
Nav Gamma,mission terminates.</p>
<p>Mission:Raid<br />
Pay:6243000 C-Bills<br />
Objectives:<br />
#Destroy all Warehouses and Factories at Nav Alpha.<br />
#Destroy all Warehouses and Factories at Nav Beta.<br />
#Eliminate all enemies in this area.<br />
Threat Level:Heavy<br />
Heat Sink Efficiency:100%<br />
Employer:Skye Separatists<br />
Alignment:Davion<br />
Type of Mission:Military Satobarge<br />
Company Profile Changes:Steiner-4,Davion+11,Infamy+7<br />
Note:Send ALL your best Heavy or Assault Mechs and Lancemates.Long-Range<br />
weapons recommended.Fast-reloading or Short-Range weapons works good too.</p>
<p>In this stage you will help your old friend at Eaton.Move across the<br />
river,and you will encounter 1 Mad Cat MkII and a few turrets(Laser and<br />
Missile).Destroy the Turret Control Tower at a range first,and concertrate<br />
fire on that MC-Mk2,then move to Nav Alpha.The guard are 2 Mad Cat and a few<br />
Laser Turret,kill those Mad Cats first,then disable those turret(nuff to say<br />
to do this).After that,use all your terrorising minds to destroy all enemy<br />
buildings here!!After a masscre&#8230;&#8230;proceed to Nav Beta.1 Shadow Cat keeps<br />
jumping on the hill and it may attack you(very annoying),waste it,and<br />
destroy the Turret Control Tower opposite of the river at range.Enemy will<br />
have some reinforcements,2-3 Vulture and 1-2 Black Knight,in the base at Nav<br />
Gamma there are 2-3 Mad Cat and 1-2 MC-Mk2.Waste them all,then blow up all<br />
the objective buildings.</p>
<p>Mission:Assault<br />
Pay:7540000 C-Bills<br />
Objectives:<br />
#Destroy all Communication Equipment at Nav Alpha.<br />
#Destroy all Barracks at Nav Beta.<br />
#Destroy enemy Hrothgar Dropship.<br />
#Destroy all enemies in this area.<br />
Threat Level:Heavy<br />
Heat Sink Efficiency:100%<br />
Employer:Steiner Military<br />
Alignment:Steiner<br />
Type of Mission:Base Assault<br />
Company Profile Changes:Steiner+11,Davion-9,Infamy+7<br />
Note:Send ALL your best Heavy Mechs and Lancemates,if you have any Assault<br />
Mechs,send them too.Long-Range weapons recommended.Fast-reloading or<br />
Short-Range weapons works good too.</p>
<p>Move towards Nav Alpha and fight against 1 Mauler and some Peregines,also<br />
some Calliopes.Destroy the Turret Control Tower there to disconnect those<br />
Turrets.Mauler won&#8217;t be a big threat,so it soon wasted.Then destroy all<br />
&#8222;enemy&#8221; buildings at Nav Alpha,and move to Nav Beta.There are some Laser<br />
Turrets around the base,so take those Control Tower at Long-Range.At Nav<br />
Beta there are 2 Victor and some Peregines,crush them and concertrate fire<br />
on that Hrothgar.When Hrothgar had been destroyed,1 Mauler and 2 Hellhound<br />
will come to attack you.Waste them fast,and destroy those Barracks and<br />
enemies to end this mission.<br />
Note:There are some Calliopes on the hills,you may avoid them at first,or<br />
destroy them first,as you have to destroy them to complete this mission.</p>
<p>Mission:Stealth<br />
Pay:4500000 C-Bills<br />
Objectives:<br />
#Hide at Nav Alpha until allies draw off enemy Mechs.<br />
#Scan the Armour Integration Lab at Nav Beta.<br />
#Scan the Weapon Integration Lab at Nav Gamma.<br />
#Get to Extraction point at Nav Delta.<br />
Threat Level:Medium<br />
Heat Sink Efficiency:100%<br />
Employer:Davion Military<br />
Alignment:Davion<br />
Type of Mission:Stealth Recon<br />
Company Profile Changes:Davion+15,Infamy+3<br />
Note:Send your best,fast Heavy or Assault Mech(better to mount ECM).Always<br />
keep at max speed.Short-Range weapons recommended.</p>
<p>This is a hard mission.Though enemy force isn&#8217;t strong,it&#8217;s hard to hide<br />
your Mech at Nav Alpha.Anyway,watch friendly Mechs try to draw off enemy<br />
Mechs under enemy&#8217;s tremendous fire(like watching &#8222;Band of Brothers&#8221;).Switch<br />
the radar to Passive Sensor first,and move to Nav Alpha.If you JUST see the<br />
base(or a turret),STOP IMMEDIATELY and cronch or shut down.Just<br />
wait&#8230;&#8230;.until Castle tell you that enemy forces had been drawn off.Run to<br />
Nav Beta and approach the Armour Integration Lab.You will be attacked by<br />
enemy turrets(Calliopes) or vehicles(Bulldogs and Nightwinds) when you are<br />
in the base,so you may attack them when you are scanning.After scanning Nav<br />
Beta,you can only find some Zeus&#8217; part.So,move to Nav Gamma and scan(you may<br />
blow up the Turret Control Tower first),and you finally find the Fafnir<br />
Blueprints.Castle will tell you that enemy is going back to the base,and you<br />
found that enemy 2-3 Thanatos are becoming active,starting to attack<br />
you.Just rush to Nav Delta ASAP.</p>
<p>Mission:Mech Works Defense<br />
Pay:10150000 C-Bills<br />
Objectives:<br />
#Defend Weapon Integration Lab at Nav Alpha.<br />
#Defend Armour Integration Lab at Nav Beta.<br />
#Destroy enemy Hrothgar Dropships at Nav Gamma.<br />
Threat Level:Very Heavy<br />
Heat Sink Efficiency:100%<br />
Employer:Defiance Industries<br />
Alignment:Steiner<br />
Type of Mission:Defend Prototypes<br />
Company Profile Changes:Steiner+15,Davion-10,Nobility+9<br />
Note:Send ALL your best Heavy or Assault Mechs.Always keep at max<br />
speed.Long-Range weapons and fast-reloading short range weapons works<br />
good.IMPORTANT:If you do this mission,YOU WON&#8217;T GET ANY DAVION CONTRACTS<br />
ANYMORE.You will always get a free Fafnir and its weapon,for free too.</p>
<p>I think you will use all force to do this mission to get the precious<br />
Fafnir(as it can&#8217;t be bought from Free Market),right?As this base is heavily<br />
defended by Calliopes,also an Active Fafnir and 2 Zeus(FF15.5,1 LgLas,2<br />
LRM15,1 HGAUSS,with LAMS and BAP),so bust those Mechs won&#8217;t be a big<br />
problem,just don&#8217;t let ANY Mechs explode near those buildings.You will begin<br />
the mission near the Davion Heavy Guard&#8217;s first assault wave:3-4<br />
Templars.Concertrate fire on them,so that you can get enough time returning<br />
to the base to fight against 3 Cougar and 1 Uziel,which escape away from the<br />
base fire.Waste them fast,and then move to Nav Beta to duel with 2 Black<br />
Knight and 2 Longbow:the last wave.Their firepower are very destructive to<br />
anything,so take care.After those 3 waves Castle will tell you that 2<br />
Hrothgar are going to drop more Heavy Guards on HesperusII,which you can&#8217;t<br />
bear about.Move to Nav Gamma immediately and you will encounter 2 Black<br />
Knight and 2 Thor.Let your lancemate to waste them fast,then continue to<br />
move.When you and your Lances are near Nav Gamma,you can see both<br />
Hrothgar.Concertrate fire on one of them first,then the other one.They will<br />
drop 3 Thor out,but if you destroy both Hrothgar first,mission will ends(as<br />
it is determined that the threat to the Industry has wasted),so you can just<br />
ignore those Thor and blow both Hrothgar.</p>
<p>Mission:Mech Works Attack<br />
Pay:9475000 C-Bills<br />
Objectives:<br />
#Eliminate all vehicles and Mechs at Nav Alpha.<br />
#Destroy all Base Defenders at Nav Beta.<br />
#Protect technicians when they are stealing Fafnir blueprints.<br />
@Destroy all enemies in this area.<br />
@Destroy the Weapon Integration Lab.<br />
@Escape to Nav Delta.<br />
Threat Level:Very Heavy<br />
Heat Sink Efficiency:100%<br />
Employer:Davion Military<br />
Alignment:Davion<br />
Type of Mission:Mech Works Assault<br />
Company Profile Changes:Davion+15,Steiner-15<br />
Note:Send ALL your best Heavy or Assault Mech.Always keep at max<br />
speed.Long-Range weapons recommended.Fast-reloading or Short-Range weapons<br />
works good too.IMPORTANT:If you do this mission,YOU WON&#8217;T GET ANY STEINER<br />
CONTRACTS ANYMORE.You will always get a Fafnir,for free.You may also get 1-2<br />
Longbow and 0-1 Catapult.</p>
<p>I think you will use all force to do this mission to get the precious<br />
Fafnir(as it can&#8217;t be bought from Free Market),right?At Nav Alpha there are<br />
2 Zeus,2-3 Thanatos,2-3 Magi and 3-4 Mobile Turret(linked with Control<br />
APC,of course).Move to Nav Alpha and kill the incoming Mechs(concertrate<br />
fire will be much safer),and blast the Control APC at range.After a while<br />
some Nightwinds will come to support Defenders,just shoot them down.Just<br />
clear Nav Alpha,then march to Nav Beta.</p>
<p>In the base at Nav Beta there are Calliopes around it(duck 1 Control APC and<br />
Control Tower first,search by yourself),some Bulldogs,and the worst thing<br />
is,there are 2 finished Fafnir!Let your Lancemates waste those 2<br />
Fafnir(strong but slow,equal to a sitting duck),and blast Bulldogs around by<br />
yourself.When all base defenders had been taken out,a Transport Helicopter<br />
will land beside Weapon Integration Lab,and commandos will go in to steal<br />
Fafnir blueprints.Meanwhile,there are 2 Heavy Lance(Assault Lance<br />
actually)approaching the Lab,so move fast.There are 2 Zeus and 2 Longbow in<br />
each Lance.When one of the lance appears,concertrate fire on them destroy<br />
them all,and do the same thing on second lance.When those commandos leave<br />
and all enemies has been downed,you can just escape to Nav Delta or destroy<br />
the Lab.</p>
<p>You have finished the HesperusII Campaign!<br />
HesperusII Summary:<br />
Escort->Assault->Mech Works Defense<br />
        \\            \<br />
         +&#8211;>Raid-+&#8211;>Stealth->Mech Works Attack</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
New Exford<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
Location: Arc-Royal Defense Cordon (ARDC)<br />
New Exford lies dangerously close to the Clan Occupation Zones of both the<br />
Jade Falcons and Vlad&#8217;s Wolves. The planet of New Exford is temperate to<br />
tropical by Terran standards and is home to numerous volcanoes and island<br />
clusters. Recently, a small force of Jade Falcons has landed on New Exford<br />
as part of a much larger push into the ARDC and Lyran Alliance.<br />
New Exford is very green and very wet. Its jungles take humidity to an<br />
extreme not found on any worlds within jumping distance. Volcanoes can<br />
challenge your heat sinks (no such thing as heat shields in the Battletech<br />
universe, so the purists will get upset). Since it&#8217;s close to the Clan<br />
Occupation Zone, there are other ways things can get hot.</p>
<p>Note:In New Exford,you will encounter many Clan Mechs.They aren&#8217;t very<br />
powerful,but they would like to use ECM and Passive Sensors,so aware.If<br />
there are not enough Heavy or Assault Mechs in your armoury,I prefer you to<br />
this Campaign after doing HesperusII and Talon/Wernke,or even after<br />
SolarisVII-Grand Championship.If you finish &#8222;Beach Fight&#8221; here,you may get a<br />
free pilot,Falcon(a Lance Commander).IMPORTANT:If you are not in full<br />
Assault/Heavy Lance(Like mine:1 Fafnir,0-2 Hamptmann,1-3 Atlas,4<br />
Daishi),FREE ENGAGEMENT IS HIGHLY NOT RECOMMENDED.</p>
<p>Oh yes,you can actually skip &#8222;Jungle Recon&#8221; stage.</p>
<p>Mission:Jungle Recon<br />
Pay:4250000 C-Bills<br />
Objectives:<br />
#Search all Nav Points to find the Jade Falcon Dropship.<br />
#Destroy all Clan Mechs.<br />
Threat Level:Heavy<br />
Heat Sink Efficiency:95%<br />
Employer:Kell Hounds<br />
Alignment:Neutral<br />
Type of Mission:Jungle Recon<br />
Company Profile Changes:Nobility+4<br />
Note:Send ALL your best Heavy or Assault Mechs and Lancemates.You may send<br />
your strong Medium Mech,but not recommended.Always keep at max<br />
speed.Long-Range weapons and fast-reloading short range weapons works good.</p>
<p>After your drop,you will see 1 Shadow Cat,1 Cougar,and 1 Uller(with ECM).If<br />
you are using full Assault Lance(like me),then nothing to worry.If not,it&#8217;s<br />
better to concertrate fire on each Mech.After wasting them,Move to Nav<br />
Alpha,then move towards Nav Beta.you may use zoom wintow to shoot the<br />
incoming Mechs:1 Thor(I hope that I don&#8217;t make mistake.It is rided by Jeff<br />
Roshak),2-3 Loki,1-2 Shadow Cat,and 2-3 Vulture.Give your Lancemates to have<br />
free engagement(only for full Assault Lance) or make them concertrat fire on<br />
each enemy.When they are all downed,move to Nav Beta.There&#8217;s nothing<br />
intresting,so go to Nav Gamma.During the walk,Skyline One will inform you<br />
that there are 5 Clan Mechs(1 Thor and 4 Ryoken) at Nav Gamma.Ryokens are<br />
quite dangerous,so be careful.Take them all out and reach Nav Gamma to end<br />
the mission.</p>
<p>Mission:Storm Patrol<br />
Pay:4250000 C-Bills<br />
Objectives:<br />
#Search all Nav Points to find the Jade Falcon Dropship.<br />
#Destroy all Clan Mechs.<br />
#Destroy the Jade Falcon Dropship.<br />
Threat Level:Heavy<br />
Heat Sink Efficiency:100%<br />
Employer:Kell Hounds<br />
Alignment:Neutral<br />
Type of Mission:Close Patrol<br />
Company Profile Changes:Nobility+4<br />
Note:Send ALL your best Heavy or Assault Mechs and Lancemates.Sending Medium<br />
Mech are HIGHLY not recommended.Always keep at max speed.Long-Range weapons<br />
and fast-reloading short range weapons works good.</p>
<p>You are in a heavy rain and quite dark environment,so use the Light<br />
Amplification when you need it.Guide your Lances forward,and you will meet a<br />
Thor near Nav Alpha.Blast it off,and mover forward.Be careful of Passive<br />
Mechs!About at Nav Beta you will see a Light Lance lead by 1-2 Shadow Cat<br />
and 1-2 Ryoken.Other Mechs contain Uller and Cougar,so only let your<br />
lancemates to have free engagement.Then move to Nav Gamma,later you will<br />
find a Medium Lance lead by a Heavy(2-3 Shadow Cat,2-3 Ryoken and 1<br />
Thor/Loki?),and there are Harassers around.Around Nav Gamma is a<br />
minefield,marked as &#8222;object&#8221; in the HUD.If you step on it,it can produce a<br />
great damage to Legs and Torsos,so be careful.Soon you marked the place of<br />
Jade Falcon Dropship,at Nav Delta.When you find it the Dropship will drop<br />
out 1 Daishi,1-2 Thor,2-3 Cougar and 2-3 Uller.Take them out quick,then go<br />
for the Dropship.When it goes boom,mission completes.</p>
<p>Mission:Backstab<br />
Pay:2500000 C-Bills<br />
Objectives:<br />
#Destroy all Jade Falcon Forces at Nav Alpha.<br />
#Destroy all Jade Falcon Forces at Nav Beta.<br />
#Destroy the Jade Falcon Dropship at Nav Beta.<br />
@Destroy the Barracks at Nav Alpha before any Jade Falcon pilots can escape.<br />
Threat Level:Heavy<br />
Heat Sink Efficiency:100%<br />
Employer:Kell Hounds<br />
Alignment:Neutral<br />
Type of Mission:Night Ambush<br />
Company Profile Changes:Nobility+4<br />
Note:Send ALL your best Heavy or Assault Mechs and Lancemates.Sending Medium<br />
Mech are HIGHLY not recommended.Always keep at max speed.Long-Range weapons<br />
works good.</p>
<p>I don&#8217;t like this mission very much,as its pay is less than &#8222;Beach Fight&#8221;<br />
very much,though it is more dangerous&#8230;&#8230;Anyway,proceed to Nav Alpha(with<br />
Passive Sensors),but go up to the hill on your right.Use zoom window to hit<br />
those Barracks badly,and destroy them.2-3 Ryoken will run out to intercept<br />
you,not a big problem actually,just not to absorb too much damage.Later,some<br />
Harassers will go towards to your location,waste them(easily) and go to Nav<br />
Beta.At Nav Beta you can see Jade Falcon&#8217;s Hrothgar,also Jade Falcon&#8217;s<br />
Mechs(including Aisa Thastus&#8217;s MC-Mk2 and her fellowships,2-3 Vulture,1-2<br />
Thor,1-2 Nova Cat and some other Vehicles) saw you and,fire at you,of<br />
coarse.Kill them all and blow up that Hrothgar to end up the mission.</p>
<p>Mission:Beach Fight<br />
Pay:5000000 C-Bills<br />
Objectives:<br />
#Destroy all Clan opposition.<br />
Threat Level:Very Heavy<br />
Heat Sink Efficiency:95%<br />
Employer:Kell Hounds<br />
Alignment:Neutral<br />
Type of Mission:Trial of Possession<br />
Company Profile Changes:Nobility+8<br />
Note:Send ALL your best Heavy or Assault Mechs and Lancemates.Sending Medium<br />
Mech are EXTREMELY not recommended.Always keep at max speed.Long- or<br />
Short-Range weapons works good.</p>
<p>Star Colonel Aisa Thastus and her fellowships comes to this Trial of<br />
Possession of this island.Her Lances are EXTREMELY DANGEROUS:2-3 Mad Cat,3-5<br />
Vulture,1-2 Thor,1-2 Nova Cat and her own MC-Mk2.You and your Lances may<br />
suffer form great losses,but it&#8217;s a great fun.When the mission starts,a<br />
Vulture will come up and call your Lancemates to blow it up fast,then<br />
concertrate fire on as many Mech as you can,because after your own speech(I<br />
found that Spectre is very proud of himself),your Lancemates WON&#8217;T OBEY YOUR<br />
ORDER to destroy a certain target,so order them to attack their closest<br />
target(though there will be a great loss).When all enemies was<br />
downed,mission overs.</p>
<p>Note:If you play this mission,Aisa will join your force(or say,under your<br />
control) as a voluntary pilot,renamed as Falcon(a Lance Commander).</p>
<p>You have finished the New Exford Campaign!<br />
New Exford Summary:<br />
Jungle Recon->Storm Patrol->Backstab<br />
                                 \&#8212;>Beach Fight</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
New Avalon<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
This is Steiner territory for now, like it or not. It&#8217;s the home of a major<br />
space port, and is rumored to be the site of some very sensitive political<br />
intelligence. As with Tharkad, this means you&#8217;ve got a lovely, unassuming<br />
planet that will be very heavily defended.</p>
<p>Mission:Spaceport<br />
Pay:17560000 C-Bills<br />
Objectives:<br />
#Destroy all fuel tanks at Nav Alpha.<br />
#Destroy all communcation buildings at Nav Alpha.<br />
#Communicate with Rabid Fox at Nav Gamma.<br />
#Escort Rabid Fox to Nav Delta.<br />
#Rabid Fox must survive.<br />
Threat Level:Medium<br />
Heat Sink Efficiency:100%<br />
Employer:Steiner Intelligence<br />
Alignment:Steiner<br />
Type of Mission:Escape and Evasion<br />
Company Profile Changes:Infamy+8<br />
Note:Send your Heavy or Assault Mechs.Always keep at max speed.Long-Range<br />
weapons and fast-reloading short range weapons works good.Only avaliable if<br />
you played Mech Works Defense at HesperusII or Mech Works at Talon/Wernke.</p>
<p>You are in one of the Spaceport in New Avalon.You can see your Talon is in<br />
front of you,if you want you can blow it up:).Anyway,there are many Laser<br />
Turret and Calliopes in this area,you can also see 2 Osiris.If you are using<br />
Assault Mechs,they won&#8217;t be a great threat.I recommend that destroy those 2<br />
Turret Control Tower(1 is beside that Generator and 1 is beside the Guard<br />
Tower),so that those Turrets will become slience,and take out those<br />
Osiris.Then,destroy all Air Control Tower in this area,then bust those fuel<br />
tanks,and Communcation buildings.After that,destroy ALL Choppers(They<br />
say:IDF,which means&#8221;I Don&#8217;t Fly&#8221;) and Mechs that are shut down(in Orange<br />
colour) you can see in the spaceport.Then,go to Nav Beta.You will encounter<br />
1 Mad Cat and 3 Ryoken.Look out for their LRM salvos,and take them out.Move<br />
to Nav Gamma then,and you will see Rabid Fox.He is in a Swiftwind(Just a<br />
Jeep with a Radar behind),if he get killed,mission will fail.At the same<br />
time,you will see some Light Mechs(Seems that containing Flea,Raven and<br />
Osiris&#8212;&#8212;I haven&#8217;t confirmed)trying to intercept you.Just let them know<br />
what is &#8222;An insect try to use its scythes to stop a car&#8221;,and do what you<br />
need to do.When you cleared those Mechs you see,you can just go to Nav Delta<br />
and finish the mission.<br />
Note:If you haven&#8217;t destroy all Mechs and Choppers in the spaceport,they<br />
will become active(except those Choppers if you had destroyed all Air<br />
Control Tower in the spaceport)and try to intercept you at Nav Gamma.Those<br />
Mechs include:1-2 Owens,2 Uziel,2 Bushwacker,2-3 Flea,1-2 Puma.</p>
<p>Mission:Hacker Run<br />
Pay:19500000 C-Bills<br />
Objectives:<br />
#Destroy all base defenders at Nav Alpha and<br />
Nav Beta.<br />
#Extract Kartina Steiner&#8217;s location at Computer Core at Nav Beta.<br />
#Go to the Extraction point at Nav Gamma.<br />
Threat Level:Very Heavy<br />
Heat Sink Efficiency:120%<br />
Employer:Steiner Intelligence<br />
Alignment:Steiner<br />
Type of Mission:Infiltration<br />
Company Profile Changes:Steiner+19,Infamy+11<br />
Note:Send your BEST Assault Mechs.Always keep at max speed.Long-Range<br />
weapons and fast-reloading short range weapons works good.</p>
<p>After escorting Rabid Fox to his farm,he will call you going to extract<br />
Kartina Steiner&#8217;s location by Davion&#8217;s Super Computer.At first you will<br />
encounter some Dragon,DON&#8217;T fight with them at first.Instead,move towards<br />
Nav Alpha.When you see the base,you will proably get shot by those<br />
Calliopes(not controlled by ANY buildings or APCs),Strong Point Defense and<br />
Nightwinds.Shoot down all Nightwinds first,then concertrate fire on 1 Turret<br />
each time.Afterwards,destroy all Dragon ASAP,because an Assault Lance,some<br />
more Choppers and some DemolisherIIs will come to welcome you.In the Assault<br />
Lance there are Atlas,Mauler,Osiris and Raven,so take them ALL out fast.The<br />
Transport Helicopter will soon arrive,but just fly outside of the base.After<br />
you cleared all enemies as mensioned before,mop out anything marked as<br />
&#8222;Enemy&#8221; you see,especially those Calliopes on the hills,then go to Nav beta<br />
for the Computer Core.<br />
When those Hackers are doing their work,some more Mechs and Nightwinds will<br />
coming to your location.Wait for those Hackers finish their job,and retrive<br />
those data.At first you can only see Nightwinds and 2-3 Wolfhound,but then<br />
you will see lots of Mauler,Atlas and blablabla.So,listen to Rabid Fox&#8217;s<br />
order:Escape at Nav Gamma.Just rush to Nav Gamma and exit the mission.Hear<br />
that Rabid For bombed the Chopper&#8230;&#8230;</p>
<p>You have finished the New Avalon Campaign!<br />
New Avalon Summary:<br />
Spaceport&#8212;&#8212;>Hacker Run</p>
<p>&#8212;&#8212;&#8212;<br />
Carse<br />
&#8212;&#8212;&#8212;<br />
Mission:Wolf Trial<br />
Pay:0 C-Bills<br />
Objectives:<br />
#Defeat all Clan Wolf&#8217;s Mechs to win the Trial of Position.<br />
Threat Level:Very Heavy<br />
Heat Sink Efficiency:95%<br />
Employer:N/A<br />
Alignment:Steiner<br />
Type of Mission:Trial of Position<br />
Company Profile Changes:Steiner+<br />
Note:Lead to Steiner Ending.Send your BEST Assault Mechs,like Max Armoured<br />
Fafnir,and use MOST POWERFUL WEAPONS.Always keep at max speed and<br />
moving.Fast-reloading short range weapons works VERY good.You will fight<br />
alone,if you shoot at any standing Mech they&#8217;ll attack you.Standing beside<br />
any standing Mech will disqualify you.Only avaliable  after finishing New<br />
Avalon&#8217;s Campaign.</p>
<p>After lots support on Steiner side,Rabid Fox want you to become a Clan<br />
Warrior,but you must pass Trial of Position first.Those Clans aren&#8217;t too<br />
strong,but they pilot Heavy and Assault Mechs,so be careful.<br />
First one you encounter is Jules Sender,in a standard Vulture.Unmodified,so<br />
very easy for you.About 2 HGAUSS salvo can destroy it.Then Rhanda Stiles<br />
will jump down with her Thor.Not a big threat,really.Waste her too before<br />
absorbing more damage.</p>
<p>Afterwards,Zel Vickers,with his Mad Cat,will attack you aggresively.He will<br />
keep mobile and shooting,but you may destroy it soon,as Mad Cat&#8217;s armour<br />
isn&#8217;t too thick.Now here is the tough fight.Hanse Noruff,with his<br />
Masakari,can bring you a great pain.Its 2 ERPPC and CLRMs can destroy ANY<br />
part of your Mech if you aren&#8217;t careful.Take out of its legs to destroy<br />
it,or ram out its arm first.At last,Manda Ruby will take care of you with<br />
her Daishi.At the end of this match,her Daishi can kick you out of this<br />
arena.Use all your strength to boom her out.When Manda has down,mission<br />
overs.</p>
<p>So you did it.In the years follow,you live as a Clan Wolf Warrior,and eager<br />
to restart the drive on Terra,and eager to make them more<br />
pain.However,little did you know a storm rising on Terra would have stormed<br />
all known universe,but it is passing&#8230;&#8230;</p>
<p>This is the end of Steiner Campaign.</p>
<p>&#8212;&#8212;&#8212;&#8212;<br />
Tharkad<br />
&#8212;&#8212;&#8212;&#8212;<br />
The Lyran throne is housed on this snowy wonderland of a planet. As you<br />
might guess, any time you&#8217;re that close to political power, your missions<br />
will be very well equipped, and will meet with extremely heavy resistance.</p>
<p>Mission:Overlord<br />
Pay:15745000 C-Bills<br />
Objectives:<br />
#Secure Nav Alpha by defeating Steiner forces.<br />
#Destroy all Steiner forces at Nav Beta.<br />
#Destroy Overlord Dropship.<br />
#Peter Steiner-Davion must be survive.<br />
Threat Level:Very Heavy<br />
Heat Sink Efficiency:100%<br />
Employer:Peter Steiner-Davion<br />
Alignment:Davion<br />
Type of Mission:Full Assault<br />
Company Profile Changes:Davion+19,Nobility+5<br />
Note:Send ALL your best Assault Mechs and Lancemates.Always keep at max<br />
speed.Long- or Short-Range weapons works good.Peter is in an Fafnir(2<br />
HGAUSS,2 ER LgLas),if he ejects,mission fails.Only Avaliable only you played<br />
Mech Works Attack at HesperusII or Mech Works Defense at Talon/Wernke.</p>
<p>I think it is the LARGEST assault in the game&#8212;&#8212;Both side have<br />
30+Mechs(Friendly Mechs includes Sunders,Awesomes,Atlases,etc.),and NO<br />
Lights or Mediums,only Heavys or Assaults.At first you have to face many<br />
enemy Mechs:Longbows,Dragons,Sunders,Atlases,Mad Cats,Daishis,etc(I can&#8217;t<br />
count).What you have to do is very simple:Destroy all enemies you see(by<br />
concertrated fire).At the middle of the fight Steiners will have some<br />
Nightwinds and Peregines come to support,but we have them too,so nothing to<br />
worry about.After defeating enemies at Nav Alpha Peter will move into<br />
battle,so be careful,don&#8217;t let him suicide.Move towards Nav Beta and kill<br />
everything you see:2-3 Strong Point Defense,10+ Mobile<br />
Turret,Atlases,Longbows,Daishis,DemoIIs,Myrimidons,etc,then go for the<br />
Overlord.Its engine nozzle is hard to see,so you have to hit on its hard<br />
skin and face its deadly fire.NEVER TRY TO APPROACH IT ALONE.USE YOUR<br />
LANCEMATES!When its hit point is below half,it will blow up and mission<br />
ends.</p>
<p>Mission:Resupply<br />
Pay:16890000 C-Bills<br />
Objectives:<br />
#All Supply Convoy must remain intact.<br />
#Secure Drop Zone at Nav Alpha.<br />
#Secure Drop Zone at Nav Beta.<br />
#Defend the Overlord Dropship at Nav Delta.<br />
Threat Level:Very Heavy<br />
Heat Sink Efficiency:110%<br />
Employer:Peter Steiner-Davion<br />
Alignment:Davion<br />
Type of Mission:Resupply<br />
Company Profile Changes:Davion+14,Nobility+5<br />
Note:Send ALL your best Assault Mechs and Lancemates.Always keep at max<br />
speed.Long- Range weapons works good.</p>
<p>Watching the convoys moving to Nav Alpha.You will meet your old friend at<br />
HalloranV-Escort:Captain Doshka(I hope I don&#8217;t spell wrongly).Help him to<br />
defend his Hrothgar against 2 Bushwacker and 2 Uziel.Castle will inform you<br />
later that there are 3 Mechs(Sunder)approaching to your back.They will<br />
appear separately,so you know what to do.When the Convoys finish<br />
resupply,destroy those Sunders as fast as you can and move to Nav Beta<br />
IMMEDIATELY!There are 3-4 Victor attacking another Hrothgar(with 1-2 Awesome<br />
protecting it),and they will destroy a Convoy as soon as they appear!So,you<br />
have to eat some of their ammo in order to save the Convoys.Kill them all<br />
and move to duel with 2 Vulture and 2 Thanatos at its back.Waste them<br />
fast,and move to Nav Gamma fast.There will be some Nightshades,but they<br />
won&#8217;t last long against Dropships and you.At Nav Delta there is a friendly<br />
Overlord being attacked by 1-2 Mauler and 3-4 Nova Cat.At last stage you<br />
must tried that how is the powerfulness of Overlord,so just sit back(!?)and<br />
displace them all with 2 friendly Awesome.Very easy mission(!?).</p>
<p>Mission:Checkmate<br />
Pay:18500000 C-Bills<br />
Objectives:<br />
#Secure Nav Alpha by defeating Steiner Rear Guards.<br />
#Destroy all Hangars at Nav Beta.<br />
#Destroy Air Control Tower at Nav Beta.<br />
#Peter Steiner-Davion must be survive.<br />
#Assault the Palace Main Gate at Nav Gamma.<br />
#Defeat Nondi Steiner and her Royal Guards.<br />
Threat Level:Very Heavy<br />
Heat Sink Efficiency:110%<br />
Employer:Peter Steiner-Davion<br />
Alignment:Davion<br />
Type of Mission:Palace Assault<br />
Company Profile Changes:Davion+,Nobility+<br />
Note:Lead to Davion Ending.Send ALL your best Assault Mechs and Lancemates<br />
with best and deadly weapons.Always keep at max speed.Long- or Short-Range<br />
weapons works good.Peter is in an Fafnir(2 HGAUSS,2 ER LgLas),if he<br />
ejects,mission fails.</p>
<p>Ok,that&#8217;s it.The final destination.Peter wants the FedCom civil war ends<br />
today.You will help to keep peace,don&#8217;t you?<br />
At the Nav Alpha there are 4-6 Bulldog,2 Puma and 2 Awesome,plus 2 Mobile<br />
Turret(with APC) duelling with 2 friendly Victor.You can easily destroy some<br />
Bulldog at Long range,then go for those Mechs with your Lancemates.You may<br />
destroy the APC at opposite first.After clearing Nav Alpha,move towards Nav<br />
Beta.Look out of those Laser Turrets!When you are going to Nav Beta there<br />
are 2 Awesome and 2 Longbow coming to kill you.Disable them,and wait for<br />
enemy 4-6 Stiletto and 4-6 Nightwind coming to suicide.<br />
Then,turn right and move upwards at the ramp.Destroy all enemy Turrets,then<br />
go for those buildings.Afterwards,Move to Nav Gamma.Peter and his 2-3 Victor<br />
bodyguard are under the deadly fire of 3-4 Longbow and 3-4 Awesome,also 2<br />
Laser Turret.Run down the ramp and crush them all out.<br />
When all enemy Mechs at Nav Gamma was down,Nondi Steiner,declared that your<br />
action ends here.She will call her Royal Guards(4 Daishi) engage and destroy<br />
all of you,well,the most exciting part comes.The final battle of FedCom<br />
civil war begins!<br />
Rush up and concertrate deadly fire on all 4 Daishi(very dangerous for you<br />
and your Lancemates at that time&#8212;&#8212;no repair and rearm)and waste them<br />
all,then Nondi will come up with her Hamptmann(unmodified).Even though you<br />
may got badly hurt at that time,but for the future of FedCom,concertrate<br />
fire on her and punch her out!</p>
<p>You have finished Tharkad Campaign!<br />
Tharkad Summary:<br />
Overlord->Resupply->Checkmate</p>
<p>The FedCom civil war is over.With the defeat of Nondi,the backbone of the<br />
LAAF soon broke.Peter will rerule FedCom and offer yuo al Long-term security<br />
detail.It is a difficult job to defeat the discontent growing in from<br />
Terra,but it&#8217;s another story all together&#8230;&#8230;</p>
<p>This is the end of Davion Campaign.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
New Canton<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Mission:Griffon Base<br />
Pay:21300000 C-Bills<br />
Objectives:<br />
#Repal all Capellan Invanders from Griffon Base.<br />
#Destroy all enemy Mechs.<br />
Threat Level:Very Heavy<br />
Heat Sink Efficiency:80%<br />
Employer:New Canton Governor<br />
Alignment:Neutral<br />
Type of Mission:Griffon Base Defense<br />
Company Profile Changes:Steiner-,Nobility+<br />
Note:Lead to Neutral Ending.Send ALL your best Assault Mechs and Lancemates<br />
with best and deadly weapons.Always keep at max speed.Short-Range weapons<br />
works good.Only avaliable after finishing New Avalon&#8217;s Campaign.</p>
<p>Watching you and your Lancemates drop out of your Talon(Really handsome).You<br />
are near to Nav Alpha,which is being attacked by Arguses,Thanatoses,Black<br />
Knights,Myrimidons,Nightwinds,DemoIIs,Condors,LRM Carriers,etc(They are only<br />
some of them coz I can&#8217;t see clearly).Waste them all,but be careful!Even<br />
Hannibial&#8217;s Atlas and Falcon&#8217;s Atlas had been become scrap irons very<br />
soon(in my games)!After finishing Nav Alpha,move to Nav Beta and displace<br />
the Mechs(1-2 Sunder,Mauler,Masakari and MC-MK2)and Vehicles(I don&#8217;t want to<br />
count).Afterwards,move to Nav Gamma and fight against General Wu Kan Kuo(I<br />
hope that I haven&#8217;t spell wrongly)and his forces(1 Cauldron-Born,1-2<br />
Hunchback,Masakari,MC-MK2,Mauler,Thanatos and may be some more to come.Wu<br />
Kan Kuo himself is in a Gladiator).When you kill him another guy will call a<br />
full-retreat,but firing on ANY retreating Mech will make him choose to<br />
re-engage into battle.At now,just execute a masscre.</p>
<p>Griffon Base has been secured,and it&#8217;s yours now.Securing Griffon Base makes<br />
you easily taking up contracts against the Chaos March.At that time your<br />
firepower put you equal to the RCT of the IS.However,little did you know a<br />
storm rising on Terra would have stormed all known universe,but it is<br />
passing&#8230;&#8230;</p>
<p>This is the end of Neutral Campaign.</p>
<p>This is the end of MW4Mercs Campaign Walkthrough.</p>
<p>Overall Summary(Mine):<br />
HalloranV->Eaton->SolarisVII->Styk->HesperusII->SolarisVII->Talon/Wernke->New<br />
Exford->Tharkad<br />
       \+->New Avalon->New Canton<br />
                        \+->Carse</p>
<p><strong>Roads</strong></p>
<p>There are 3 endings for MW4Mercs:Davion,Steiner and Neutral(or Rogue)<br />
endings.Note:You MUST choose either one side(Davion and Steiner)to play at<br />
HesperusII or Talon/Wernke.At New Avalon,you have to choose if becoming a<br />
member of Clans or being Neutral.</p>
<p>Method to reach Davion Ending:</p>
<p>1.Play the campaign ignoring ALL Steiner missions(so don&#8217;t go to<br />
Halloran!).After mission Mech Works Defense at HesperusII or mission Mech<br />
Works Defense at Talon/Wernke,go to Tharkad and play all missions there.</p>
<p>2.You can do any contracts as you like,BUT you MUST play Mech Works Attack<br />
at HesperusII(Hesperus:Raid->Stealth->Mech Works Attack)if you go to<br />
Hesperus II first;or you MUST play Mech Works Defense at<br />
Talon/Wernke(Talon/Wernke:Moonlight->Country Life->Mech Works Defense)if you<br />
go to Talon/Wernke first.Then go to Tharkad and play all missions there.You<br />
MUST finish mission &#8222;Checkmate&#8221; at there to reach Davion Ending.</p>
<p>It is called as Davion Ending because you obey the command of Prince<br />
Davion,and help him to defeat Nondi Steiner.With the defeat of Nondi,Davion<br />
offers you a long-term security contract.A standard ending,because it is the<br />
thinking of &#8222;evil will always be beaten&#8221;.</p>
<p>Method to reach Steiner Ending:</p>
<p>1.Play the campaign ignoring ALL Davion missions.After mission Mech Works<br />
Defense at HesperusII or mission Mech Works at Talon/Wernke,go to New Avalon<br />
and play missions there.After you finished New Avalon&#8217;s missions,go to Carse<br />
and play mission &#8222;Wolf Trial&#8221; there.</p>
<p>2.You can do any contracts as you like,BUT you MUST play Mech Works Defense<br />
at HesperusII(HesperusII:Escort->Assault->Mech Works Defense)if you go to<br />
HesperusII first;or you MUST play Mech Works at<br />
Talon/Wernke(Talon/Wernke:Blackout->Night Op->Mech Works)if you go to<br />
Talon/Wernke first.Then go to New Avalon and play missions there.After you<br />
finished New Avalon&#8217;s missions,go to Carse and play mission &#8222;Wolf Trial&#8221;<br />
there.You MUST finish that mission to reach Steiner Ending.</p>
<p>It is called as Steiner Ending because you obey the orders of Rabid Fox to<br />
join Clan Wolf,and helps him to ensure the safety of Kartina Steiner.I think<br />
it is pretty an evil ending as those Clans kill many people,includes<br />
Castle&#8217;s parents.</p>
<p>Method to reach Neutral Ending:</p>
<p>1.Play the campaign ignoring ALL Davion missions.After mission Mech Works<br />
Defense at HesperusII or mission Mech Works at Talon/Wernke,go to New Avalon<br />
and play missions there.After you finished New Avalon&#8217;s missions,go to New<br />
Canton and play mission &#8222;Griffon Base&#8221; there.</p>
<p>2.You can do any contracts as you like,BUT you MUST play Mech Works Defense<br />
at HesperusII(HesperusII:Escort->Assault->Mech Works Defense)if you go to<br />
HesperusII first;or you MUST play Mech Works at<br />
Talon/Wernke(Talon/Wernke:Blackout->Night Op->Mech Works)if you go to<br />
Talon/Wernke first.Then go to New Avalon and play missions there.After you<br />
finished New Avalon&#8217;s missions,go to New Canton and play mission &#8222;Griffon<br />
Base&#8221; there.You MUST finish this mission to reach Neutral Ending.</p>
<p>It is called as Neutral Ending because you choose to breakaway from Lyran<br />
Alliance Armed Forces(LAAF,Steiner&#8217;s forces) and own a landhold yourself.I<br />
think that&#8217;s what Chinese says &#8222;leave the aggreable life and live secretly<br />
in the world&#8221;&#8230;&#8230;</p>
<p><strong>Comments</strong></p>
<p>After playing through this game about 5-6 times and having played BattleTech<br />
(as a computer-game and the board game) for about 10 years now I have one<br />
thing to say concerning your comment on the Daishi (translated it means<br />
&#8222;Great Death&#8221; wich is very true):</p>
<p>You say it should not be equipped with HGAUSS. I totally dissagree. My<br />
Daishi usually carries 1 HGAUSS, 2CGAUSS with 2 tons of ammo each and 3<br />
CLERLGLAS. One salvo of this &#8216;Mech knocks down an average medium &#8216;Mech and<br />
even some heavies. Just be sure to aim carefully. Another advantage is, that<br />
you can fire up to 3-4 salvos as soon as your weapons recharge without<br />
risking a shutdown (on planets with 100% Heat Sink efficiency). This should<br />
take out even an Atlas with max armor! (If you manage to hit it center torso<br />
repeadly)</p>
<p>With this configuration I have won the Solaris VII Championship. I started<br />
using it as soon as the assault season started and never changed it.</p>
<p>Sidenote:</p>
<p>You may notice, I absolutely love the Daishi. Unfortunately I won&#8217;t be able<br />
to use it in my current game. I decided only to use IS &#8216;Mechs and<br />
technology. Quite a challange I can tell you <img src='http://angmar.adminbros.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> . Maybe I will use a Victor<br />
in the original outfit (if possible, I have to try): Jump jets, AC20, 4<br />
Mlas, SRM6. Fast and deadly!</p>
<p>On Chapter 7 Tactics:</p>
<p>As you pointed out, speed is the key. But remember also never, NEVER charge<br />
a &#8216;Mech head on!! even if your tonnage is twice as high as your enemies he<br />
can still do serious damage. Always try the Circle of Death (TM)! First<br />
accelerate your &#8216;Mech to maximum speed. Then turn your torso about 80<br />
degrees to one side. Next bring the enemy &#8216;Mech into view by turning your<br />
&#8216;Mech. Now try to keep him in the center of your viewscreen and fire away.<br />
You can still turn the torso for about 10 degrees to help you compensate<br />
your movement. The enemy &#8216;Mech will rarely hit you. If it does some times,<br />
just turn around and change the direction of your movement (that is from<br />
clockwise to counter-clockwise or the other way round). This way he will<br />
strip the unscratched armor of your other side.</p>
<p>Using this tactic I have destroyed a Daishi using a Cougar with standard<br />
loadout in a skirmish battle.</p>
<p>On Chapter 8 Walkthrough:</p>
<p>Salvage depends on what is left of your enemies on the battlefield. In the<br />
BattleTech universe it is a custom for the winner of a battle to get<br />
everything that is left over. Salvage is influenced by two different points<br />
(for mercenaries at least): your right to take salvage (depending on your<br />
employer) and by what&#8217;s left on the field of battle.</p>
<p>You can&#8217;t influence the first one, but you can influence the latter. If a<br />
mech is destroyed by reactor explosion (hitting the center torso) there<br />
won&#8217;t be too much left. Destroying the head will most likely give you the<br />
&#8216;Mech with all ist equipment and weapons (unless previously destroyed) but<br />
is hard to acchieve. Your best bet is to go for the legs. destroying both<br />
legs will eliminate the &#8216;Mech from play and chances are good to get the<br />
&#8216;Mech or at least it&#8217;s weapons.</p>
<p>Finally, if you encounter unused &#8216;Mechs as in one of the first missions,<br />
you&#8217;re likely to get them as salvage in the end.</p>
<p>or Daishi&#8230;&#8230;Actually I love both HGAUSS and Daishi,but I think that<br />
putting HGAUSS on it will be a waste.Daishi gets big Omni Bays,it&#8217;s good to<br />
add more Energy or Missile weapons(like my Assault Daishi,armed 6 ER<br />
LgPLs),as it lacks of both Energy Bays and Missile Bays.Arming HGAUSS may be<br />
is a risk,as you have to confirm if your Mech can survive until 600m<br />
distance.I like &#8222;Long-Range overall&#8221;,arming more Long-Range weapons,you can<br />
increase the survival rate,right?</p>
<p>For salvage&#8230;&#8230;thanks,as I always don&#8217;t know how can it get.</p>
<p>I agree that &#8222;not to rush against a Mech directly&#8221;,but if you get strong<br />
weapons you can get it,like Fafnir,it can knock down Light and Medium<br />
easily.If you run in circle there may have missing shoot.</p>
<p><strong>Chained Events and Secrets</strong></p>
<p>In MW4Mercs there are many chained events(I think),here are some of more<br />
important (or common) ones.</p>
<p>1.If you save Hammer Lance on Styk-Reinforcement,then they will help you to<br />
engage enemy at nearly the end of Styk-Peace Talks.<br />
2.If you defeat Aisa at New Exford-Beach Fight,then she will join your<br />
company and served as a Lance Commander,Falcon.<br />
3.If you destroy all Mechs near the Mech Bay in the spaceport on New<br />
Avalon-Spaceport,later when you escort Rabid Fox to Nav Delta,you won&#8217;t see<br />
so many Mechs.If not,you&#8217;ll need to duel Mechs like<br />
Bushwacker,Uziel,Owens,Puma,etc.<br />
4.When you destoy the HPG Transmitter at Talon/Wernke-Blackout,your radar<br />
will become works again,so destroy it first for benefits.<br />
5.Try to mop up all enemies along Nav Alpha to Nav Beta via Nav Zeta first<br />
in HesperusII-Escort,then go near the bridge.You won&#8217;t met that sudden<br />
Cougar.<br />
More may come&#8230;&#8230;</p>
<p>Here are some secrets (or intresting stuffs) I found:</p>
<p>1.Get a Mech with SRM(any type).When fighting in water,cronch down the Mech<br />
and try to fire SRMs at the target.You will find that those SRMs will run<br />
like torpedoes!:)<br />
2.In urban fighting,it&#8217;s better to use a Mech with Jump Jets,so that you can<br />
jump onto the buildings (as high as possible) to gain altitude benefits.<br />
3.If using Catapult or Mad Cat MkII in multiplayer fightings,try to mount<br />
them with:SRMs,CSTRKs or ARTLRYs.You will find that they will be very useful<br />
of scatter fire.<br />
4.Try to avoid using Missiles to your target if it&#8217;s very near to you.Your<br />
missiles may get miss(or even punched out&#8230;&#8230;but sometimes may not).<br />
5.A stuff I haven&#8217;t tested:In matches which Heat Measures are off,hold &#8222;F&#8221;<br />
key.You will get a smog behind your Mech to cover your Mech(it may hide<br />
yourself&#8230;&#8230;Tests needed).</p>
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